
Benjamin Tait |

So first of all I love the city of wayward outsiders, filled with kindly fiends, cruel celestials and atypical monitors. One thing I'm not sure about is its attitude towards Clerics and Champions. Sure divine casters are allowed into the city, but they make a clear point of rejecting any deity that can grant magic to followers. But how do the people feel about worshipers being permanent residents?
I'll also be plopping in here some ideas for residents of Basrakal, on top of those suggested in Distant Realms. Feel free to share your own.

Gisher |
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Here is a description of Basrakal for those who, like myself, didn't remember much about it.

Benjamin Tait |
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No part of the Tripartite Oath any sort of ban on being religious, but their general belief in nonaggression does mean zealots and evangelists might not last for long in town.
I also feel it's somewhat unavoidable that many outsiders who eskew their typical in-built morality do so because of faith. A number of deities have atypical outsiders as servants (Mahathallah has Fallen Psychopomps, Narakaas has Risen Velstrac, etc.) so idk if Basrakal would reject them just because their redemption/corruption came at the hands of faith.

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The wiki page Gisher linked says "(although the use of divine magic itself is tolerated)" in regard to the banning of deities that provide divine magic.
Seems to me as long as you're not openly protletising (and maybe, even then due to the nonagression thing), you'll be fine.
Secondly, Basrakal is cool and I'm glad you made this thread so I could hear about it.

Benjamin Tait |

I really wonder how they can actually enforce this ban against deities.
They apparently drove of an Empyreal Lord who got too close once, but I imagine most will get discouraged by the fact in times of external conflict the entire settlement unites against the intruders, the Gigas who guard the borders, and the Aeons who regularly attack the settlement. Seems like too much effort? Also, something keeps the archipelago together despite it being in the Maelstrom, maybe this power repels divinities?
Also I said I'd put ideas in for residents/locales, so here's one:
Jewel (pangender coloxus seamster) is the iridescent, vainglorious owner of The Gadfly, a boutique situated in The Close. Like many coloxus demons, Jewel has a highly inflated sense of self, although they are secure enough in their obvious beauty that they don't need flattery or affirmation. Rather, Jewel has made it their mission in life to ensure all others can be half as gorgeous as them (which would make them among the most stunning creatures, of course), eagerly pulling in passersby far too shabby to be walking the streets without intervention. All mundane garments are given away for free, with Jewel only charging for magical clothing from across the planes. They are assisted by their permanent display model/husband, Diamond (haughty aeolaka "mannequin"), who spends much of his time in the very middle of the store modelling Jewel's fantastic work. Jewel frequently associates with adventurers, either to give them outfits "fit for noteworthy heroes" or to hire them to find new materials to craft with.