
Zotpox |
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So I just finished reading the tale of Joe Wood (google the commoner campaign) and I find myself thinking that among the plethora of concepts presented the one that sticks out in my mind is this. All people specialize, now don’t get me wrong everyone has a smattering of odd skills (licking your own eyebrow for example) but I’m talking about niches. For example the level 1 through 3 niche or the level 4 through 6 niche.
It strikes me that just like there are people that never go more than 50 miles from their homes in their entire lives that there might also be people that only ever take on level 1 through 3 quests or level 3 through 6 quests. I mean after all how many adventurers can there be, much less the ones that make it to or past 3rd level?
So now I’m thinking that people like Joe fill the gaps where adventurers are a bit thin on the ground so to speak. They are not adventurers per say just simple folk that fell or landed (or maybe were pushed) into a niche and either struggle to escape or embrace their lot.
Either way the concept of niches needs to be expanded and extrapolated upon with great pomp and the vigorous punching of keyboards!

Zhayne |

So now I’m thinking that people like Joe fill the gaps where adventurers are a bit thin on the ground so to speak. They are not adventurers per say just simple folk that fell or landed (or maybe were pushed) into a niche and either struggle to escape or embrace their lot.
I call that 'a PC's backstory'. :)

aboniks |

...They are not adventurers per say just simple folk that fell or landed (or maybe were pushed) into a niche...
Niches be trippin'.
Ahem. I like commoner campaign, in theory. I think. Zahnye makes a point that resonates with me though. Most of the games my group starts kick off at level three, with the first three levels building out the character to fit their backstory.
Maybe I'm missing your point with this thread though. What are you actually interested in discussing here?

Rocket Surgeon |

My girlfriend is Thinking about building a short adventure about the wives of a small village fighting off a zombie attack with their pans, rolling pins and pitchforks. Everyone is either commoners or experts.
I like the idea for a single adventure, it has a lot of flavor and can make humble beginnings quite interesting. But I think that a full campaign without class features, hit points, spells and base attack will end up being a bit of a drag.
Unless your group don't care about these things, then you're good :-)