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121720_PlaytestPreview

Dark Archive Playtest Analysis

Welcome, Archivists. I’m James Case, here for your debrief on the playtest for Pathfinder Dark Archive! First, thank you all for taking the time to try out the psychic and the thaumaturge and for filling out surveys, talking about the classes on forums and chat servers, making blog posts and videos, and all in all helping us make the classes the best we can be! Now that the playtest has wrapped, we wanted to talk about some of the feedback we saw and the directions we’re starting to take class revisions. While we’re still in the middle of discussions, development, and analysis, we thought we’d check in. Keep in mind that both classes will get a ton of small updates across the board, as well as more feats, class path options, and the like, so we’re just going to focus on the big changes here!

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Tags: Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition

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121720_PlaytestPreview

Dark Archive Playtest Ending Soon

The Pathfinder Dark Archive playtest ends on October 24th, which means there's only one more week to test out the psychic and the thaumaturge at your tables and let us know what you think! Not sure where to go to participate in the playtest? Check the links below:

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Tags: Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition

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121720_PlaytestPreview

Dark Archive Playtest: The Unknown Beckons

In the month since we announced our latest class playtest, there’ve been rumors, speculation, and Pathfinder fans across the internet connecting the threads of what the next book could be. Appropriate, since I can now say that our newest rulebook will be the paranormal Pathfinder Dark Archive, releasing at Gen Con 2022!

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Tags: Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition

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121720_PlaytestPreview

Save the Date for a New Pathfinder Class Playtest!

With the end of summer comes a new Pathfinder Playtest!

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Tags: Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition

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010520_GGPreview

Guns & Gears Playtest Analysis

Hey everyone! Michael Sayre here, ready to discuss the Pathfinder Guns & Gears playtest that just wrapped up! We’ve had some time to go over the survey results and contextualize all of the amazing posts, videos, and playtest reports you all shared during the course of the playtest. Now that we’ve had a chance to go over that data ourselves and make some decisions, we’re here to talk to you a bit about the direction we’d like to take. Keep in mind, while we’re going to talk about some broad points here, there are likely to be dozens of little changes throughout both classes—covering everything from adding more feats and class options to minor tweaks in the way existing abilities or options function. Just because we don’t mention something here doesn’t mean it won’t get some kind of love and attention during development. We’re just hitting the highlight reel! Also, feel free to stick around to the end of the blog to check out a preview of one of the cool new options that’ll be included in the final release of Guns & Gears!

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Tags: Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition

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010520_GGPreview

Guns & Gear Playtest Ending Soon

The Pathfinder Guns and Gears playtest ends on February 5th! That means you have one more week to put the gunslinger and inventor through their paces and fill out the survey. If you haven’t picked up the playtest yet, download it here. The main survey can be found here, and please use the response survey here if there are details you’d like to add that aren’t addressed in the class survey. These surveys are the main way we can collect data and sort through it, but you can also join the discussion of the classes on the playtest forum. We especially ask you to playtest these classes if you can, and the inventor in particular, since the inventor is the first brand-new class for Pathfinder 2nd Edition and your play experience will be crucial in refining it for the final book.

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Tags: Pathfinder Playtest Pathfinder Roleplaying Game

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111220_PFSPreview

Pathfinder Society Playtest Rules: Gunslinger and Inventor

Welcome to 2021! How about a playtest to start off with a bang? After not participating in the Pathfinder Secrets of Magic playtest and reading the feedback from our players and GMs, we put our heads together to come up with a way to engage our Organized Play community that worked within the Pathfinder Society framework. We settled on a model based on the Starfinder Society method that will allow our community to participate in the Pathfinder Guns & Gears playtest (see the announcement here). This framework works within established Society guidelines, doesn’t leave credit on unusable characters, and encourages players to get involved. We believe this method is flexible enough to use for future playtests and will add a section to the Guides to Organized Play to provide guidance to players and GMs.

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Tags: Organized Play Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition Pathfinder Society

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010520_GGPreview

Shooting Toward a New Horizon

Over the past couple months, there’s been a lot of speculation about what our next book might be, and what classes and rules might be contained within its pages. Wonder no more! It is my pleasure to announce Pathfinder Guns & Gears, slated for release in late fall of 2021.

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Tags: Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition

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123020_TwistingPassagesPreview

GM's Toolbox: Lost In The Warrens

Mazes are sometimes just the thing a story needs, but they aren’t usually much fun in RPGs. A lot of the “we don’t know which way to go” feeling is lost when the players around the table see the map in a top-down way. Here’s an easy way to include a maze-like experience in your games.

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Tags: Otari Pathfinder Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition

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121720_PlaytestPreview

Save the Date!

