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Showing 6 blog posts matching 2 tags: Rogues, Pathfinder Roleplaying Game

  1. Iconic Encounter: Party Crasher

    I had to search extra carefully to locate this week's Iconic Encounter, thanks in no small part to the unmatched stealth of Merisiel, the iconic rogue! Enjoy the following piece of short fiction from James L. Sutter in the next entry into our series of Iconic Encounters—brief vignettes of the iconic characters showcasing the myriad stories you can tell with Pathfinder Second Edition.

    RoguesIconicsMerisielIconic EncountersPathfinder Roleplaying Game
  2. Iconic Evolution: Merisiel

    STAB! That's a rogue for you, am I right? Sneaking up on unsuspecting victims and picking their pockets or poking holes in them is what they do. Just be glad today's special sneak attack was just a new Iconic Evolution video! In this weekly video series, artist Wayne Reynolds takes Paizo's publisher and chief creative officer, Erik Mona, through his creative process in updating Pathfinder's iconic characters for the game's Second Edition, coming out this August. Check out this short video of their conversation for a glimpse into the mind of Pathfinder's most iconic visual artist and the first official look at the new version of Merisiel, the iconic elf rogue!

    RoguesIconicsMerisielIconic EvolutionsPathfinder Roleplaying Game
  3. Occult of Indy

    Many of us are heading out to Indy next week for Gen Con 2015. In the Paizo booth there will be a huge display made from Pathfinder RPG books, and the latest of them's going to be Occult Adventures. Here's a last preview at the fantastic art before it officially releases on July 29! See you in Indy!

    Caio Maciel MonteiroRoguesEstraFederico MusettiIconics
  4. Society Unchained

    Ever since its announcement nearly a year ago, players and GMs alike have been speculating about what would appear in Pathfinder Unchained. It was only a short step from there to start wondering what would appear in Pathfinder Society Organized Play. We started exploring this same question early in the book's production, and even then it was clear that some sections would not be a good fit for the campaign, others would absolutely play a role, and many others would require closer study. With the generous assistance of the Pathfinder Design Team and numerous volunteers, we were able to weigh the pros and cons and finalize what our Pathfinders might see in the field.

    BarbariansMonksRoguesSummonersIconics
  5. Time to Break Your Chains!

    Over a year ago, I went to talk to Erik about a book idea I had. The pitch was simple: "Let us do a book filled with whatever crazy ideas we have floating around in our heads". He said "no". I said, "Wait though, allow me to explain, our crazy ideas might make the game better." He said "tell me more", and Pathfinder Unchained was born.

    BarbariansMonksRoguesSummonersIconics
  6. Adventure Begins Here!

    Wednesday, May 11, 2011

    RoguesWizardsIconicsEzrenMerisiel

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