Spellcasting Proficiency Remaster Changes


Pathfinder Second Edition General Discussion


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I thought it would be wise to create new thread rather then flood the playtest ones but there has been some exciting news! The new animist (and all spellcasters in the remaster) no longer have spellcasting proficiency tied to traditions (arcane, occult, primal ect…). Instead there is only one universal “spell proficiency”. The modifiers still change depending on your class (clerics still use WIS, sorcs use CHA) however if you gain spellcasting from other sources (like multiclass dedications) you will always use your universally applicable “spellcasting proficiency”.

Would love to hear the community’s thoughts on this. Personally, I am stoked as I think this really opens up a lot of options for multiclassing like wizard getting more use out of the psychic dedication. Of course you’re still going to want to line up main attributes too I’m guessing witch, psychic, and sorcerer are going to be very high value going forward.

Source


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Hype. I a nice shot in the army for casters! Cha casters can benefit from any cha caster. Int from int and wis from wis. Double dipping as a caster will give 50 percent or more spell slots at full potency. I'm about it

Dark Archive

Pathfinder Rulebook Subscriber

I like it. Less book keeping and there was already confusion with innate spells anyway. You are still limited by spellcasting ability (i.e Int), but now can more easily multiclass with like abilitied classes. All is good.


Is this how it will be with Animist, out of curiousity?


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ElementalofCuteness wrote:
Is this how it will be with Animist, out of curiousity?

I believe it was stated that this will be the case with animist and all casting in the remaster.


If this is how it works, that will be a nice simplification.


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ElementalofCuteness wrote:
Is this how it will be with Animist, out of curiousity?

It's even simpler with it: divine for prepared part ... and divine for spells from apparitions without any regard of traditions from which the spells came originally.


Seems like a legit buff.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This is a great idea, and I'm glad to see it implemented.


Good news! Wizards are saved! They can use Tempest Surge now!


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Arachnofiend wrote:
Good news! Wizards are saved! They can use Tempest Surge now!

Can't decide if this comment makes me laugh or cry.


Arachnofiend wrote:
Good news! Wizards are saved! They can use Tempest Surge now!

Tempest will still depend on Wisdom though and not Int, so it will always be behind by at least a couple of points...


Arachnofiend wrote:
Good news! Wizards are saved! They can use Tempest Surge now!

Only the very wise wizards though.

Verdant Wheel

Pathfinder Adventure Path Subscriber

I betcha the change goes further to fuse "Class DC" with "Spellcasting DC".

Just whether or not your character has unlocked the "Cast a Spell" action through class abilities, innates, archtypes, etc.

Very supportive of the streamline in either case.


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rainzax wrote:

I betcha the change goes further to fuse "Class DC" with "Spellcasting DC".

Just whether or not your character has unlocked the "Cast a Spell" action through class abilities, innates, archtypes, etc.

Very supportive of the streamline in either case.

Just the opposite, actually: According to Michael Sayre on Discord and Reddit, all Remaster spellcasters get Trained in their Class DC, so they can access critical specialization effects from feats and archetypes. The Animist playtest reflects this, and shows that spellcasters innately don't go beyond Trained in their Class DC (so maybe that'll add value to archetype feats that'll get you Expert in Class DC).


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It makes sense since the highest martial proficiency is what a martial uses for all weapons they are proficient in that rises by class level. As a DM it makes my job easier as I grew tired of tracking the proficiency of a caster by their MC or casting archetypes.


Great change


Was hoping someone else would make this thread after seeing the comment on the animist playtest by Sayre. Fantastic change that makes wizard+witch or psychic very good! Or cleric+druid or animist, or bard+sorcerer or psychic. It does however make halcyon speaker worse!

Liberty's Edge

WIS caster MC will be extremely popular, because most players boost their saves, even when their casting stat is not WIS.


Interesting. I have a lot of characters that will win big time from this. And yet I think it will take out some of the strategic thought in character building and in moment-to-moment execution and use. . . . The list with DCs two lower is reserved for spell that are still OK when they roll successes, the list with DCs 4 lower is reserved for buffing and utility, etcetera. A sense not just of what the blend is, but of the differences in levels of expertise between an Oracle/Bard and a Bard/Oracle . . .