On the first day of Paizomas, my GM gave to me…

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Tags: Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition

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110320_FictionPreview

The Waters of Stone Ring Pond

In this week’s exciting installment of The Shroud of Four Silences, the adventurers head to Stone Ring Pond, home to Otari’s local druid enclave, in hopes of getting some answers to lingering questions. This location doesn’t play a prominent role in the Pathfinder Beginner Box, Pathfinder Adventure: Troubles in Otari, or the Abomination Vaults Adventure Path, but that doesn’t mean that Game Masters and players can’t make it a key part of their campaigns!

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Tags: Otari Pathfinder Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition

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110320_FictionPreview

Redpitch Alchemy

A distinctively sharp and somewhat minty smell alerts travelers to the presence of redpitch pines, trees that have grown around Otari since before the town was founded. Redpitch wood isn’t much prized, as it catches fire dangerously quickly and burns fast, but its flammable sap is useful in many alchemical concoctions. Eager alchemists here often make volatile concoctions with redpitch pine sap, including incendiary bombs.

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Tags: Otari Pathfinder Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition

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112520_EncounterMapPreview

Pathfinder Encounter: We Be Zombies!

This week on our series of Otari-themed blogs, we’re changing things up with a quick encounter that GMs can add to their Otari campaigns, whether they’re running the Pathfinder Beginner Box, Pathfinder Adventure: Troubles in Otari, or the forthcoming Abomination Vaults Adventure Path, or a campaign of their own creation! A small horde of goblin zombies might seem a strange fit for this peaceful coastal town, but readers of the ongoing novella, The Shroud of Four Silences, will see the connection. The circumstances leading to and developing from this encounter are left vague, but feel free to share how you plan to use it in the comments below!

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Tags: Otari Pathfinder Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition

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090820_playtestsummonerPreview

Secrets of Magic Playtest Aftermath

Hi, folks! Logan here. We’ve had some time to look over the survey results and messageboard posts after the Secrets of Magic playtest concluded, and had team discussions about potential changes ahead. Thanks to everyone who participated in the playtest, playing characters, finding problems, taking surveys, and giving feedback! We wanted to give you a bit of an idea of the direction we’re looking at taking the magus and summoner for the final book. Not everything here is set in stone, though. We still have rewrites to do, more internal conversations to have, and additional data to look at. There are also hundreds of little things we’ll be changing, from individual feats to story elements—this blog is just hitting the main points. And, hey, if you stick around to the end of the blog, we have an extra treat for you!

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Tags: Pathfinder Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition

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090820_playtestsummonerPreview

Secrets of Magic Final Week

The Pathfinder Secrets of Magic playtest ends on October 16! That means you have one more week to put the magus and summoner through their paces and fill out the survey. If you haven’t picked up the playtest yet, download it here. The surveys can be found at https://www.surveymonkey.com/r/SoMClassSurvey to take the main survey, as well as https://www.surveymonkey.com/r/SoMOpenResponse if there are details you’d like to add that aren’t addressed in the class survey. These surveys are the main way we can collect data and sort through it, but you can also join the discussion of the classes on the playtest forum.

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Tags: Pathfinder Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition

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090820_playtestsummonerPreview

Secrets of Magic Playtest!

You’ve found the not-so-secret playtest for Pathfinder Secrets of Magic! This upcoming sourcebook, scheduled for July 2021, brings you loads of new spells, magic items, special types of magic, and information about the inner workings of magic. But this playtest? It’s all about the two new classes! Your insight into them will be vital as we prepare them for the final book.

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Tags: Pathfinder Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition

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PFSUpdates2

Playtest is over, so what’s the plan?

We closed the official Pathfinder Playtest in December and are well on the way to finalizing the final manuscript for the Core Rulebook. Now that we are close to locking and loading what Pathfinder version two looks like, the organized play team is revisiting our surveys from this fall and using them to finalize decisions as to what the new version of Pathfinder Society looks like.

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Tags: Organized Play Pathfinder Playtest Pathfinder Society

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PathfinderPlaytest-BlogPreview

The Pathfinder Playtest is Closed!

Over the past 5 months, we've been thrilled to work with all of you to make the new version of Pathfinder the best game it can be. It hasn't been easy. The Doomsday Dawn adventure turned out to be an excellent way for us to gather data about the forward edge of the game, testing and tuning the numbers that make the game tick, but it was also quite a challenge for many (and I'm not just talking about the deadliness of Part 5).

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Tags: Pathfinder Playtest

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20180519-Preview

Order of the Amber Die—Doomsday Dawn Playtest: Wrap Up!

Before letting the folks from the Order of the Amber Die get their final thoughts regarding the Playtest out there, I want to thank them for the heroic effort they made in getting this material to all of us. It was great not only hearing about the play experience and seeing the thorough data, but it was also amazing to gaze at the gorgeous pictures. So, thanks to the Order of the Amber Die! Take it away, y'all!

