A hilarious duel class idea: Da Boss


Pathfinder Second Edition General Discussion


Duel class: goblin, junker.
Inventor, construct companion.
Summoner, construct eidolon.

You are going to have zero actions for yourself.

I am also under the assumption you could have both out at once.

Shadow Lodge

Dragonhearthx wrote:

Duel class: goblin, junker.

Inventor, construct companion.
Summoner, construct eidolon.

You are going to have zero actions for yourself.

I am also under the assumption you could have both out at once.

First off:

Duel: a combat between two people - or - a conflict between people, ideas, or forces.
Dual: consisting of two elements, aspects, or having two like parts.

PCs with a second full class are Dual-Class, though you could be a Dual-Class Duelist...

While I don't think there is an explicit ban on this particular companion combo, optional rules like Dual-Class generally require a lot of GM interpretation (since all publications assume the characters are not dual-class) and there is a 'no multiple construct companion' rule that could be used as a guideline:

Source Guns & Gears pg. 32

A construct companion is a loyal semi-sentient construct who follows your orders obediently and is roughly as intelligent as an animal. Your construct companion has the minion trait, and it gains 2 actions during your turn if you use the Command a Minion action to command it.

If your companion is destroyed, you can spend 1 day of downtime and attempt a Crafting check with a high DC for your level. On a success, you rebuild your companion. You can have only one construct companion at a time, and you can have either a construct companion or an animal companion, but not both.

EDIT: Technically speaking, you could get a similar effect without the dual-class rules by combining Summoner with the Beastmaster Archetype (though your companions wouldn't be constructs).


Didn't catch the error. Perks of using a phone, and the edit button disappeared.

I was just going by theme for both being constructs. A goblin trash bandit, made 2 creatures to fight and do stuff for him. You can even take this a few steps further with summon construct and animate object ritual (somehow).


I don't see how the Construct Companion cannot function the Construct Eidolon, since the Eidolon isn't specifically a Companion creature, and the rule only calls out for Animal Companions as an example, which an Eidolon most certainly is not.

The other problem with the character concept is that the Construct Eidolon isn't a creature that is "created," it's a simulacrum that's manifested from your own consciousness. Meaning the idea that you created it both makes no sense with the narrative.

It would be pretty dope if the Construct Eidolon was more of a "blueprint" for how you wanted to create the Construct Companion, though, giving them some unique likeness to one another while making them distinctly separate.

Liberty's Edge

Dragonhearthx wrote:

Didn't catch the error. Perks of using a phone, and the edit button disappeared.

I was just going by theme for both being constructs. A goblin trash bandit, made 2 creatures to fight and do stuff for him. You can even take this a few steps further with summon construct and animate object ritual (somehow).

If you find a way to add Witch (Baba Yaga) to the mix, you also get your object familiar and the object you animate with your hex cantrip to work for you.

Liberty's Edge

And for your ancestry, poppet or automaton.


I usually houseruled in my Games that the eidolon and the construct companion become one entity
Which leads to a slightly stronger eidolon but doesn't f*&$ up Action Economy
And since the dual class Charakters are stronger either way it doesn't make much of a difference

Other classes for which this works:
Ranger or Druid (or any beastmaster/Cavaliere) with a beast eidolon

Druit with plant eidolon

And caster with necromancer archetype and undead eidolon

Notibly for those is that I don't allow 'mature companion' and follow Up feats for the eidolon (duh...)


Taja the Barbarian wrote:
Dragonhearthx wrote:

Duel class: goblin, junker.

Inventor, construct companion.
Summoner, construct eidolon.

You are going to have zero actions for yourself.

I am also under the assumption you could have both out at once.

First off:

Duel: a combat between two people - or - a conflict between people, ideas, or forces.
Dual: consisting of two elements, aspects, or having two like parts.

nonono...

you put the construct companion fight the construct eidolon in a pit, hence, duel class, he was right all along!

since he's the one controlling both, he can easily fix the fights to always make big profits, it's a great idea!


Darksol the Painbringer wrote:

I don't see how the Construct Companion cannot function the Construct Eidolon, since the Eidolon isn't specifically a Companion creature, and the rule only calls out for Animal Companions as an example, which an Eidolon most certainly is not.

The other problem with the character concept is that the Construct Eidolon isn't a creature that is "created," it's a simulacrum that's manifested from your own consciousness. Meaning the idea that you created it both makes no sense with the narrative.

It would be pretty dope if the Construct Eidolon was more of a "blueprint" for how you wanted to create the Construct Companion, though, giving them some unique likeness to one another while making them distinctly separate.

I think you are confused. I'm not using the dual class to make one super robot. You have 2 robots. And your action economy is going to both of them.1-2 actions for the companion and act together and the rest of the actions go to your eidolon


The Raven Black wrote:
And for your ancestry, poppet or automaton.

Also don't forget to grab a construct-flavored familiar somehow, with an archetype or third class. And an animal companion.

If this were ever to become a thing, PF2E would/should probably create a basic action "Command" which tells all your pets to do the same simple thing. Run, hide, attack, 'to me', etc.

Liberty's Edge

Poppet (or Automaton with the +2/+2 free boosts) Witch of Baba Yaga. Boost CHA to 14 by level 5.

Level 2 : Inventor MC Dedication = Construct Companion

Level 4 and 6 : Inventor MC Dedication feats

Level 8 : Summoner MC Dedication = Construct Eidolon


Dragonhearthx wrote:
Darksol the Painbringer wrote:

I don't see how the Construct Companion cannot function the Construct Eidolon, since the Eidolon isn't specifically a Companion creature, and the rule only calls out for Animal Companions as an example, which an Eidolon most certainly is not.

The other problem with the character concept is that the Construct Eidolon isn't a creature that is "created," it's a simulacrum that's manifested from your own consciousness. Meaning the idea that you created it both makes no sense with the narrative.

It would be pretty dope if the Construct Eidolon was more of a "blueprint" for how you wanted to create the Construct Companion, though, giving them some unique likeness to one another while making them distinctly separate.

I think you are confused. I'm not using the dual class to make one super robot. You have 2 robots. And your action economy is going to both of them.1-2 actions for the companion and act together and the rest of the actions go to your eidolon

Never said you were. I said they can look very similar to one another because the Eidolon is a blueprint for your Companion. Not "Turn them into one giant robot."


I'm still confused how this build is meant to emulate Bruce Springsteen.

I'm sorry; I'll see myself out.


shroudb wrote:
Taja the Barbarian wrote:
Dragonhearthx wrote:

Duel class: goblin, junker.

Inventor, construct companion.
Summoner, construct eidolon.

You are going to have zero actions for yourself.

I am also under the assumption you could have both out at once.

First off:

Duel: a combat between two people - or - a conflict between people, ideas, or forces.
Dual: consisting of two elements, aspects, or having two like parts.

nonono...

you put the construct companion fight the construct eidolon in a pit...

Rock 'em Sock 'em Robots!


1 person marked this as a favorite.
Easl wrote:
The Raven Black wrote:
And for your ancestry, poppet or automaton.
Also don't forget to grab a construct-flavored familiar somehow...

Clockwork Familiar.

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