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Stealth Playtest, Round Two—StealthStealth Playtest, Round Two Tuesday, September 20, 2011 ... Illustration by Christian PearceIn case you missed it, a few weeks ago the Pathfinder design team previewed some changes we were considering making to the Stealth skill. Like any design endeavor, game design benefits from iteration. After letting all of you playtest the rules and let us know what you thought of the first draft, we went back to the drawing board and made some changes based on that fantastic feedback. ... In this round...
Tags: Christian Pearce Design Tuesdays Pathfinder Roleplaying Game Playtest Stealth
Stealth Playtest—StealthStealth Playtest Tuesday, August 23, 2011 ... Illustration by Yngvar ApslundHere at Paizo, the design team has a host of challenges. Some of the greatest challenges come when dealing with the rules of our game that don't work as well as we would like. For a number of weeks we have been talking about the issues concerning the Stealth skill. Over the course of those conversations we have come up with many ideas to improve this skill and make its use both clearer and more playable. ... So, here...
Tags: Design Tuesdays Pathfinder Roleplaying Game Playtest Stealth Yngvar Apslund