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Tags: Community Order of the Amber Die Pathfinder Playtest

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20180519-Preview

Order of the Amber Die—Doomsday Dawn Playtest, Part 7

They've reached the end of Doomsday Dawn! The Order of the Amber Die is here to give a report of their experiences with the last chapter of the Playtest adventure after an exciting run through the whole thing. Did they survive or perish? Read below to find out. But! If you want to avoid spoilers, read this a bit later after you're done with the adventure.

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Tags: Community Order of the Amber Die Pathfinder Playtest

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PFSUpdates2

Pathfinder Society 2: Factions and Fame

This is our fourth installment discussing our original sticky forum threads regarding the transition of the Pathfinder Society between version 1 and 2 of the Pathfinder Roleplaying Game. In past blogs, we discussed Tiers, Level Gain, and the Roleplaying Guild Guide; Boons and Chronicle Sheets; and GM stars, Replay, and Boon Conversion. We also put up a blog about Pregenerated Characters. We're seeking your feedback on each of these topics. If you're interested in sharing your thoughts and haven't done so already, please follow the links above.

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Tags: Organized Play Pathfinder Playtest Pathfinder Society

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PathfinderPlaytest-BlogPreview

Thanks

Last week we wrapped up the Actual Play streams of Doomsday Dawn from here at the Paizo offices, but that does not mean that the playtest is over! If you missed the streams you can still catch them on our YouTube channel and over on Twitch. We hope you are having as much fun with these games as we are!

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Tags: Pathfinder Playtest

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20180519-Preview

Order of the Amber Die—Doomsday Dawn Playtest, Part 6

Closing in on the end of Doomsday Dawn, the guys from the Order of the Amber Die are here with their report on Part 6—"Red Flags"! Keep in mind that there are spoilers in this report, so if you haven't played through the adventure and don't want to know any secrets, come back after you're done.

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Tags: Order of the Amber Die Pathfinder Playtest

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PFSUpdates2

Pathfinder Society 2: GM Stars, Replay, and Boon Carryover

This is our third installment discussing our original sticky forum threads regarding the transition of the Pathfinder Society between version 1 and 2 of the Pathfinder Roleplaying Game. In past blogs, we discussed Tiers, Level Gain, and the Roleplaying Guild Guide and Boons & Chronicle Sheets. This week, we focus the conversations around converting PFS version 1 items, namely GM stars and boons, and what replay may look like for PFS version 1 after we launch version 2.

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Tags: Organized Play Pathfinder Playtest Pathfinder Society

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PathfinderPlaytest-BlogPreview

Catching Our Breath

The past three months have gone by in a blur, with new surveys, updates, and playtest releases almost every week! We know that this has been a challenging process for many groups, so we wanted to take the moment to once again offer up our thanks. You've really worked incredibly hard to give us the feedback we need to make this version of Pathfinder be the best it can be.

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Tags: Pathfinder Playtest

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20181105-Preview

Shining Lights and Dark Stars

The final chapter of the Doomsday Dawn playtest adventure is here, "When the Stars Go Dark." Your heroes have spent the better part of a decade researching and struggling against the forces of Night Heralds. As the ancient countdown clocks race to their final moments, do your heroes have the courage and skill to save Golarion from a nightmarish fate?

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Tags: Pathfinder Playtest

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20180519-Preview

Order of the Amber Die—Doomsday Dawn Playtest, Part 5

It's time for another report from the Order of the Amber Die! This time they give us a peek at their table as they ran through Part 5 of Doomsday Dawn, "The Heroes of Undarin"! As usual with these blogs, if you haven't played or read this and don't want to see any spoilers, turn away now!

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Tags: Community Order of the Amber Die Pathfinder Playtest

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PathfinderPlaytest-BlogPreview

The Prestige

As we draw ever closer to the end of the playtest, there are still a number of questions we need to ask you about the way the game works and how that's conveyed to you in the book. Today, we're launching a pair of surveys that do just that, one focusing on presentation and another focusing on magic.

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Tags: Pathfinder Playtest

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20181022-Preview

Raising the Flag

The time has come to once again move on to the next part of Doomsday Dawn, entitled "Red Flags"! This time, a group of new operatives is sent by the Esoteric Order to the Shackles as part of a desperate mission to stay one step ahead of the Night Heralds. Once you have had a chance to play this adventure, make sure to stop back here and take the surveys. Your responses are critical to our understanding of high-level play!

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Tags: Pathfinder Playtest

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20180519-Preview

Order of the Amber Die—Doomsday Dawn Playtest, Part 4

They keep going and going! The folks from the Order of the Amber Die have crossed the halfway mark in DoomsdayDawn finishing "The Mirrored Moon." I just got their report from that session and wanted to share it with the rest of you. Keep in mind that there will be spoilers, so if you haven't played through this one yet, read this blog later!

