Showing 6 blog posts from September 2014
Yo, Scurvy Dog, I Heard You Like Villains...
Yarrr! Pirate sounds and words! Yarrr! Dear readers, before we start looking at cards from Pathfinder Adventure Card Game—Skull & Shackles Adventure Deck 2: Raiders of the Fever Sea, I want to take a couple of moments to share some thoughts about the comments on my last blog. I'm sort of curmudgeonly for a woman in her twenties, so some of these thoughts may seem a bit harsh, but deep down, I'm actually a marshmallow. If I had more coffee in my system, all my thoughts would be rainbows and kittens, but alas, I'm out of java.
Quests for All!
Pathfinder Society Organized Play serves many purposes, among them the opportunity for a group to sit down and play a short adventure. Most scenarios have a run-time of 4-5 hours, but even that can be a little too long for some people, schedules, and venues. Sometimes it's just a matter of finishing one game early and needing something quick to play to pass the time until the next convention slot begins. Over three years ago, the campaign introduced a solution: Quests. The first was "Ambush at Absalom," which appeared in Kobold Quarterly #17, followed a little over a year later by "Urge to Evolve" in the publication's final issue, #23. Since then, the campaign has produced several series of demos released at major conventions or as part of a major product release.
Friday Publisher Preview: Catching Up
I was out sick last Friday, so we’ve fallen a bit behind on our scheduled previews of new figures from The Lost Coast set of Pathfinder Battles prepainted plastic miniatures, which is set for a November release. I’ve got six figures to show off today, so let’s not waste time!
Equip Yourself to Face the Lords of Rust!
It's almost time for Lords of Rust, the second installment in the Iron Gods Adventure Path, to hit the shelves. Prepare to fight the minions of the Iron Gods with these mittens—guaranteed to stave off tetanus and increase your Craft bonus! This pattern first debuted at PaizoCon as a giveaway for our annual Crafting Circle, and has since been tested and debugged. Enjoy, and please share your results!
Armored
Sunlight dripped from a tiny window into her cell. Brea lay on her doublet atop the cold ground and tried to remember how many days had passed. Four? Seven? A dozen or more? She had seen no one, heard only the moans of distant neighbors, and received no nourishment of any kind. The dungeons of Deagan's Hold were not a place to keep prisoners for questioning or before a trial, but a place to forget they had ever existed.
Secrets (and Setbacks) Revealed: Adventure Card Guild and Iconic Heroes Miniatures
Bad news, to me, is like mayonnaise—unpalatable on its own, but a mere unpleasant surprise when it sneaks into the middle of an otherwise delicious sandwich. So your mayo in this blog post can be found in the middle, surrounded by tasty fixins'.