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What class? You are against taking a cleric level?
The first level of the Travel domain gives great powers:
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
As it is a granted power and it isn't an enhancement effect you can fully benefit from haste and other powers that enhance speed.

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note that the cracked stone only give the feat with it's 'Resonance' which is an aura kind of effect when placed into a wayfinder or other such things.
and cracked\flawed ioun stone only have 25% to have said Resonance.(a normal one has 75% to have it)
JDawg is just looking for proficiency, not Weapon Focus.
The cracked stone by itself makes the keyed weapon (Butchering Axe, in his case) count as a martial weapon. And fighters are proficient with all martial weapons.

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If you aren't in heavy armor, a one level dip into Barbarian, Bloodrager, or Exciter Spiritualist will get you the Fast Movement class feature: Source
PRPG Core Rulebook pg. 31
Fast Movement (Ex): A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
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Mark Hoover 330 |
Buy a light war horse; even cheaper take a rank in Handle Animal and by a Large sized horse to train yourself during Downtime. For a free mount, 1 level dip into Cavalier.
1 level dip into wizard; retain the Scribe Scroll bonus feat and take a Bonded Object. Every day you're not casting spells, take 2 hours (even when adventuring) and scribe scrolls if your GM allows it. Only ever take Expeditious Retreat on any given day.
1 level dip into Inquisitor for the Persistence Inquisition. Receive Step Up as a bonus feat and Swift Action to add +10' to your land speed 3 +Wis Mod/day.
1 level dip into Oracle for the Metal Mystery. This gives you access to Dance of Blades which adds +10' to your Base Speed so long as you're wielding a metal weapon.
Take a lot of ranks in Acrobatics and get comfortable with jumping a lot.

Mark Hoover 330 |
Mark Hoover 330 wrote:Take a lot of ranks in Acrobatics and get comfortable with jumping a lot.Am I missing some context?
Acrobatics wrote:No jump can allow you to exceed your maximum movement for the round.
Does "maximum movement" factor in medium and heavy armor reducing your speed? I figured, if the Fighter level hadn't gotten high enough yet to ignore such armor penalties a PC with high enough acrobatics and a base 20 move could jump up to 40' in a round. Maybe I have the ruling wrong though.
Oh, another thing the PC could do would be, with the 1 level dip into wizard, take the magic trick feats around floating disk, buy scrolls of it with a high enough CL to carry his own weight, then fly around on said disk.