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Tags: Community Order of the Amber Die Pathfinder Playtest

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PFSUpdates2

Pathfinder Society 2: Pregenerated Characters

Pathfinder Society 2: Pregenerated Characters Wednesday, October 17, 2018 Welcome to the next installment in our series of blogs about the future of Pathfinder Society in the second edition of Pathfinder! Setting the course for Pathfinder Society in second edition is lot of work, but it's an exciting time too. After all, we get to pull together your feedback and ideas with the lessons we've learned to make a better campaign. In addition to considering the suggestions we've often heard over...
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Tags: Organized Play Pathfinder Playtest Pathfinder Society

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PathfinderPlaytest-BlogPreview

The Resonance Test

Today, we're happy to release an alternate version of the item Resonance system for testing using the Raiders of Shrieking Peak adventure and an encapsulated set of rules. So, how did we get to this release, how do you use it, what's different, and what do we expect out of it?

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Tags: Pathfinder Playtest

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PFSUpdates2

Pathfinder Society 2: Boons and Sheets

Since the beginning of the year, many of our organized play meetings have revolved around the second edition of Pathfinder in one way or another—especially since we launched a series of sticky threads asking for your feedback. As a team we've each been monitoring a few of these threads and incorporating their ideas, critiques, and concerns into our discussions. We began revisiting those topics in blogs last month with Linda's and Tonya's examination of tiers, level gain, and the structure of the Pathfinder Society Roleplaying Guild Guide. This week we're exploring two related topics: boons and Chronicle sheets.

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Tags: Organized Play Pathfinder Playtest Pathfinder Society

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20181008-Preview

Forging the Heroes of Undarin

Greetings from Playtest HQ! The time has come for us to move on from the River Kingdoms, closing out Part 4 of Doomsday Dawn. Now we turn our attention north, to a land ruined by demonic powers. That's right, we're going to the Worldwound in Part 5, The Heroes of Undarin!

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Tags: Pathfinder Playtest

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20180519-Preview

Order of the Amber Die—Doomsday Dawn Playtest, Part 3

It's time to get spooky! Those Order of the Amber Die folks delivered their report from the third chapter of Doomsday Dawn, and now y'all can read about how it went for them (and see the pretty pictures they took of their experience. If you intend of playing through this adventure, maybe wait to read this blog after you're done so that you don't run into any spoilers!

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Tags: Community Order of the Amber Die Pathfinder Playtest

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20180924-Preview

Halfway to Doomsday

Hey there everybody. As of today, we're just about halfway through the spotlight period of the Doomsday Dawn adventure, and while we still have many months to go before the end of the playtest period, we've learned a lot in the past two months!

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Tags: Pathfinder Playtest

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PFSUpdates2

Pathfinder Society Playtest—September Update

We're reaching the two-month mark, and playtest results for our first three Pathfinder Playtest scenarios are rolling in. By far, we're seeing that the largest amount of feedback came in over the first two weeks of the playtest, with the two 5th-level scenarios steadily receiving survey results each week. This feedback's been really valuable in analyzing what does and doesn't work in these adventures, so please do continue to playtest and encourage everyone to let us know what they think. The surveys have been averaging about 3-5 minutes for player surveys and about 5-7 minutes for GM surveys.

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Tags: Organized Play Pathfinder Playtest Pathfinder Society

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20180924-Preview

Sending Your Heroes to the Mirrored Moon

The Pathfinder Playtest is roaring along as we move our focus to Part 4, The Mirrored Moon. This adventure sees the return of your characters from Part 1. In the years that have passed, these heroes have grown to be powerful adventurers in their own right, but the mystery that started all those years ago in Keleri's basement has yet to be solved. In Part 4, you'll rejoin them as they continue the quest in Thicketfell, in the faraway River Kingdoms.

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Tags: Pathfinder Playtest

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20180519-Preview

Order of the Amber Die—Doomsday Dawn Playtest, Part 2

The folks from the Order of the Amber Die are churning through the Pathfinder Playtest. Here is the next report from their table as they play through the second chapter of Doomsday Dawn! If you intend on playing through this adventure, maybe wait to read this part after you're done, because there are spoilers aplenty in this blog post!

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Tags: Community Order of the Amber Die Pathfinder Playtest

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PathfinderPlaytest-BlogPreview

Ancestry and Class Surveys

Creating a playtest process for a game as complicated as Pathfinder has been a challenge unto itself. While we knew that we needed robust play data from all of you, which took the form of Doomsday Dawn, we also wanted to grab wider-ranging feedback based on not only your experience at the table, but also your time spent reading the book, building characters, and dreaming up new adventures.

