Class for a third drow.


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I have a character named Tamarie, who's a half-drow monk. She has an older brother named Rennyn, a full drow cleric. I'm thinking of giving them one more sibling, one that's a drow noble. Might as well use ALL the races, you know?

But what class should I make her? A full caster? A martial? Something that's both? I know I want to make her a different class than her siblings, at least.

Any suggestions?


What with Paizo removing Drow from Golarion, perhaps it's time to consider Serprentfolk?


They're not going to ban drow, you know. They're just not making any more stuff for that race.


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Heather 540 wrote:
They're not going to ban drow, you know. They're just not making any more stuff for that race.

retconned to be removed from the game.....


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Retconned from Golarion, maybe. Mostly they just aren't being included in PF2, which most of us don't really care about anyway.


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Great thing about PF1 is that we get to keep our Drow and ignore all of PF2 lore that contradicts it. Although yeah still sad ite even happening.

As for a class for a Drow Noble. It would be interesting to make it a Brute Vigilante. Where they might be a Drow Noble, but the non-drow blood within them causes them to be unstable.


Just read the entry for the Brute Vigilante. Anyone else think they based it on the Hulk?


Magus or daring champion cavalier stick out to me. For a full caster those racial adjustments would be nice for an arcanist.

Is there an alignment or theme to this trio?


Heather 540 wrote:
Just read the entry for the Brute Vigilante. Anyone else think they based it on the Hulk?

It is exactly based on Hulk.


Well, Ren is fairly nature-themed. He's a cleric of Erastil and summons animals and plant creatures. He can even grow plants with channeling. Tam is more fighting focused in her build but her backstory has her being partially raised in a church of the Green Faith and she has one level of cleric of the Green Faith. (GM allowed it.)


bonus to all mental and dex scores, constant detect magic, levitate, deeper darkness and such at will?
rogue. definitely (unchained?)rogue.
maybe go sylvan trickster for witch's hexs as well (and maybe later on grand and major hexs too).
drop it in to mix the whole sneak and wield arcane power theme. some hex's go very well with this sort of thing. later on getting the 'see in darkness' advanced rogue talent would work well with deeper darkness.

what ever class you pick you might want to take up the surface scout feat to mix better with the natives (and not be blinded by light).


Heather 540 wrote:
Well, Ren is fairly nature-themed. He's a cleric of Erastil and summons animals and plant creatures. He can even grow plants with channeling. Tam is more fighting focused in her build but her backstory has her being partially raised in a church of the Green Faith and she has one level of cleric of the Green Faith. (GM allowed it.)

So was the 3rd also raised in this nature themed environment?


No reason she can't be.


Heather 540 wrote:
No reason she can't be.

If she was, that might inform the class choice. Druid is obvious. Shifter and hunter are connected. But since the others are nature without being an actual druid, maybe something like a nature based shaman or oracle.


I would probably go with a Witch or other arcane caster instead of druid. With the right patron and hexes a witch can have a fairly decent focus on nature. The Green Whisper patrons from the blood of the coven are tied to the green faith.


Someone in my discord group suggested a bloodrager archetype called greenrager. Think it would be any good?


I think all of the bloodrager options that are nature related (greenrager and enlightened arches and fey bloodline) are weak. Bloodrager is a strong and fun class regardless, but those options are definitely trading power for flavor.


the sylvan trickster i suggested above get knowledge(nature), animal empathy and Resist Nature’s Lure. it has strong ties to the fey and in that aspect to nature as well. it should be easy to pick nature themed hexs to match ( i like Swamp's Grasp for battle field control).


I'd go with Slayer!


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Why not give her psychic ferocity whit a dip of shifter weretouched. She can become a werewolf and still cast spell since all are visuals and emotions; and the psychic ferocity give an extra dip in the connection to the feral part. Is they play in a forest 3 lvl in horizont walker

Dark Archive

Ever looked at the Green Knight cavalier archetype?


There are too many choices.


Heather 540 wrote:
There are too many choices.

Indeed. Maybe you should narrow it down more based on what kind of personality they have.


Melkiador wrote:
Heather 540 wrote:
There are too many choices.
Indeed. Maybe you should narrow it down more based on what kind of personality they have.

My brain is melting. I have trouble enough figuring out the personalities of the characters with INTACT mechanics. (I need one more thing for my barbarian to dislike.)


Heather 540 wrote:
Melkiador wrote:
Heather 540 wrote:
There are too many choices.
Indeed. Maybe you should narrow it down more based on what kind of personality they have.
My brain is melting. I have trouble enough figuring out the personalities of the characters with INTACT mechanics. (I need one more thing for my barbarian to dislike.)

Does she dislike study, never learn to read, get angry if someone bully they siblings and start fighting whit what she have in hand; is the answer is no then it's not a barbarian (from a point of view of the background), most of they siblings are cleric so from my point of view the recibe some kind of textual education or similar system when they were young.


Hm, that could be interesting. Dip a level or 2 of cleric before going into something else. I'll have to think of a fun archetype. The other two are a Crusader and Herald Caller.

I don't think I want to do that Cavalier though. That archetype gives up both the mount and tactician. And those are the best things about the class, in my opinion.

