Monk Idea (on the risk of being late)


Pathfinder Second Edition General Discussion


Two words: Style weapons

gives us one (or multiple) feats that enable the combination of different styles with fitting/archetypical weapons

like allowing to use the weapon or the style traits and either damage profile while using the designated wepaons(s) ot just let the weapons count as monk weapons as long as the style is used

Examples:
Crane Style could use fans or Hook Swords (possibly one of each) for a increades variaty of damage types and traits (backstabber, deadly, ... )

Tiger Style is the obvious candidate for cat claws and similar weapons

Lashing Branch Style using Bo-Staffs, possibly tonfas

Mountain stance and ironblood stance are excellent candidates for the meteor hammer

cobra stance could use daggers to allow a throwing style

I am sure there are enough possibilities to give most styles at least one weapon (and if some dont get one...well, that happens)


I like it, allows for weapon trait integration, maybe even add a trait or two to a particular weapon, say daggers would gain backstabber in Wolf stance.


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It would run into the issue of most of the styles just let you attack with weapons already while their unarmed attacks are usually better than weapons, while the ones that don't let you use weapons are because they lock you to the style's strikes. Most of them would need some extra lines to make them usable/competitive.


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The main purpose of these styles is to give you their exclusive unarmed strike, throwing in weapon proficiency would just muddy the waters. Better to just add Monk stances based around these weapons if that's what you want, IE Peafowl Stance.


Gameplay purpose aside
In many Media different Styles uses sometimes a plethora of weapons.

I also think the strikes of the Styles are in average so good they almost completely invalidate picking weapons at all

Being able to use the specific Advantages of styles in combination with a choice of fitting weapon would open up several playing styles in the armed Monk Department - which is currently inferior to unarmed monks in most cases

Arguibly Monk is one of the offensive weaker classes either way

I don't think this would 'muddy the waters' as you Put it


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Yeah, the problem here is that a Claw Blade and Tekko-Kag are d4 weapons and the Tiger Stance unarmed attacks are d8 with finesse and agile. You'd be dropping two die sizes to gain disarm+ trip or versatile + disarm. I don't think anybody would make these trades.

I think the real problem with monk weapons is that very few of them are as good as monk stance strikes.


There aught to be more weapon stances. Peafowl has a lot to offer and competes well with unarmed stances. More of that sort of thing please.


The Monk is also missing the Jackie-chan Improvised Weapons and Environmental Weapons fighting style. The Monk is a class that should get a long hard look before PF3 releases.


PossibleCabbage wrote:

Yeah, the problem here is that a Claw Blade and Tekko-Kag are d4 weapons and the Tiger Stance unarmed attacks are d8 with finesse and agile. You'd be dropping two die sizes to gain disarm+ trip or versatile + disarm. I don't think anybody would make these trades.

I think the real problem with monk weapons is that very few of them are as good as monk stance strikes.

no, you understood wrong

you would use the claw blade tags (instead of tiger claw strike tags) but keep the tiger claw damage

aobst128 wrote:
There aught to be more weapon stances. Peafowl has a lot to offer and competes well with unarmed stances. More of that sort of thing please.

that too

3-Body Problem wrote:
The Monk is also missing the Jackie-chan Improvised Weapons and Environmental Weapons fighting style. The Monk is a class that should get a long hard look before PF3 releases.

I mean, there is the weapon improviser archetype...but its not really good, so I get this too


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Improvised weapon traits are up to dm discretion so at least some would have the monk trait. A gm might want to play along with an improvised weapon monk. Definitely something you would want to do with ABP though. Weapon improvisor doesn't help.


Tactical Drongo wrote:

no, you understood wrong

you would use the claw blade tags (instead of tiger claw strike tags) but keep the tiger claw damage

Well that's simply not going to happen.


Arachnofiend wrote:
Tactical Drongo wrote:

no, you understood wrong

you would use the claw blade tags (instead of tiger claw strike tags) but keep the tiger claw damage

Well that's simply not going to happen.

It could happen, they would just have to be weapons with bad enough traits where it doesn't matter or is at most a minor buff.


Arachnofiend wrote:
Tactical Drongo wrote:

no, you understood wrong

you would use the claw blade tags (instead of tiger claw strike tags) but keep the tiger claw damage

Well that's simply not going to happen.

why not?

it would add effectively 2 traits
deadly and disarm with tiger claw and parry and disarm with tekko-gaki

mental forge adds 2 traits for a feat

crunch adds a weapon damage die and a trait

inventor multiclass can add a choice of traits, usually in twos (admittedly one often being versatile), to the weapon

I am almost sure I missed some but gaining effectively 2 traits to a weapon, be it manufactured or natural, is not an unusual thing to happen

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