Advanced Race Guide Playtest Wrap-Up

Tuesday, October 18, 2011


Illustration by Scott Purdy

Today is the final day of the Advanced Race Guide playtest. If you haven’t posted your comments on the playtest document, get them on the playtest messageboard today.

I want to thank everyone who participated in the playtest and commented on the first iteration of the race builder. Your feedback is going to help us improve the system so that we can make a truly excellent tool for GMs to build races for any Pathfinder game.

So what did we learn from the playtest? A lot of things! Here are some of the highlights.

First off, as we suspected, some of our initial pricing was off. While costing all of the core races at 10 points in the system helped us create a rough baseline for standard races, it also created some problems with individual racial ability and trait costing. Some abilities were too cheap and others were too expensive. Those abilities are being reexamined and the values will be more balanced and intuitive in the final race builder.

Second, we learned that we needed to open up some of the prerequisites and expand the options presented the final race builder. Many people pointed out that the Tiny size option being limited to the fey type was far too restrictive. A number of playtesters had some really interesting ideas that required Tiny creatures of types other than fey. My personal favorite was the idea that many of you had to create a race of toy solider constructs. On a related note, we learned that may of you were very eager to make dragon-type races, not just dragon-themed races using the humanoid or monstrous human type. You can expect to see the ability to create dragon-type races in the final document.

Some of the best feedback from the playtest came in the form of the actual races that the participants built and the suggestions of racial abilities that folks came up with. Reading through those fun and exciting race builds, comments on those builds from other playtesters, and the very long wish list of racial abilities that people wanted to see gave us lot of ideas for expanding the system. We are looking forward to seeing any additions you post today.

Stephen Radney-MacFarland
Designer

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Tags: Pathfinder Roleplaying Game Playtest Scott Purdy
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The Exchange

need to know if the following are possible, and how many RP would they cost:

-2con, "+2 any other at choice (as human heritage racial trait)"
+2Dex, -2con, +2 any other at choice
+2str, +2 any other at choice

So as you can see, my problem is with the variable "+2 any other at choice (as human heritage racial trait)"

Any recommendations?

Would appreciate help! =D
Thanx in advance!


Maulium wrote:

need to know if the following are possible, and how many RP would they cost:

-2con, "+2 any other at choice (as human heritage racial trait)"
+2Dex, -2con, +2 any other at choice
+2str, +2 any other at choice

So as you can see, my problem is with the variable "+2 any other at choice (as human heritage racial trait)"

Any recommendations?

Would appreciate help! =D
Thanx in advance!

Those are not in the ARG, and I would say no to it, as it has a chance for brokeness.

The Exchange

and how would -2 con work?

The Exchange

or -2 anything?


the human heritage put you put up with the other modifier(s) is what does not work.

if you want a stat penalty somewhere then pick;
Advanced Modifiers
Greater Paragon Modifiers
Mixed Weakness Modifiers
Paragon Modifiers
Standard Modifiers
OR
Weakness Modifiers

to have only positives, no negatives are;
Flexible and Human Heritage are the only ones

if you want stats something deviated from one of the presets

you have to go into Racial Abilities and pick up Advanced "Stat here" racial quality.


There was a thread on the WotC forums for AD&D3.5 a few years back that really delved into values for race and class features/abilities. It tried to score values for feats and attribute mods and the like.

Was that thread/project feedback taken into consideration at all while this book was being put together?

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