Is there anything like a circle of protection in the remaster?


Advice


Pathfinder Adventure Path Subscriber

I am converting an adventure where evil/unholy folks used a circle of protection against law to keep devils from being able to pass beyond a certain place in the dungeon. Is there anything in the remaster that works anywhere close to that?

Or do I just make something up that specifically targets creatures with the devil trait? That loses a little bit of its fun for interacting with PCs, but should at least narratively explain why no devils are on the other side of the circle. If I do just make something up, does it seem like it could be a ritual that players could reverse engineer and learn? Or would that be a headache in a way I haven't thought of and I am best off just making it a special one off situation built into the dungeon itself?


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Circle of Protection. For reference.

Yes, that one specifically calls out alignment. If playing with Remastered rules where creatures do not have alignment, that spell won't work as written.

What is the purpose of this abjuration spell? That will go a long way to trying to find/homebrew a replacement.

From the sound of it, the NPCs use the spell to keep out Devils. However, the way their spell of choice works, it may or may not be a hindrance to the PCs when they come as well - depending on if any of them are Lawful alignment or not.

If you want it to be a minor hindrance to the PCs, then find/homebrew something that is more loose targeting. Alarm allows for password access, so a homebrew spell or ritual could use something similar to specifically allow the NPCs access, but no one else.

If you instead just want the narrative explanation of how the NPCs protect themselves and are fine with the PCs not having any problems with the spell, then having it target Devils specifically would be fine.

In either case, I am not seeing much benefit to letting the PCs learn the spell/ritual that created this effect. Unless the campaign continues to feature Devils prominently. If so, then a variant of Circle of Protection or Consecrate that specifically targets Devils would be useful and reasonably balanced.


Pathfinder Adventure Path Subscriber

I am creating a pretty in-depth conversion of an old PF1 AP to PF2 remastered and planning on running it all with as much of remastered content as possible for the sake of consistency with future APs we run. These players are not fans of alignment in the first place and it is generally fun to see how easily stuff converts, but this circle of protection threw me for a loop. I’ll probably do the “protection from devils” route, and I am trying to make as much of the wizardry the Runelords have done in the past be at least imaginable as something that wizards now could figure out. Consecrate feels a little too unwizardy, and anyways, demons need to have been able to ass this room, much to some devils’ chagrin

Sovereign Court

Maybe the runelord took out a binding contract with a higher-ranking devil to be able to mark areas off-limits to lesser devils?

Liberty's Edge

Unicore wrote:
I am creating a pretty in-depth conversion of an old PF1 AP to PF2 remastered and planning on running it all with as much of remastered content as possible for the sake of consistency with future APs we run. These players are not fans of alignment in the first place and it is generally fun to see how easily stuff converts, but this circle of protection threw me for a loop. I’ll probably do the “protection from devils” route, and I am trying to make as much of the wizardry the Runelords have done in the past be at least imaginable as something that wizards now could figure out. Consecrate feels a little too unwizardy, and anyways, demons need to have been able to ass this room, much to some devils’ chagrin

Sounds perfect for a ritual.


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Unicore wrote:
I am creating a pretty in-depth conversion of an old PF1 AP to PF2 remastered and planning on running it all with as much of remastered content as possible for the sake of consistency with future APs we run. These players are not fans of alignment in the first place and it is generally fun to see how easily stuff converts, but this circle of protection threw me for a loop. I’ll probably do the “protection from devils” route, and I am trying to make as much of the wizardry the Runelords have done in the past be at least imaginable as something that wizards now could figure out. Consecrate feels a little too unwizardy, and anyways, demons need to have been able to ass this room, much to some devils’ chagrin

Take the Fey Abeyance ritual and make a version that works on Devils instead? Could even make it more generic where they pick a type/subtype and it works on that.


Pathfinder Adventure Path Subscriber
Tridus wrote:
Unicore wrote:
I am creating a pretty in-depth conversion of an old PF1 AP to PF2 remastered and planning on running it all with as much of remastered content as possible for the sake of consistency with future APs we run. These players are not fans of alignment in the first place and it is generally fun to see how easily stuff converts, but this circle of protection threw me for a loop. I’ll probably do the “protection from devils” route, and I am trying to make as much of the wizardry the Runelords have done in the past be at least imaginable as something that wizards now could figure out. Consecrate feels a little too unwizardy, and anyways, demons need to have been able to ass this room, much to some devils’ chagrin
Take the Fey Abeyance ritual and make a version that works on Devils instead? Could even make it more generic where they pick a type/subtype and it works on that.

That sounds like an interesting starting place. Thanks!


Pathfinder Adventure Path Subscriber

Ooh! What if the ritual negated the fire immunity of devils and their teleport abilities while they were inside the warded area and there was an eternal source of fire in the middle of it? I am sure devils feeling fire hurt them for the first time would nope out on going through that area, even if the damage was relatively low/enough for PC to consider just running through it or using magic to give themselves resistance.

I think I will keep the ritual to effect just devils though.


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Pathfinder Adventure Path Subscriber

Maybe something like this:

Dissimulation of Hellfire Ritual 3
Rare, Arcane, Illusion
Cast: 1 day; Cost: silver ink worth 5gp per 5ft square of the area covered; Secondary Casters: 2
Primary Check: Arcana (expert); Secondary Checks: Religion, Deception
Area: a circle up to a 10ft burst in size; Duration: 1 year and a day.

You create a warded area in which the laws of hell have been deceived into abandoning their mastery over fire. Creatures with the Devil trait immediately feel discomforted when entering the area and lose their immunity to fire while in the area.

Critical Success: Devils in the area treat fire damage as holy.
Success: The Ritual succeeds.
Failure: The ritual has no effect.
Critical Failure: Hell has no fury like its own vengeance. 1d4 very angry Sarglagons are immediately summoned to area. First they attempt to destroy whatever is acting as the source of knowledge enabling this ritual, and then they attack everyone who even witnessed the ritual taking place. They do not return to Hell until their mission is accomplished or they are destroyed.


Sounds pretty cool :)


The thing is why should something that affect devils and such be Arcane? Shouldn't it be a Divine ritual requiring a Religion primary check?


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Pathfinder Adventure Path Subscriber

Well, narratively, we are talking about Runelords, so I want to establish that this ancient civilization built up around arcane magic was able do do things with it that feel impossible today.

So that is why I went the route of this being an arcane ritual that rewrites (or tricks) the underlying magical forces of the universe in a very localized area. I made religion a secondary check because I agree that the knowledge aspect of knowing what you are trying to do feels like it needs a deep understanding of divine magic, but the “magic” being performed isn’t about overpowering the divine powers of the universe, it is about rules lawyering into something that feels against the natural order of things, which feels like it fits in the arcane wheel house.


Protection cast at 3rd-rank makes a circle of protection around the target, allowing others within the circle to be protected as well. ;P

(smurf)


Pathfinder Adventure Path Subscriber
Dork REDACTED wrote:

Protection cast at 3rd-rank makes a circle of protection around the target, allowing others within the circle to be protected as well. ;P

(REDACTED)

True, but there is no “planar” element to it anymore, making it pretty useless for the narrative purposes of the old circle of protection. I appreciate all the ideas though. I am pretty excited by the solution I have come up with though, I think the players will enjoy piecing it together and recognizing what it means for them!


There is nothing that I can see directly like what you want. Have a look at these Rituals though

Demonic Pact
Consecrate
Open the Wall of Ghosts
Binding Circle

Or just the Replusion spell

I think just go with a custom Ritual like you suggest.

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