The Pathfinder Adventure Card Game Returns to Gen Con!

ConventionsGen ConGen Con 2016Pathfinder Adventure Card Game

The Pathfinder Adventure Card Game Returns to Gen Con!

Tuesday, August 2, 2016

We're going back to Gen Con, the place the Pathfinder Adventure Card Game made its debut! And boy, do we have some cool stuff for you to see and do.

But before we dive into that, Paizo's kind enough to let me share this: Tanis, Gaby, and I wrote a puzzle novel called The Maze of Games a few years back, and it's featured in a Humble Puzzle Bundle we're running for one more day. Some of the proceeds go to our favorite charities: the It Gets Better Project, Worldbuilders, and Child's Play. If you like our puzzles and you like ponying up for good causes, pop on over there and take a look.

OK, Gen Con!

Come See, Hear, and Talk to Us!

You can come see Paizo in booth #300—we'll be demoing Mummy's Mask, which will be out in October. And a lot of the Lone Shark team will be in booth #2847 showing off the Apocrypha adventure card game. If you're an ACG fan, this is the show to be at.

Say you want the signature of some of the designers. My crewmates and I will be signing at the Paizo booth on Sunday from noon to 1 pm. You can also find me and the other designers signing at the Lone Shark booth for an hour on each of the four days; check the schedule at booth #2847. You can get your Reta Bigbad signed!

There's more Pathfinder ACG to be found in the seminar rooms. Mike and Chad will join Penny Arcade's Mike "Gabe" Krahulik to talk about the evolution of their arc of games, including some discussion of PACG, at the panel Big Co-Op Game: From Betrayal to Thornwatch on Thursday at 1 pm. Right after that, at the Pathfinder Adventure Card Game panel on Thursday at 2 pm in room 212 of the convention center, our team members will talk about Mummy's Mask, the Goblin decks, and other such awesomeness. Then on Friday at 1 pm, at the Pathfinder & Obsidian Entertainment panel, we'll chat up the digital game and all the cool things to come from that. If you like hearing us talk about things you like, you'll hear us a lot at Gen Con.

Come Play the Adventure Card Guild With Us!

The Sagamore Ballroom will have lots of Pathfinder Society Adventure Card Guild games running, including not-yet-released installments of Season of the Runelords. Plus there are three events that are anything but ordinary.

First up: Season of the Goblin! (That link is to the first session, but there are about a million others.) You can play characters from the brand-new Goblins Fight! and Goblins Burn! decks if you like, or you can play a character from any other class deck, but—spoiler alert—you get turned into a goblin. So if you always wanted to play Seelah without all that do-goodnik attitude, this is your time. Adventure 1 (of 2!) in Season of the Goblin was written by Tyler "Cartmanbeck" Beck, David "Theryon Stormrune" Jacobson, and our own Keith "Keith Richmond" Richmond. It's freakin' bonkers. Go play it at Gen Con.

There's a very special tournament called The PFS Interactive Special: The Cosmic Captive. This is an idea we've been kicking around for a while: What if we bring together Pathfinder Society Adventure Card Guild players and Pathfinder Society Roleplaying Guild players in a single cooperative event? And then [redacted] you to [redacted]? Well, you should have heard us snickering about it. If you like either the ACG or the RPG, you'll find this a perfect match for your sublimely good taste in games.

And then there's the Pathfinder Society Adventure Card Guild: Gen Con Open Tournament, our competitive battle between teams of PACG players. This year, we have a cunning twist to the format: You don't need to bring a class deck to this one. Instead, we'll give each four-player team four class decks at the start of round one. We're not going to tell you what class decks they are, though I will say that they each have three characters in them. From those four class decks, each player chooses a character, marks it on their team's form, and builds a deck in a limited time. Should that team be lucky enough to make it to round two, they'll get the same four class decks, except this time they can't play any of the four characters they played before. Then if that team makes it to the finals, they have to use the last unused character in each deck. So this is an exercise in careful planning and time management. Also, we aim to kill some characters. Good luck to all the challengers!

Those are our plans for Gen Con. It'll be a wild time and we hope you can join us. See some of you there!

Mike Selinker
Adventure Card Game Lead Designer

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