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I'm pretty excited to see Iruxi getting a remasterr. No specifics have been announced as far as I know, but I was curious what kind of changes the community might be interested in for paizo's scaled astronomers?
For me, I never thought the Aquadic Adaptaion (breath control) quite fit Iruxi in 2e. Why can desert Lizard men hold their breath for so long? From what i know most lizards arnt particularly well suited to aquatic life aside from marine iguanas. I feel like its one of the hold over aspects from DnD. In addition to Paizo was doing a really neat thing by emphasizing ecological variation with the sandstrider, wetlands, and woodstalker heritages. It represents the diverty that lizards have evolved to better thrive in their environments. I hope to see the remaster really dive into those environmental variations.

arcady |
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I'm very interested to see where they go with this but have no preferences as yet.
Just a general feeling that I've always wanted to see something more done with lizard / reptilian ancestries.
Always liked Argonians in Elder Scrolls (but rarely played on in their games as the art team always seemed to do a poor job with them), and one of my favorite characters as a kid was the guard captain in the Disney Robin Hood because he had some great lines... so it's been in the back of my head for years as a "gotta play that someday" concept.
He may have been a 'bad guy' but he was also just an 'earworm' that's been in my head ever since. Almost played a lizardman town guard in an Otari game for my first foray into PF2E - but then 2 other people already had melee characters so I went elsewhere.

Jacob Jett |
I'm pretty excited to see Iruxi getting a remasterr. No specifics have been announced as far as I know, but I was curious what kind of changes the community might be interested in for paizo's scaled astronomers?
For me, I never thought the Aquadic Adaptaion (breath control) quite fit Iruxi in 2e. Why can desert Lizard men hold their breath for so long? From what i know most lizards arnt particularly well suited to aquatic life aside from marine iguanas. I feel like its one of the hold over aspects from DnD. In addition to Paizo was doing a really neat thing by emphasizing ecological variation with the sandstrider, wetlands, and woodstalker heritages. It represents the diverty that lizards have evolved to better thrive in their environments. I hope to see the remaster really dive into those environmental variations.
I always thought that Aquatic Adaptation was for all those wetland dwelling Iruxi.

Ravingdork |

I always thought that Aquatic Adaptation was for all those wetland dwelling Iruxi.
That was my understanding as well. Swamp-dwelling iruxi that would lay in wait just beneath the water's surface, ready to explode outward in sudden ambush make for a pretty cool encounter.
One of my favorite iruxi characters was an aquatic adapted underwater marauder wrestler who would drown his foes.

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LordPretzels wrote:I always thought that Aquatic Adaptation was for all those wetland dwelling Iruxi.I'm pretty excited to see Iruxi getting a remasterr. No specifics have been announced as far as I know, but I was curious what kind of changes the community might be interested in for paizo's scaled astronomers?
For me, I never thought the Aquadic Adaptaion (breath control) quite fit Iruxi in 2e. Why can desert Lizard men hold their breath for so long? From what i know most lizards arnt particularly well suited to aquatic life aside from marine iguanas. I feel like its one of the hold over aspects from DnD. In addition to Paizo was doing a really neat thing by emphasizing ecological variation with the sandstrider, wetlands, and woodstalker heritages. It represents the diverty that lizards have evolved to better thrive in their environments. I hope to see the remaster really dive into those environmental variations.
I'm pretty sure that is what its ment for as well, but all Iruxi have it. It should probably be added to wetlander heritage alongside the 15ft swim speed. Not sure what Iruxi would have baseline if paizo went that direction maybe add the claw attack in its place?
I think the Iruxi are not just supposed to represent "Lizards" (who usually don't spend a lot of time in the water) but also large semiaquatic reptiles like crocodiles, alligators, caimans, and gharials.
Iruxi are definitely ment to represent a variety of aquatic reptiles and also chameleon, gila monster, gecko, and a whole host of other non-aquatic reptiles. Only a couple of the heritages would lend themselves to aquatic while the sandstrider is generally for an environment lacking water, yet it still has aquatic Adaptation.

