Golarion Day: Psychopomps

PharasmaGolarion ThursdaysPsychopompsPathfinder Adventure PathCarrion CrownPathfinder Campaign SettingKieran YannerLake Hurwitz

Golarion Day: Psychopomps

Thursday, April 21, 2011

In Bestiary 2 we introduced a new race of neutral outsiders, the aeons. But we weren't satisfied with only one race of neutral outsiders—especially since aeons don't fit perfectly into the Boneyard, Golarion's true neutral Outer Plane. With the article on Pharasma in the second volume of Carrion Crown, we revealed a second race of neutral outsiders—ones that specifically serve Pharasma and dwell in the Boneyard itself. The psychopomps.

In Pathfinder Adventure Path #47, we'll present full stat blocks for two psychopomps—both of which are illustrated here in this blog post: the fearsome skeletal vanth and the cute little four-winged nosoi. We'll be presenting more of these creatures in the future, but I'm already quite pleased with how they're turning out. To the extent that I wouldn't mind having a nosoi pet. Those guys are so cute!

Illustration by Kieran YannerIllustration by Lake Hurwitz

Anyway, while I'm not quite ready to reveal any full stat blocks yet for psychopomps, I can do the next best thing—here are the rules for psychopomp traits!

Psychopomp Traits

The gears of the multiverse turn through the constant motion of mortal souls. Although Pharasma is the ultimate judge over the dead, a grand bureaucracy serves her and overflows with able record-keepers, prosecutors, investigators, and guardians. They are psychopomps, the right hand of death. Psychopomps, also known as reapers in some circles, are neutral outsiders who serve death and ensure the steady flow of souls into the cosmic cycle. Few care for the concept of balance so much as for duty and the rightful progression of life to death and beyond by any and all means necessary. As enforcers of mortality and the cosmic cycle, psychopomps universally loathe undead. Although they vary widely in appearance, all psychopomps bear an elaborate funerary mask as a mark of their place in the cycle of life and death.

Psychopomp Traits: A psychopomp possesses the following traits.

Darkvision 60 feet and low-light vision.

Immunity to death effects, disease, and poison.

Resistance to cold 10 and electricity 10

Except where otherwise noted, psychopomps speak Abyssal, Celestial, and Infernal.

A psychopomp's natural weapons, as well as any weapon it wields, are treated as though they had the ghost touch weapon special ability.

Spiritsense (Su) A psychopomp notices, locates, and can distinguish between living and undead creatures within 60 feet, just as if it possessed the blindsight ability.

James Jacobs
Creative Director

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