
Gunslinger Reloaded
Monday, March 7, 2011
Are you ready for some more fun with fantasy firearms? Well, ready or not, we are unleashing the second round of the Ultimate Combat playtest! In this round, we're bringing you the updated version of the gunslinger—a full 1–20 class in its own right, unhinged from the fighter class.
This new version of the gunslinger has more deeds, many of the older deeds have been reshuffled and repriced, and we are providing you with more guns to play with—including advanced firearms for those of you who want to go whole hog into the era where guns dominate the battlefield.
Not only will you get the updated crunchy bits you crave for playtesting, we also have a sidebar to help GMs determine what role (if any) firearms have in their campaign. This sidebar also talks about how firearm and gunslinger rules change with the level of firearms you have in your campaign.
So photocopy some character sheets, grab your dice, load up that pepperbox with alchemical cartridges, and playtest away. We will be listening to your observations and results on the messageboards. Oh, and just in case you are wondering, the new version of the class is Pathfinder Society legal, so if you haven't done so already, find you local group, and start playing!
Stephen Radney-MacFarland
Pathfinder RPG Designer