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Tags: Pathfinder Playtest

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20180910-Preview

On the Road to Sombrefell Hall!

As of today, we turn our focus to Part 3 of Doomsday Dawn, "Affair at Sombrefell Hall," written by one of the many talented developers of the new edition of Pathfinder, Amanda Hamon Kunz.
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PathfinderPlaytest-BlogPreview

Positives and Negatives

Over the past few weeks, I've been spending some time talking to folks on the unofficial 2nd Ed Pathfinder Playtest group on Facebook. Mostly I've been listening to people's thoughts and anecdotes about the playtest, but I've also been answering a few rules questions and conversing about various subjects. Something that's come up a couple of times in that group and in other forums is how we, the folks at Paizo and especially the design team, respond to criticism.

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Tags: Pathfinder Playtest

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PathfinderPlaytest-BlogPreview

Ongoing Changes

The playtest of the new version of Pathfinder is well underway, and with it comes a variety of changes to the game and how it works. There are a number of parts of the game that we're looking at for revision, but we want to get a bit more data in on them first. Signature skills, ancestry benefits, and multiclassing archetypes are all under review, and some of these systems might need additional testing before the playtest process is over. As we get closer, we'll let you know what changes you can expect to see.

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Tags: Pathfinder Playtest

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PathfinderPlaytest-BlogPreview

A New Part Dawns!

Time flies when you're playtesting a new version of Pathfinder. It's been over three weeks since we got underway by encouraging everyone to play Part 1 of Doomsday Dawn. And play you did! The outpouring of survey responses from those who completed "The Lost Star" (Part 1) has truly been overwhelming. We've learned a lot about the game, but there's still so much to explore! That is why, today, we're moving our focus to Part 2 of Doomsday Dawn, titled "In Pale Mountain's Shadow."

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Tags: Pathfinder Playtest

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20180519-Preview

Order of the Amber Die—Doomsday Dawn Playtest, Part 1

You've heard their tales of marathon Adventure Path sessions, now the folks from the Order of the Amber Die are eagerly leaping into the Pathfinder Playtest. Below is the first report from their table as they play through the first portion of Doomsday Dawn! Beware spoilers if you intend on playing through this adventure!

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Tags: Order of the Amber Die Pathfinder Playtest

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PathfinderPlaytest-BlogPreview

Your First Adventure

Starting today, you're going to begin seeing some rules updates from the team to clarify or fix issues with the current draft of the playtest. Rather than focusing on typos or other small errors, we're going to try and keep the updates restricted to things that we think are problematic to the gameplay if left as-is. In the coming weeks, you might also see us replace entire subsystems of the game, if warranted by playtest feedback.

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Tags: Pathfinder Playtest

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PaizoPreview

Pathfinder Playtest Preorder Update

When Paizo was planning this year's Pathfinder Playtest, we expected to exceed our own ability to fulfill orders on a timely basis, so we decided to use Fulfillment by Amazon. Unfortunately, Amazon's reports indicate that most customers will not be receiving their orders by tomorrow's release date.
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Tags: Paizo Pathfinder Playtest

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PathfinderPlaytest-BlogPreview

Playtesting the Game

Welcome to the Pathfinder Playtest! Along with all the other members of the Design Team and the rest of the Paizo staff, we'd like to thank you for your time, dedication, and enthusiasm. Without you, we could not hope to make the best possible version of the Pathfinder Roleplaying Game. Your feedback, thoughts, concerns, and criticism are vital to our process—we literally can't do it without you!

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PathfinderPlaytest-BlogPreview

Multiclassing and Archetypes

One of the trickiest parts of the rules is multiclassing. At its heart, multiclassing allows you to build almost any character you can envision, taking parts from multiple classes to build the perfect version of your character. Making these rules play well with the rest of the game, unfortunately, has always been a challenge. Concepts that really should work together just fell flat, leaving you with a character who could not perform at its level and keep pace with single class characters. This was especially the case for certain classes, like most spellcasters, that had a central class feature or features that you would fall sharply behind in if you weren't constantly progressing in that class.

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Tags: Pathfinder Playtest

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PFSUpdates2

Pathfinder Society Playtest Scenarios

One of the advantages of this team's creating organized play scenarios for the better part of a decade (it surprises me that I can truthfully say that) is that we're now very familiar with how Pathfinder Society scenarios are laid out, how we word certain things, and countless other nuances. Introducing Starfinder Society gave us (especially Thurston Hillman) lots of opportunities to tweak our models to fit a new game system, and in many ways it prepared us for the changes we've made in Pathfinder's Second Edition.

