Preview of Technomancer and Witchwarper in Starfinder Enhanced


General Discussion


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Witchwarper looks good, I still have no idea why they included the Technomancer in this.

Second Seekers (Jadnura)

Pathfinder Starfinder Society Subscriber

The enhanced technomanancer's new Technomantic Talent looks pretty cool, but getting a new ability related to schools of magic at the tail end of 2023, after all of the OGL Crap we've gone through, feels weird. I mean we know why: this was written before all of that happened, and that Enhanced was probably pushed back as part of the mad scramble to get Remastered stuff out and PF2 off of the OGL, but still. Throws into focus just how crazy fast all of this de-OGLing has been!

Enhanced witchwarper's new Overload Reality ability looks amazing; there's going to be a bunch of awesome combos! Even just the basic stuff like throwing out a lvl 1 Environmental Infinite Worlds to create difficult terrain on top of a "bad stuff happens if you stay in this area" spell is going to be nice.

We already have a decent idea of what the enhanced envoy looks like (the ability to use an improvisation, and make an attack, seems pretty class-defining) but the enhanced solarian is more mysterious. Can't wait to get my hands on the book!


Kishmo wrote:


We already have a decent idea of what the enhanced envoy looks like (the ability to use an improvisation, and make an attack, seems pretty class-defining) but the enhanced solarian is more mysterious. Can't wait to get my hands on the book!

How's that supposed to work? they're going to

move up the attack and get em as a standard action to level 1?

Make attack and get em a full round action? (which you can already do)

Second Seekers (Jadnura)

Pathfinder Starfinder Society Subscriber
BigNorseWolf wrote:
How's that supposed to work?

I don't think they've described exactly how it works, but in an earlier interview about Enhanced a few months back, someone (IIRC Thursty?) said that enhanced envoys have an ability that lets them, as a full round action, make a single attack and use a single improvisation that's usually a Standard action or faster. So - yay, action economy++!


Kishmo wrote:
BigNorseWolf wrote:
How's that supposed to work?
I don't think they've described exactly how it works, but in an earlier interview about Enhanced a few months back, someone (IIRC Thursty?) said that enhanced envoys have an ability that lets them, as a full round action, make a single attack and use a single improvisation that's usually a Standard action or faster. So - yay, action economy++!

So existing in a similar design space to operative's trick attack, interesting.

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