Worldscape Workbook—Today is the Day!

Dynamite EntertainmentLicensed ProductsPathfinder ComicsPathfinder WorldscapePia Guerra

Worldscape Workbook—Today is the Day!

Wednesday, October 19, 2016


Illustration by Pia Guerra

Pathfinder Worldscape #1, the first issue of my new comic series that teams up Pathfinder's iconic heroes with the likes of Red Sonja, John Carter of Mars, and Tarzan, comes out TODAY. As I write this, early reviews are already hitting the internet, and I'm thrilled with the positive response so far. Most of the commentary up to this point has focused on the comic book story itself, but here in my weekly Worldscape Workbook column, I like to focus on the RPG rules elements of each issue, and let you into my head a bit about some of the design decisions I made when adapting the Worldscape guest stars to the official Pathfinder RPG rules presented in each issue's appendix.

The first hero to get a full Pathfinder conversion is Red Sonja, who also features prominently in issue #1's story. Previous columns in this space have discussed Red Sonja's class, armor (or lack thereof), and adventuring gear. This week I want to discuss the "meat" of what makes Sonja different from other rangers, her archetype.

My desire to create credible "no armor" martial archetypes goes back to the very beginning, when Paizo Creative Director James Jacobs launched the first-ever Pathfinder campaign in our office conference room. I decided to play a barbarian named Ostog the Unslain, who in the years since has become a bit of a Pathfinder celebrity character, if only because I keep shilling for him (he never did die over more than 7 years of active gaming, after all).

In addition to being a great big gaming nerd, I'm also a book collector, and my shelves at home bulge with hundreds and hundreds of vintage sci-fi and fantasy paperbacks. Frank Frazetta's iconic portrayal of the bare-chested Conan the Barbarian made a huge impact on the paperback market of the 70s, and unarmored dudes in loincloths (and a few ladies following their example) basically took over sword & sorcery book covers for a decade or more. I wanted my barbarian to come from this "no armor" tradition, but in 2008, the options for pulling off such a character effectively using the Pathfinder RPG rules were essentially non-existent. I lobbied Pathfinder Lead Designer Jason Bulmahn—hard—to include a no-armor barbarian archetype in the Pathfinder RPG Advanced Player's Guide, and the savage barbarian was born.

Previous Worldscape Workbooks have covered why Dynamite's version of Red Sonja isn't a barbarian, though, so no matter how effective Jason's archetype had been for Ostog, it didn't do me much good to use it for Red Sonja. Instead, I looked at the armor power of the savage barbarian and the armor class feature of the monk to create something totally new: the sword-devil.

The name of Red Sonja's archetype hearkens back to her classic "She-Devil with a Sword" appellation, only with the numbers rubbed off a bit so that Pathfinder can use it independent of a formal Red Sonja license. We'll eventually add all of the non-proprietary rules in these Worldscape appendices to the PRD and to tools like Herolab, though it make take until the release of the final hardcover collection of all six issues early in 2017. Right now the best place to get these rules is in the Worldscape RPG appendices in each issue.

I don't want to get into too many specifics of the archetype today—after all, I really DO want you to buy the issue—but a general overview is in order. Here's my commentary on each of the archetype's class features.

Class Skills: I knew I'd be trading the ranger's spells class feature, so it made sense to swap out Spellcraft for Acrobatics. Red Sonja doesn't know much about magic, but she certainly can leap around like a monkey.

Death Vow: This power is meant to model Sonja's "Curse of Hyrkania," which features prominently in her origin and in the Gail Simone-written 18-issue run that redefined the character for modern audiences in 2013. I've used that highly enjoyable run as a benchmark for Sonja's characterization in the Worldscape series, and this is no exception. In the comic, Sonja puts the Curse on an enemy to put them on notice that she will definitely be killing them later, but probably not MUCH later. The mechanics here are an attempt to model that on the game table. Had I more space, I might have included a few other original death vows, but these Worldscape appendices are pretty tight on space, and I needed to focus on the meat of the matter.

Slashing Fury: The Sonja stores heavily emphasize her Dexterity and quickness over her Strength, with a prominent recent Conan/Red Sonja crossover written by Simone and former Pathfinder comics scribe Jim Zub specifically mentioning that Conan is much stronger than Red Sonja, but that she's no less a combatant for it, balancing things out with speed and style. I ultimately settled on a 14 Strength for Sonja. That's decent, but not enough to keep her competitive with most martial characters, who probably put their highest score in Strength. I thus needed to come up with a way for Red Sonja to add her Dex bonus to melee weapon attacks, something that involved significant negotiation and development with Jason Bulmahn and Owen K. C. Stephens, who were both extremely helpful to me during the process of building Sonja's stats and this archetype. They drew the line at also allowing this power to add a Dex modifier to damage. I tried, folks! With the damage adds from her death vow, I don't think she's much poorer without the bonus, especially when fighting somebody she absolutely wants to kill.

Inspiring Example: If Red Sonja has any "powers" above and beyond her combat prowess, it's in the inspiration she gives those she meets along the way of her adventures. As a roaming nomad who has seen two different publishers and hundreds of different writers over the last 40 years, Sonja doesn't have a very large recurring back-up cast. That means her stories typically involve her showing up in a community, encountering a problem, and solving it before moving on to the next adventure (sound familiar, Pathfinders?). A VERY common element of these stories, however, involves Sonja meeting some poor victim of the problem at the beginning of the story and later having that victim gain confidence and help her to solve the problem that once seemed unsolvable. Sort of like Doctor Who, Red Sonja doesn't stay anywhere very long, and doesn't keep companions for very long, but she does manage to leave both people and places significantly better off than they were when she first arrived. As long as they're not evil, of course!

Untouchable: This is my armor kludge, and with Sonja's 18 Charisma and a passel of dodge bonuses spaced out over various levels, she remains competitive in the AC department, so long as she's got good bracers of armor on. If she were MY character, rather than an adaptation, I'd probably pop for a dusty rose ioun stone and an amulet of natural armor, too.

Second Combat Style: This one speaks for itself. For Sonja's stats, I focused on the two ranger combat styles from the Core Rulebook, but we've added a lot more in various books that could serve to make YOUR sword-devil even more distinctive.

Seething Fury: I always feel a little goofy designing class features for 19th and 20th levels. Do people ever really make it that high? This power and the next were inspired by Dynamite's semi-recent "Vulture's Circle" and "The Black Tower" miniseries, which depict a much older—and much more prone to crazy, supernatural violence—version of the character.

Avatar of Vengeance: This is right out of those stories, in which Red Sonja becomes a living avatar of death. I made effectively no effort to balance this capstone ability whatsoever. If you've survived 20 levels wearing no armor, you deserve a gonzo reward.

And that's it for the sword-devil! I next go to work on the warlord archetype for John Carter and Tars Tarkas. I thought I could fit that into issue #2, but details on playing green Martian characters and Martian radium weapons took up all my space for that issue, so the warlord will appear somewhat further down the road.

But I'll be talking more about that stuff in future installments of the Worldscape Workbook!

Thanks for your interest in Pathfinder Worldscape! Please grab a copy at your local comic store, pick up a copy here on Paizo.com, or set up an ongoing comics subscription here on the site to make sure you don't miss a single issue!

Pathfinder Worldscape #1 is on shelves now! I can't wait to hear what you think of it!

Until then, I remain...

Erik Mona
Publisher

We have updated our Privacy Policy.
Paizo.com uses cookies. You can block paizo.com from using cookies within your browser settings, but doing so will hinder site functionality.

More information can be found in our Privacy Policy.