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Tags: Javier Charro Josef Kucera Kenneth Camaro Organized Play Pathfinder Playtest Pathfinder Society

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PathfinderPlaytest-BlogPreview

Born of Two Worlds

As some of you have no doubt noticed, we haven't said much about half-elves and half-orcs except to confirm that they'll be part of the Pathfinder Playtest. Of all of the ancestry choices in Pathfinder, these were two of the trickiest to design. With the way that the feats are structured, it would be easy enough to just list the feats from both parents (plus some unique options), but that quickly led to cherry-picking the best of both. Moreover, that approach didn't address the base statistics of the ancestry that are very important to overall balance, such as starting hit points and speed.

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Tags: Pathfinder Playtest

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20180723-Preview

Druid Class Preview

Druids are practitioners of primal magic, which blends vital essence (the essence of life, instinct, and faith) with material essence (the essence of matter and the natural world). Thus, primal traditions are rooted in an instinctual connection with and faith in the surrounding world: the cycle of day and night, the turning of the seasons, and the natural selection of predator and prey. Druids are the iconic primal spellcasters; they call upon the power of nature for magic through their deep faith, as opposed to primal sorcerers, who harness the power of fey or other natural creatures that flows through their blood to access the same sorts of primal energies.

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Tags: Druids Lini Pathfinder Playtest Wayne Reynolds

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PathfinderPlaytest-BlogPreview

Running the Game

As the Pathfinder Playtest begins, Game Masters will need to quickly get up to speed with the new rules. The Game Mastering chapter of the Pathfinder Playtest Rulebook is here to help you out! It covers the responsibilities of a GM, gives advice on running sessions, and teaches you how to adjudicate the rules of the game. Because this is a playtest, there aren't details about creating your own campaign or adventures, but rest assured, this information will appear in the Pathfinder Second Edition rulebook!

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Tags: Pathfinder Playtest

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20180716-Preview

Bard Class Preview

The bard—it's arguably the most iconic support character. For some reason, bards are often the butt of goofy jokes, even though they're powerful force multipliers who can contribute to just about every aspect of play. Bard is one of my favorite classes in Pathfinder, and it has some of the most exciting changes of any of the classes in the Pathfinder Playtest, but I'm going to start you with a big one first. Are you sitting down yet? OK, good:

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Tags: Pathfinder Playtest Wayne Reynolds

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20180430-Preview

Common Ground

When it comes to using game rules to simulate a fantasy setting, one thing that's always been in the background in Pathfinder has been the idea that certain monsters, types of armor, and so on are more common in some areas than in others. For instance, Pathfinder First Edition's rules for the Knowledge skill rely on the fact that some monsters are more commonly known, though it doesn't really define which are which. Meanwhile, there are circumstances such as the spell Echean's excellent enclosure from Rival Guide where knowledge of a spell is closely guarded by its creator (in this case, an evil 20th-level wizard).

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Tags: Pathfinder Playtest

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PFSUpdates2

Pathfinder Society 3: Organized Playtest

The past few months have been busy for the organized play team, from many of us traveling to give fans sneak peaks of the Pathfinder Playtest to our developing a huge number of scenarios to launch at PaizoCon, Origins, and Gen Con (more on those Gen Con adventures in several upcoming preview blogs). We've also been discussing many of the features in a Second Edition Pathfinder Society campaign, as we introduced in our initial playtest blog as well as the blog that followed. We'll be getting into some of our ideas—including some possibilities for incentivizing special events without gating material—and takeaways from your feedback shortly after Gen Con.

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Tags: Organized Play Pathfinder Playtest Pathfinder Society

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20180709-Preview

Sorcerer Class Preview

Their magical blood gives sorcerers their spellcasting power, and it's been a major part of the class since Pathfinder's inception. So for the Pathfinder Playtest, we're going all in: your character's bloodline determines her spell list!

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Tags: Pathfinder Playtest Seoni Sorcerers Wayne Reynolds

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20180326-Preview2

It’s a Trap!

Hazards are some of the most common challenges in Pathfinder, apart from monsters, and the most common hazards are traps. Most of the hazards in the Pathfinder Playtest are traps, but there are also environmental hazards like mold and quicksand, or even haunts. Rather than have different rules for each type of hazard, in the playtest, hazards all have a unified format, though how you might find them and deal with them can be quite different.

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Tags: Merisiel Pathfinder Playtest Rogues Wayne Reynolds

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20180702-Preview

Ranger Class Preview

Rangers have a long tradition in heroic adventure. Whether they're portrayed as lone striders keeping the edges of the wilderness free of the threats that lurch forth from the world's shadows, as hunters tracking down fugitives or beasts, or as skilled archers serving as a scouting force for a local lord or group of village elders, rangers have a special place in our fantastical imagination.

