Happy New Year, ‘Finders!
This month’s new releases map dungeons and bases, and dive deeper into the stories of Pathfinder and Starfinder Society!
As digital products now also transition to the first week of the month for release, we will be including both December and January’s Organized Play adventures in this blog. Going forward, digital adventures will now release day-and-date with physical product.
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Pathfinder Flip-Mat: Primal Dungeons
Whether your players are exploring a forest primeval or a lost and forgotten nexus of natural power, no Game Master wants to spend time drawing sites for their primal encounters. Fortunately, with Pathfinder Flip-Mat: Primal Dungeon, you don’t have to! One side features a damp, cavernous sprawl dotted with fungi, while the other shows and ancient ritual site overtaken by primal forces. Set this map on your table and get your players into the action!
Starfinder Flip-Mat: Imperial Bases
When the heroes need to infiltrate, escape, or overthrow an imperial military base, this map has you covered. One side features a formidable cliffside military base occupying a terrestrial planet. The other side shows a majestic magitech outpost that the heroes might encounter in a high-tech world, or even in another dimension.
Pathfinder Society Scenario #7-08: The Haunted Corridor
As the Pathfinders slowly regain their footing within the elven nation of Kyonin, Venture-Captain Viore Ciobanu has set his sights on cleaning up what remains of Talhindir Lodge. As such, he's requested a small group of Pathfinders to come and assist him with some minor pest control in the basement library and archives within the lodge and is happy to reassure them that there's no danger greater than a stubborn rat or hungry centipede. However, when the doors shut behind the agents, it quickly becomes all too clear that sometimes empty lodges aren't always as empty as they seem...
Starfinder Society Scenario 1-11: Friends of the Forest
First Seeker Sarmak has called on the scientist Dr. Heldin Sevaille to create an inoculation for a process known as “conversion” which is transforming wildlife and residents of the Sloughscar Hills into monsters in the service of the Wreck of the Returned. The final ingredient Dr. Sevaille requires is found in a remote forest called Ste Xinnith on Marata, one of Bretheda’s moons. Dr. Sevaille dispatches a team of Starfinders to collect samples of this rare plant with the aid of a few local scientists. But trouble is brewing in Ste Xinnith… Frozen Trove, a Triaxian biotech corporation notorious for unethical and illegal methods that damage environments to maximize profits, has established a laboratory in the area, leaving a trail of destruction in their wake. With the entire ecosystem at risk, it’s time for the Starfinders to take a stand.
Pathfinder Quest (Series 2) #27: Within the Glacier
A discovery of ancient ruins in the Crown of the World, the glacier far north of Golarion, sets off an effort by the Pathfinders to explore the site. While neophyte agents usually wouldn't be in the forefront of the expedition, the ground beneath you gave way as you and your fellows were transporting supplies to the site, leaving you trapped within an unexplored part of the ruins. You and your companions must find your way out of the ancient cyclopean ruins.
Starfinder Society Scenario 1-12: Take the Bait
The Starfinder Society has suffered in their quest to explore the mysterious Wreck of the Returned—they’ve lost good agents to the Wreck’s defenses and clashed with a rising foe called the Functionary, who claims to serve a being at the heart of the Wreck itself and is to blame for numerous local abductions. Now, raiders have begun attacking the Society’s vehicle convoys, disrupting their supply chain and stealing valuable discoveries. But the Starfinders aren’t the only victim of these raiders—three other groups endure these attacks, all of whom are bent on exploring the Wreck of the Returned. Determined to put an end to these attacks, and suspecting the Functionary is to blame, First Seeker Sarmak dispatches a team of Starfinders to investigate the raiders and lure them into a trap. Gather your allies, enact your plan, and pray the raiders take the bait!
Pathfinder Society Scenario #7-09: The Chitterwood Walks, Part 1: Scrambling the Tribes
When the longshanks of Isger start to gather troops, the goblins of the Chitterwood Forest get nervous, especially when one side of those troops are mostly composed of Hellknights. Throughout the forest, there have been reports of undead attacks on goblin tribes, prompting some of the larger tribal leaders to gather together to discuss their next actions as a whole. As an ally of the Chitterwood goblins, the Crookedtoes tribe has requested that the Pathfinder Society offer some protection during the discussions, making sure that the only fires and explosions that occur are from goblin hands!
Starfinder Society Scenario 1-13: Foul Humors
When a nascent godling called the Newborn was birthed from the planet Aucturn, chunks of its planetary womb and embryonic fluids were cast across the Pact Worlds, showering the nearby planets of Apostae and Bretheda, and careening through open space. Most of this debris—called aucturnite—collected in a haunted ice field at outer rim of the system called the Gelid Edge.
For all its dangers, the Gelid Edge is a frontier of new discoveries and forbidden knowledge, and many Newborn evangelists, anomaly hunters, and occult researchers have flocked to the region to learn its secrets. Among them is Dreamlink Laboratories, a research facility that used aucturnite to create a dreamscape purportedly born from the thoughts of the Newborn. Using this dreamscape, Dreamlink Labs has pinpointed the location of a site they believe is important to the Newborn, though they lack the experience to perform an on-site exploration alone. It’s up to the Starfinder Society to escort an enthusiastic scientist from Dreamlink Labs to investigate this “holy” site!
Pathfinder Society Scenario #7-10: Shattered Blades
Pathfinder agents have been turning up dead around the Woodsedge Lodge, and no one knows who or what is responsible. None of the investigative avenues, mundane or magical, have been able to solve this mystery. You and your compatriots, some of the most experienced agents in the Society, have been assigned to get to the bottom of this and deal with whatever it is that's causing this trouble. Before your task is done, you might just come face-to-face with an unforeseen aftereffect of the Godsrain.
Starfinder Society Scenario 1-14: The Beasts of Bo: Part One
Dangerous raiders called the Beasts of Bo have proven to be a thorn in the side of the Starfinder Society. Armed to the teeth with tech salvaged from the Wreck of the Returned and audacious in their convoy attacks, the Beasts of Bo are a formidable foe, yet the group may still have its uses, for the leader of the Beasts of Bo is Bo-Shek, an ex-member of the now-defunct Rust Wraiths mercenary company and one of the only people to explore the Wreck of the Returned before its automated defenses activated. Armed with intel on Bo-Shek, First Seeker Sarmak dispatches a team of Starfinders to confront the Beasts of Bo at their base in the Sloughscar Hills and convince them it's better to count the Starfinders among your allies than your enemies. Do you have the courage to stand against the Beasts of Bo?
From Our Partners:
Our partners at Archives of Nethys, Demiplane, Fantasy Grounds, Hero Lab Online, and Roll20* are dropping new content this month as well! Buy your PDF on paizo.com to get a discount via the PaizoConnect API. Or pay full price on their platforms, sync your account, and get a complimentary PDF on the Paizo Store.
*Roll20 is no longer a part of PaizoConnect and discounts and complimentary PDFs do not apply.
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