OrochiFuror |
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I hope we can see a better version of natural armor for them at some point. More heritage based feats, supporting both the different physiology of the heritage and cultures.
Would love something to make their natural attacks work with weapon feats better, especially ranger feats, but I think other ancestries need that as well. Would just be great to have more support to make a character that uses natural armor and attacks that isn't a monk.

Kobold Catgirl |
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Small thing I'm hoping for is that their writeup refers to them as Iruxi. I'd like that for all the xfolk ancestries honestly.
For my part, I'd kind of really prefer the "xfolk" names remain, as they're way more communicative to new players. There are way too many ancestries to expect people to learn every single one by a unique proper noun. I still get confused by some of them.
Is it realistic? No. I'm kind of okay with that in this case. If it helps, just assume "human" is really just Draconic for "cavefolk". ;P

Ravingdork |
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Perpdepog wrote:Small thing I'm hoping for is that their writeup refers to them as Iruxi. I'd like that for all the xfolk ancestries honestly.For my part, I'd kind of really prefer the "xfolk" names remain, as they're way more communicative to new players. There are way too many ancestries to expect people to learn every single one by a unique proper noun. I still get confused by some of them.
Is it realistic? No. I'm kind of okay with that in this case. If it helps, just assume "human" is really just Draconic for "cavefolk". ;P
Personally, I like having both. The simple nicknames for those who desire more communicative lingo, and the formal "what they call themselves" names that help to add depth and breadth to their fictional culture for those that want to really delve deep.

Sibelius Eos Owm |

Similarly I've really enjoyed that a lot of Pathfinder creatures have a name that's intelligible from a general mythology standpoint. I think it is probably good for ancestries to have their name they call themselves, but I have generally preferred that tengu are tengu and not kenku. The x-folk names do have slightly more unfortunate implications as the universal names for certain peoples, but that's where their own identity comes in. Fetchlings called themselves kayal in 1st edition, I don't mind learning that most ancestries have their own word for themselves, just I don't want to get stuck in a loop if explaining that amurran and iruxi are basically cat people and lizard people every time when on boarding new players to the lore.

Captain Morgan |
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Similarly I've really enjoyed that a lot of Pathfinder creatures have a name that's intelligible from a general mythology standpoint. I think it is probably good for ancestries to have their name they call themselves, but I have generally preferred that tengu are tengu and not kenku. The x-folk names do have slightly more unfortunate implications as the universal names for certain peoples, but that's where their own identity comes in. Fetchlings called themselves kayal in 1st edition, I don't mind learning that most ancestries have their own word for themselves, just I don't want to get stuck in a loop if explaining that amurran and iruxi are basically cat people and lizard people every time when on boarding new players to the lore.
I don't know that the average newbie to the hobbie will know Tengu or Fetchlings by name. They might have mythological origins but their names aren't really self-explanatory.

Perpdepog |
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I don't think I explained myself well before. I still want both names, they're helpful, but where as their ancestry header might say something like,
Lizardfolk, or as they call themselves, iruxi, are reptilian humanoids...
Whereas I'd rather it look like,
Iruxi, or as outsiders may call them, lizardfolk, are reptilian humanoids...
Azarketi did that, dropping the gillmen moniker to a referent in their description, and I thought it was cool. It places the groups' cultural name front and center, which makes me at least feel like I'm learning about them from more of an insider's perspective.

Kobold Catgirl |
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Yeah, I understood you! I like "lizardfolk" being at the header, though, is the thing. So we just disagree about that. I think it's nice to be able to browse the names and mostly remember or be able to intuit what everything is. I do like "iruxi" being centered in the description, though! :)
The one ancestry I can really think of where this doesn't apply is "amurruns", whose name is possibly evocative enough of cats that it's not a problem. Kitsune and tengus do okay because those names are fairly well-known, and "nagaji" is fairly clear. Iruxi and ysoki, though? This may just be English-speaker bias, I don't know if those names are tied to languages where they'd be much more instantly obvious, but for me, they don't evoke lizards or rats.
"Gillmen" always sounded vaguely like a slur (probably the "-men" making it sound more colloquial), so I don't miss it, haha.