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Tags: Harsk Pathfinder Playtest Rangers Wayne Reynolds

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20180409-Card

Potency and Potions

Earlier this week, Logan gave you the skinny on Resonance and how it interacts with some iconic and all-new magic items. If you missed out on Logan's explanation of Resonance, you might want to take a look here before reading on, because we're going to come back to it at the end of the blog. You got how Resonance works? Good. Now forget about it, we're going to talk about weapons instead.

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Tags: Pathfinder Playtest

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20180625-Preview

Trinkets and Treasures

Wayfinder. Bag of holding. Ring of the ram. Staff of power. Holy avenger. The magic items you find during your adventures become a part of your story and let you do things beyond the techniques you've mastered and the spells you know. So how do these essentials of the game work in the Pathfinder Playtest?

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Tags: Pathfinder Playtest Wayne Reynolds

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20180622-Preview

Archetypes for All

Over the years, we have added a wide variety of new rules to Pathfinder First Edition, but none has been so well received as archetypes. It's no surprise that archetypes found such universal appeal. Allowing you to play a more specialized character, they let you play the character you want to play in a way that a single class often cannot support.

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Tags: Pathfinder Playtest Wayne Reynolds

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20180618-Preview

Monk Class Preview

Monks choose whether their key ability is Strength or Dexterity, which will determine the DC of some of their abilities. Their selection of initial proficiencies looks pretty different from most classes! First off, they have expert proficiency in all their saving throws. Monks aren't trained in any weapons, but they are trained in all unarmed attacks. They also get powerful fist, which increases the damage die of their fists and lets them make lethal strikes without penalty when using normally nonlethal unarmed attacks. Further, they're untrained in armor, but get graceful expertise at 1st level, which gives them expert proficiency in unarmored defense (everybody else is only trained).

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Tags: Pathfinder Playtest Wayne Reynolds

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20180409-Card

Conditions

Conditions were a significant part of Pathfinder First Edition, giving a set package of rules to effects like being blinded or fatigued. You might be wondering what kind of condition our conditions are in!

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Tags: Pathfinder Playtest

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20180611-Preview

Barbarian Class Preview

Rage consumes you in battle. You delight in carving through your enemies using powerful weapons and wreaking havoc without needing complicated techniques or rigid training, and you rely on your astonishing durability to get you through a fight. You associate your rage with a traditional symbol of affinity known as a totem, which might take the form of an animal, a spirit, or even a part of yourself. To many barbarians, brute force is a hammer and every problem looks like a nail; to others, the dark emotions within them are something to hold back and release only when it matters most.

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Tags: Amiri Barbarians Pathfinder Playtest Wayne Reynolds

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20180409-Card

Feats of Skill

Now that Stephen has explained Pathfinder Second Edition's skills and how they work, it's time to look at the goodies you can earn as you level up: skill feats! Every character gets at least 10 skill feats, one at every even-numbered level, though rogues get 20, and you can always take a skill feat instead of a general feat. At their most basic level, skill feats allow you to customize how you use skills in the game, from combat tricks to social exploits, from risk-averse failure prevention to high-risk heroism. If you'd ever rather just have more trained skills than special techniques with the skills you already have, you can always take the Skill Training skill feat to do just that. Otherwise, you're in for a ride full of options, depending on your proficiency rank.

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Tags: Pathfinder Playtest

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20180406-Preview

Learning Takes a Lifetime

While the kind of armor you wear, weapon you wield, and spells you know can be important measures of your character's power, your choice in skills is indicative of your character's depth. Is your character good at feats of acrobatics? Can they recall knowledge with scholastic effortlessness? Are they the sneakiest sneaker in the sneakerverse? Your skills may aid you in the thick of a fight, but they also enhance your effect on the world when the ringing of steel and the whizzing of spells subside.

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Tags: Pathfinder Playtest

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20180601-Preview

Spending Your Downtime

Hey, everybody! It's our first design blog after PaizoCon! It was great getting a chance to show the game off for the attendees there and collect your comments after your first chance to play. But what if we looked at something there wasn't a chance to demo at the convention?

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Tags: Pathfinder Playtest

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PaizoPreview

Hail the Gauntlet!

Thank you to everyone who donated to Paizo's 2018 team for the Gauntlet charity tournament. Team Paizo fought hard in Tak, but a catastrophic Valeria round tumbled us towards the bottom, and we clawed our way back up to 11th, and almost as high as 8th, with an awesome performance on the final Puzzle Hunt round. Thanks to all of you, including an incredible last-minute donation over $1,000, we also unlocked an astonishing number of blog segments revealing further secrets about previously blogged classes. This will be a monster-length blog, so strap in for a long ride!

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Tags: Charity Community The Gauntlet Pathfinder Playtest

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20180521-Preview

Wizard Class Preview

With Paizocon getting underway in just a few days, we wanted to round out our previews by looking at the final class that you will be able to play at the show. So, without further delay, it's time to look at the wizard!

