# Diagonal Sudden Leap

### Rules Discussion

Using Sudden Leap to High/Long Jump increases the max distance to twice your Speed. It definitely increases the max vertical distance for High Jump. Does it also increase the max horizontal distance for High Jump? I could see that leading to people going prone on a crit fail but falling into a wide chasm on a non-crit fail, which just sounds odd because the crit fail should be the worse outcome.

I don't think the rules try that hard to be physics-accurate.

So if your GM is doing something with the terrain that this is going to interact with, then the GM is going to have to make the ruling on that.

If you are the GM and you are asking about it - well, you are going to have to make the ruling on that. Try to consider the fun and accessibility of your players as being more important than the IRL physics accuracy.

If you are a player and are just asking this as a hypothetical... I'm not really sure what to tell you.

Sudden leap talks about maximum distance and give you leeway to use dubble your speed on that, everything else works like normal leap, Highjump and longjump say. (with a change on Highjumps dc)

Sudden leap wrote:

When attempting a High Jump or Long Jump during a
Sudden Leap, determine the DC using the Long Jump DCs, and

so you have 3 Options:

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Leap: (Fixed distance without a check based on your speed, maximum 3ft vertical) and a strike while in the air.

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Long Jump: Stride then leap with an Athletics check to increase the distance.

Long jump wrote:
The DC of the Athletics check is equal to the total distance in feet you’re attempting to move during your Leap (so you’d need to succeed at a DC 20 check to Leap 20 feet). You can’t Leap farther than your Speed.

But the maximum distance is dubble your speed.

and a strike while in the air.

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High jump: Stride then leap with an Athletics to increase you Height.
but here there are larger changes, you use the same DC calculation for your hight increase as Longjump making the jump alot higher then normaly possible.

Sudden leap wrote:

When attempting a High Jump or Long Jump during a
Sudden Leap, determine the DC using the Long Jump DCs, and
Long jump wrote:
The DC of the Athletics check is equal to the total distance in feet you’re attempting to move during your Leap (so you’d need to succeed at a DC 20 check to Leap 20 feet). You can’t Leap farther than your Speed.

Distance her is Hight not horisontal distance

and a strike while in the air.

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There are currently no rules for jumping High and Far at the same time, so anything on that is 100% up to the gm. (unless im missing some obscure rule somewhere)

Also remember that Sudden leap also make you fall when you strike.

Sudden leap wrote:

Immediately after the Strike,

you fall to the ground if you’re in the air, even if you haven’t
reached the maximum distance of your jump.

so doing it over a chasm is always a death sentence no matter your roll

(sure Crit fail on highjump stops you from jumping to your death in your scenario as you say, but you tried to kill yourself so not sure whats the worse outcome in that case.) but ignoring that you would lose out on the strike if you crit fail so that checks out as the worst outcome.

Since DC is what determines the distance of your jump and both long/high jump DCs are the same with Sudden Leap, I think using the rules for three-dimensional combat (under Special Circumstance movement rules) makes the most sense:

Special Circumstances wrote:
As with ground-based movement, moving diagonally up or down in 3-D space requires counting every other diagonal as 10 feet.