Showing 3 blog posts matching 2 tags: Syrinscape, Pathfinder Adventure Path
As Aeons End
Over the course of this Adventure Path, readers have seen how subtle corruptions can boil over into dangerous territory, leaving those that witness them to gestate further horrors in their own minds that can threated the world at large. Within this Adventure Path, we got a look at the Great Old Ones and Elder Gods that make up the Elder Mythos. We explored Hastur's cult and had a glimpse into what might happen if that Great Old One was to rise as an Outer Gods. We got to look deeper into the vile evil of the Necronomicon, and explored the strange world of the Dreamlands. We ventured to forgotten locations in Golarion and stepped beyond the gap between worlds to set foot on lost Carcosa. In the Adventure Path bestiary, we got to show you new statistics for a Great Old One in each installment, as well as a double handful of other Mythos creatures throughout. It's been a strange journey to say the least.
A Tale of Two Morgans
Making December's Pathfinder Adventure Path SoundPack for the second chapter of Hell's Rebels has been amazing! Not only because I got to build a complete SoundSet for underwater exploration and combat (so cool, making all my normal sounds wishy washy and strangely muted), not only because I got to build a Xorn, and a Rope Golem (except I can't call either of them by their real names, because OGL), but mainly because I got to work with two of my favourite voice actors again.
The Making of the "In Hell's Bright Shadow" SoundPack
The first volume in the new Hell's Rebels Adventure Path, "In Hell's Bright Shadow", is a fantastic adventure needing equally fantastic sounds. But where exactly does one record a skeleton battle in progress, or an exploding fairy? Follow along in the attached video for just a few of the creative ways Team Syrinscape brought "In Hell's Bright Shadow" to life.