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Tags: Ezren Pathfinder Playtest Wayne Reynolds Wizards

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20180518-Preview

Attack the Stat Block

In Monday's monster blog, Mark told you about some of the changes we made to monsters to make them more engaging and easy to run. So how did we turn all that into something you can use? Well, we put a lot of thought into making a new monster stat block that would be more concise, while remaining flexible enough that we can still keep a similar level of complexity for some of our most powerful and iconic monsters.

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Tags: Pathfinder Playtest Wayne Reynolds

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20180511-Preview

Building Monsters

We've talked in depth about many of the systematic changes and PC options in the blogs so far, but what about monsters? From animated objects to zombies, from the lowliest kobold to the mighty jabberwock, the Pathfinder Playtest Bestiary includes over 250 different monsters and other adversaries built specifically for the playtest. But what makes these monsters tick? We've worked to bring you many of your favorite Pathfinder monsters with their familiar feel and niche in the world, but with updated mechanics to make your encounters even more memorable!

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Tags: Pathfinder Playtest Wayne Reynolds

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20180406-Preview

Everyone Has a Past

While we all live moment-by-moment, we are also shaped by our past. This is especially true for adventurers. After all, very few elves at the ripe age of 14 think to themselves, "Hey, I think I'm going to become a barbarian." There is a path that leads the character to their class. It might synergize obviously with the class's discipline, or at first blush it might seem a non sequitur, but the path is there.

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Tags: Pathfinder Playtest Wayne Reynolds

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20180507-Card

Paladin Class Preview

All it takes is a cursory browse of the Paizo forums to see that paladins are not just the most contentious class in Pathfinder, they are the most contentious conversation topic. Weeks before we previewed the class, multiple threads with thousands of posts arose in advance, filled with passionate fans with many different opinions and plenty of good ideas. Turns out, the Paizo office isn't too different.

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Tags: Paladins Pathfinder Playtest Seelah Wayne Reynolds

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20180504-Preview

Gearing Up!

In Monday's blog, we talked about weapons and all the plentiful options you have when you're picking those. So let's stay in the Equipment chapter for the Pathfinder Playtest Rulebook and take a look at armor, other gear, and everything else having to do with items!

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Tags: Pathfinder Playtest Wayne Reynolds

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20180430-Preview

What's Your Weapon?

For many heroes, their choice of weapon says more about their personality and sense of aesthetics than their penchant for mechanical optimization. For others, form follows function, and still others blend the two. But what sort of weapon fits your personality best? Let's take a look at various weapons and figure it out!

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Tags: Pathfinder Playtest Wayne Reynolds

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20180427-Preview2

Eminent Domains

Deities and their domains are a big part of what makes clerics special. Logan set the stage with his cleric blog on Monday, so now let's get into the weeds and take a look at how we structured deities and domains.

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Tags: Pathfinder Playtest

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PaizoCon2018-Preview

Pathfinder Playtest at PaizoCon 2018!

The Pathfinder Playtest doesn't release until August, but attendees at PaizoCon 2018 will get a chance to see the evolution of Pathfinder in action!

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Tags: Community Conventions PaizoCon PaizoCon 2018 Pathfinder Playtest

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20180423-Card

Cleric Class Preview

Clerics are the first spellcasters to get a preview, so you might want to look at the blog about spells before you proceed! We have a lot to say about this class, so let's cut to the chase!

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Tags: Clerics Kyra Pathfinder Playtest Wayne Reynolds

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20180409-Card

Secrets of Alchemy

Historically, alchemy was a protoscience with diverse traditions seen throughout the world. Its chemical discoveries were often explained and expanded upon using the metaphysical traditions of the practitioner's native culture. These alchemical experiments and observations were later refined by experimentation and rigor to become the modern science of chemistry.

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Tags: Pathfinder Playtest

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20180416-Preview

All About Spells

Spells are magical formulas with esoteric components, including words of power, gestures, and unusual ingredients, that when taken together create extraordinary magical effects. Spells have always been a crucial part of Pathfinder and the fantasy genre as a whole. But what's new about spells in the playtest? Let's take a look!

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Tags: Pathfinder Playtest Wayne Reynolds

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20180413-Preview

Fuzzy Feet and Voles to Meet

Overlooked and disrespected, halflings and gnomes get by in their own way. Human society's misguided expectations don't mean much when you know who you are and what you're about. Let's take a look at the ancestry entries for these folks!

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Tags: Pathfinder Playtest Wayne Reynolds

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20180409-Card

Alchemist Class Preview

Just read any messageboards or comment threads, and you'll realize this truth about people: some of them love to throw bombs and blow things up. It's a visceral thrill. Lobbing bombs is dramatic and fun, and every so often all of us love to watch something burn. If you enjoy this activity more than most, do we have a class for you!

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