Do the border guards have an illegal potion?


Rules Questions

Scarab Sages

I was browsing the NPC's on Nethys and noticed that the border guard is equipped with a potion of divine favour which looking it up is personal only. I thought those couldn't be made into potions, is there some exception I'm not aware of, am I just misunderstanding the rules/spell involved or was this an illegal potion that slipped through checks?

Shadow Lodge

Senko wrote:
I was browsing the NPC's on Nethys and noticed that the border guard is equipped with a potion of divine favour which looking it up is personal only. I thought those couldn't be made into potions, is there some exception I'm not aware of, am I just misunderstanding the rules/spell involved or was this an illegal potion that slipped through checks?

Yeah, the 'personal spells are not valid for potions' rule gets missed on occasions, either because the restriction is buried in the middle of the creation rules - or - no one bothers to actually check which spells are personal...

Source PRPG Core Rulebook pg. 551

The creator of a potion needs a level working surface and at least a few containers in which to mix liquids, as well as a source of heat to boil the brew. In addition, he needs ingredients. The costs for materials and ingredients are subsumed in the cost for brewing the potion: 25 gp × the level of the spell × the level of the caster.

All ingredients and materials used to brew a potion must be fresh and unused. The character must pay the full cost for brewing each potion. (Economies of scale do not apply.) The imbiber of the potion is both the caster and the target. Spells with a range of personal cannot be made into potions. The creator must have prepared the spell to be placed in the potion (or must know the spell, in the case of a sorcerer or bard) and must provide any material component or focus the spell requires.

Material components are consumed when he begins working, but a focus is not. (A focus used in brewing a potion can be reused.) The act of brewing triggers the prepared spell, making it unavailable for casting until the character has rested and regained spells. (That is, that spell slot is expended from the caster’s currently prepared spells, just as if it had been cast.) Brewing a potion requires 1 day.

Item Creation Feat Required: Brew Potion.

Skill Used in Creation: Spellcraft or Craft (alchemy)
...

The Exchange

Yes, that is a potion that shouldn't exist. It slipped through the cracks.

NPC codex had a few of these errors. The other one that immediately comes to mind is that high-level animal companions with three or more natural attacks were given an iterative attack. (Instead of the Multiattack feat that they were supposed to have instead.)

Honestly as the years have gone by I'm surprised at how few of these errors we have found. I work with technology and it isn't uncommon for an equipment manual to get one or two update notices a year (for critical, service-affecting errors in the documentation) and a big revision every 3-5 years or so incorporating all those and correcting all the minor errors that are just annoying. That's with far fewer users than Pathfinder ever had looking through the material. The difference, of course, is that the equipment manufacturers are publishing those updates.

Scarab Sages

Good to know I wasn't missing something thanks.


my suggestion is to replace it with a Potion Protection from Evil:1@1 or Keep Watch:1@1.


The dumbest part of a "divine favor" potion is that it's a 1 round/level spell, so you drink it, do nothing (unless the enemy provokes an AoO) and then the spell is done by the start of your next turn.

Dark Archive

AwesomenessDog wrote:
The dumbest part of a "divine favor" potion is that it's a 1 round/level spell, so you drink it, do nothing (unless the enemy provokes an AoO) and then the spell is done by the start of your next turn.

Divine Favor has a set duration of 1 minute...

Dark Archive

Technically mythic Divine Favor would work

Quote:

Mythic

You also gain the luck bonus on saving throws and skill checks.

Alternatively, you can cast this spell on another willing creature, changing the range to touch and target to living creature touched.


Name Violation wrote:
AwesomenessDog wrote:
The dumbest part of a "divine favor" potion is that it's a 1 round/level spell, so you drink it, do nothing (unless the enemy provokes an AoO) and then the spell is done by the start of your next turn.
Divine Favor has a set duration of 1 minute...

Curse me and always getting that mixed up with Divine Power. But iirc there was an actual 1r potion someone found in a statblock somewhere recently.

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