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I'm looking to theme some of my upcoming society games, and as we go through scenarios at a given level faster then new ones come out I'm trying to find a good way to tie the scenarios together.
What are people's thoughts on good storylines, across multiple seasons, to run as a linked campaign type deal? Still run as Society games, with possibly different players each time, but a followable storyline for those players who make it to most games.
An example of what I'm looking for - all of the scenarios with the "Sewer Dragons" - the kobolds living underneath Absalom. Across several seasons, cared over NPC's, and a linked backstory.

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Your choice on ordering in some cases doesn't make a lot of sense -- the Genie arc for instance has the highest level one last (which I understand why you do it), but it introduces characters and boons that are used in the lower level ones. There's narrative issues with your Arcadia list as well.
Publication order probably trumps level, outside of particular circumstances -- ie publication order should be first, and require a note explaining why you've changed it.

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Your choice on ordering in some cases doesn't make a lot of sense -- the Genie arc for instance has the highest level one last (which I understand why you do it), but it introduces characters and boons that are used in the lower level ones. There's narrative issues with your Arcadia list as well.
Publication order probably trumps level, outside of particular circumstances -- ie publication order should be first, and require a note explaining why you've changed it.
Thanks, that effort was group sourced from these forums.
Feel free to put in a PR on the github repo and I can merge, or post your suggestions in greater detail on the original thread.