StarlingSweeter wrote:

I thought it would be wise to create new thread rather then flood the playtest ones but there has been some exciting news! The new animist (and all spellcasters in the remaster) no longer have spellcasting proficiency tied to traditions (arcane, occult, primal ect…). Instead there is only one universal “spell proficiency”. The modifiers still change depending on your class (clerics still use WIS, sorcs use CHA) however if you gain spellcasting from other sources (like multiclass dedications) you will always use your universally applicable “spellcasting proficiency”.

Would love to hear the community’s thoughts on this. Personally, I am stoked as I think this really opens up a lot of options for multiclassing like wizard getting more use out of the psychic dedication. Of course you’re still going to want to line up main attributes too I’m guessing witch, psychic, and sorcerer are going to be very high value going forward.

Source


AestheticDialectic wrote:
Was hoping someone else would make this thread after seeing the comment on the animist playtest by Sayre. Fantastic change that makes wizard+witch or psychic very good! Or cleric+druid or animist, or bard+sorcerer or psychic. It does however make halcyon speaker worse!

Out of curiosity how does the make Halcyon speaker worse?


Riddlyn wrote:
AestheticDialectic wrote:
Was hoping someone else would make this thread after seeing the comment on the animist playtest by Sayre. Fantastic change that makes wizard+witch or psychic very good! Or cleric+druid or animist, or bard+sorcerer or psychic. It does however make halcyon speaker worse!
Out of curiosity how does the make Halcyon speaker worse?

I think the idea is that it makes taking Halcyon speaker on a Wizard/Druid less appealing than taking the druid/wizard archetype instead.


PossibleCabbage wrote:
Riddlyn wrote:
AestheticDialectic wrote:
Was hoping someone else would make this thread after seeing the comment on the animist playtest by Sayre. Fantastic change that makes wizard+witch or psychic very good! Or cleric+druid or animist, or bard+sorcerer or psychic. It does however make halcyon speaker worse!
Out of curiosity how does the make Halcyon speaker worse?
I think the idea is that it makes taking Halcyon speaker on a Wizard/Druid less appealing than taking the druid/wizard archetype instead.

Halcyon caps at level 7 spells, MCD caps at 8. Witch is already a way to get access to any casting tradition to supplement your arcane casting as a wizard and you don't have to go through any hurdles and it comes online quicker. Typically you don't need access to all four traditions at once, you usually only wanna broaden for one main spell list. Halcyon speaker is still fine, it has a good level 20 feat ig, but I think Multiclassing got more appealing and halcyon speaker got less appealing. You can extrapolate this to any caster. Cha casters can grab sorcerer for whatever second tradition they want, wis will animist when it releases

Also editing to add this, witch being prepared synergizes with wizard spellslots manipulation where as halcyon speaker is spontaneous


I hope this applies to noncasters too. A straight scaling of caster proficiency across the board would be nice. Wizards and the like could have boosts specifically for arcane spells. Otherwise this feels like an oversight for anyone wanting to make a gish who's not a magus.

ESIT: just saw ezekieru's post. That's really unfortunate. Combining class and spell DC would have been a great simplification and e.g. wizard could have had early access to expert, master and access to legendary for either arcane or all spells via a class feature.


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Pathfinder Rulebook Subscriber
The Raven Black wrote:
WIS caster MC will be extremely popular, because most players boost their saves, even when their casting stat is not WIS.

I'm also predicting it to be popular because clerics are the only confirmed way to get sanctification right now and that is some juicy bonus damage to leave on the table if you're a divine caster.


Captain Morgan wrote:
The Raven Black wrote:
WIS caster MC will be extremely popular, because most players boost their saves, even when their casting stat is not WIS.
I'm also predicting it to be popular because clerics are the only confirmed way to get sanctification right now and that is some juicy bonus damage to leave on the table if you're a divine caster.

Far as I'm aware champion was also said to get this, however this is not strictly upside. You take more damage too when sanctified. It's a two way street

Horizon Hunters

It is a funny thought that you can now go 16 in two casting stat and for half the game be equal to a maxed out caster in both...

I do love the change. Will make combining caster classes very easy. Now if only there was a way to get caster DC without having to grab Basic>Expert>Master Spellcasting.

With this change, focus spell changes and free archetype it will be fun utilizing focus spells.

Monks could even go CHA or INT and end up with decent casting :).

Overall I am way more excited for focus changes. Grabbing 3 focus spells with or without free archetype will make early game very fun.

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