
StarlingSweeter |
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I thought it would be wise to create new thread rather then flood the playtest ones but there has been some exciting news! The new animist (and all spellcasters in the remaster) no longer have spellcasting proficiency tied to traditions (arcane, occult, primal ect…). Instead there is only one universal “spell proficiency”. The modifiers still change depending on your class (clerics still use WIS, sorcs use CHA) however if you gain spellcasting from other sources (like multiclass dedications) you will always use your universally applicable “spellcasting proficiency”.
Would love to hear the community’s thoughts on this. Personally, I am stoked as I think this really opens up a lot of options for multiclassing like wizard getting more use out of the psychic dedication. Of course you’re still going to want to line up main attributes too I’m guessing witch, psychic, and sorcerer are going to be very high value going forward.

Ezekieru |
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I betcha the change goes further to fuse "Class DC" with "Spellcasting DC".
Just whether or not your character has unlocked the "Cast a Spell" action through class abilities, innates, archtypes, etc.
Very supportive of the streamline in either case.
Just the opposite, actually: According to Michael Sayre on Discord and Reddit, all Remaster spellcasters get Trained in their Class DC, so they can access critical specialization effects from feats and archetypes. The Animist playtest reflects this, and shows that spellcasters innately don't go beyond Trained in their Class DC (so maybe that'll add value to archetype feats that'll get you Expert in Class DC).

Diodotus |

Interesting. I have a lot of characters that will win big time from this. And yet I think it will take out some of the strategic thought in character building and in moment-to-moment execution and use. . . . The list with DCs two lower is reserved for spell that are still OK when they roll successes, the list with DCs 4 lower is reserved for buffing and utility, etcetera. A sense not just of what the blend is, but of the differences in levels of expertise between an Oracle/Bard and a Bard/Oracle . . .
I thought it would be wise to create new thread rather then flood the playtest ones but there has been some exciting news! The new animist (and all spellcasters in the remaster) no longer have spellcasting proficiency tied to traditions (arcane, occult, primal ect…). Instead there is only one universal “spell proficiency”. The modifiers still change depending on your class (clerics still use WIS, sorcs use CHA) however if you gain spellcasting from other sources (like multiclass dedications) you will always use your universally applicable “spellcasting proficiency”.
Would love to hear the community’s thoughts on this. Personally, I am stoked as I think this really opens up a lot of options for multiclassing like wizard getting more use out of the psychic dedication. Of course you’re still going to want to line up main attributes too I’m guessing witch, psychic, and sorcerer are going to be very high value going forward.

Riddlyn |
Was hoping someone else would make this thread after seeing the comment on the animist playtest by Sayre. Fantastic change that makes wizard+witch or psychic very good! Or cleric+druid or animist, or bard+sorcerer or psychic. It does however make halcyon speaker worse!
Out of curiosity how does the make Halcyon speaker worse?

PossibleCabbage |

AestheticDialectic wrote:Was hoping someone else would make this thread after seeing the comment on the animist playtest by Sayre. Fantastic change that makes wizard+witch or psychic very good! Or cleric+druid or animist, or bard+sorcerer or psychic. It does however make halcyon speaker worse!Out of curiosity how does the make Halcyon speaker worse?
I think the idea is that it makes taking Halcyon speaker on a Wizard/Druid less appealing than taking the druid/wizard archetype instead.

AestheticDialectic |

Riddlyn wrote:I think the idea is that it makes taking Halcyon speaker on a Wizard/Druid less appealing than taking the druid/wizard archetype instead.AestheticDialectic wrote:Was hoping someone else would make this thread after seeing the comment on the animist playtest by Sayre. Fantastic change that makes wizard+witch or psychic very good! Or cleric+druid or animist, or bard+sorcerer or psychic. It does however make halcyon speaker worse!Out of curiosity how does the make Halcyon speaker worse?
Halcyon caps at level 7 spells, MCD caps at 8. Witch is already a way to get access to any casting tradition to supplement your arcane casting as a wizard and you don't have to go through any hurdles and it comes online quicker. Typically you don't need access to all four traditions at once, you usually only wanna broaden for one main spell list. Halcyon speaker is still fine, it has a good level 20 feat ig, but I think Multiclassing got more appealing and halcyon speaker got less appealing. You can extrapolate this to any caster. Cha casters can grab sorcerer for whatever second tradition they want, wis will animist when it releases
Also editing to add this, witch being prepared synergizes with wizard spellslots manipulation where as halcyon speaker is spontaneous

tivadar27 |
I hope this applies to noncasters too. A straight scaling of caster proficiency across the board would be nice. Wizards and the like could have boosts specifically for arcane spells. Otherwise this feels like an oversight for anyone wanting to make a gish who's not a magus.
ESIT: just saw ezekieru's post. That's really unfortunate. Combining class and spell DC would have been a great simplification and e.g. wizard could have had early access to expert, master and access to legendary for either arcane or all spells via a class feature.

Captain Morgan |
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WIS caster MC will be extremely popular, because most players boost their saves, even when their casting stat is not WIS.
I'm also predicting it to be popular because clerics are the only confirmed way to get sanctification right now and that is some juicy bonus damage to leave on the table if you're a divine caster.

AestheticDialectic |

The Raven Black wrote:WIS caster MC will be extremely popular, because most players boost their saves, even when their casting stat is not WIS.I'm also predicting it to be popular because clerics are the only confirmed way to get sanctification right now and that is some juicy bonus damage to leave on the table if you're a divine caster.
Far as I'm aware champion was also said to get this, however this is not strictly upside. You take more damage too when sanctified. It's a two way street

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It is a funny thought that you can now go 16 in two casting stat and for half the game be equal to a maxed out caster in both...
I do love the change. Will make combining caster classes very easy. Now if only there was a way to get caster DC without having to grab Basic>Expert>Master Spellcasting.
With this change, focus spell changes and free archetype it will be fun utilizing focus spells.
Monks could even go CHA or INT and end up with decent casting :).
Overall I am way more excited for focus changes. Grabbing 3 focus spells with or without free archetype will make early game very fun.