Ultimate Magus Feedback

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Illustration by Wayne Reynolds


Ultimate Magus Feedback

Tuesday, December 14, 2010

As you can imagine, life around here is all about Ultimate Magic. So being the new "entity, " I get to write a bit in the blog about the project. I know; it's a rough life.

You rules junkies will already know all about this, but one of the great parts of the book is the new base class—the magus.

If you're anything like me, some days you wake up and ask yourself: How do I kill my enemies today, with steel or spell? Now I don't have to choose. The magus is a slayer dilettante extreme, using both to beat down the bad guys.

I know, I know, you've seen your share of multiclass spell-swords. You're not easily wooed, but the magus is worth checking out, if you haven't already. While it has a respectable spell list that is very wiz-bang and a little bufferish, the key to the class is the arcane pool. While some arcane magic comes from ancient bloodlines or the rigor of magical formulae, magi are among the creatures blessed with a well of arcane energy that they can learn to focus with flair of a swashbuckler, using a spell as dirk. This pool allows the magus to enchant weapons with a touch, mimic the abilities of other arcane classes' spells (like calling a familiar, or using metamagic feats), and even recreate entire spells. It's arcane power mixed with weapon mastery at its most fluid.

With just a little more time left to go, we are working on the finishing touches for the class, and one of the things we have to do is finish the archetypes. We have a good list right now, but we're interesting in hearing what you have to say. What is your dream archetype for the magus? What interesting flavor of magus character are you looking to play?

Talk at me here. And if you are playtesting the magus, and you haven't posted your feedback on this class yet, make sure you post to the Round 3 – Revised Magus: Playtest. You have until December 20th.

Stephen Radney-MacFarland
Pathfinder RPG Designer

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