(And the barbarian does get angry if someone messes with their family. They do know how to read though. He likes to cook and needs to be able to read the recipes.)


Heather 540 wrote:

Hm, that could be interesting. Dip a level or 2 of cleric before going into something else. I'll have to think of a fun archetype. The other two are a Crusader and Herald Caller.

I don't think I want to do that Cavalier though. That archetype gives up both the mount and tactician. And those are the best things about the class, in my opinion.

(And the barbarian does get angry if someone messes with their family. They do know how to read though. He likes to cook and needs to be able to read the recipes.)

Well i suggest that you start creating a background story of the family in that way you can see what are you looking for the pc, sometimes when I try to create a character i imagine what was her life before she enter in the adventure. Note for the barbarian, most of the barbarian are tribal or nomad

You could also use the brown fur transmuter instead of the herald caller, summum some Minor animal and transform them into a pack of dire tigers (or transform the barbarian in a dire tiger and he use rage, killer combo)

Other options for the herald caller is the feral hunter at lvl 2 if you choose outflank as bonus feat all summon animal gain that feat and you gain the wild shape of the druid


Purple-eyed TWF Ranger with panther animal companion is the classic, though I prefer an amber-eyed mystic theurge fighter thief who has trouble deciding which god to worship.


The sibling age can also inform their personalities. What are the relative ages of the 3 sisters? Oldest, middle or youngest child?


The half-drow monk is the youngest. The Herald Caller Cleric drow is the middle. They are also both fully built and are being played.

The drow noble is the oldest.


Firstborn tend to be a little more structured. Being studious may also fit. Out of what you've discussed, slayer can fit that description. I'd be tempted to consider wizard or magus.


Heather 540 wrote:

The half-drow monk is the youngest. The Herald Caller Cleric drow is the middle. They are also both fully built and are being played.

The drow noble is the oldest.

Ok I have 2 question based on the background:

First are the Drow born inside the order of the green faith or adopted

Second if they where adopted where did the come from, did the oldest run whit only the siblings or the parents help them to run but die in the process, this can help for the oldest to have a bad memory that produces her the spark of rage


Melkiador wrote:
Firstborn tend to be a little more structured. Being studious may also fit. Out of what you've discussed, slayer can fit that description. I'd be tempted to consider wizard or magus.

Firstborn are also often a little more traditional. So, maybe druid actually is a good fit. Go with Nature Fang and you have a mix of slayer and druid, that could fit both sides.


Tam, the half-drow, was adopted into it when she was a kid. I actually came up with her first. Her backstory was that she and her parents had to flee their homeland when Tam was just a little kid. She ended up being raised in a temple of the Green Faith. She was a pure monk at the time and the GM was nice enough to let me use that religion when I gave her the cleric level. (I really needed something to flurry with that I could two-hand.)

I had to use Erastil for my full cleric. (Different GM that wouldn't let me use the Green Faith.) Luckily the domains are mostly the same so nothing was different mechanically.


So basically they are members of a brotherhood of the green faith instead of real siblings in that case i concur with melkiador the first born it's must be some 1 more attached to the order, she is more likely to be a druid, but since she is someone who likes to protect what she considerate her family i will say she is hunter pack master whit the way of the land feat or 1 lvl to horizons walker only to have the requirements to become nature warden so she can secure the land and protect better her fellow members by giving order to her animals companions to protect each 1 of her siblings if she is out patrolling/ hunting


Pack Master looks fun, but expensive. Gotta gear up every companion to keep it alive, after all.

Nature Fang Druid looks pretty good.


May I know in what lvl she is going to start and how much is the gold to spend the gm is going to give you?


This is the original build for this character. So I stick to RAW as much as possible. Level 1, average class starting gold, no EITR, and so on. I find it easier to adapt a character to any game later on this way.


If going nature fang, you still need to decide if you are going to focus more on casting, melee or range in combat. Without immediate access to a good ranged weapon, you are probably looking at focusing on casting or melee, but it is possible to focus on ranged attacks from spells. For instance, as early as level 1, you can utilize produce flame for use in either melee or ranged combat.

The most straightforward melee build is to combine a scimitar with wooden shield. Druids don't natively have a great selection of other weapons.

A "blaster" build is very possible, using studied target to increase spell DCs or for a bonus on ranged attack spells.


Yeah. Too bad natural attacks aren't much of an option until wild shape kicks in.


Not to be the bearer of bad tidings, but nature fang gives up wild shape.


Ah. Forgot that. Guess I'm going with a weapon then.


Just to make sure I have this correct, a Drow Noble has all the same racial abilities as a regular Drow but with altered racial stats, Spell Resistance, and SLA's?


Well shifter weretouched is a good suggestion from my part, you choose only one animal to focus, gain claws at lvl 1 you become immune to lycanthropy and gain Dr/silver at lvl 4 you gain the wild shape and can transform in a hybrid like the lycanthropy. Now if you add at least 2 lvl in brawler and get the feral combat training (let say you choose claws) you can make a brawler flurry whit your claw and the martial flexibility can let you adapt to the situation in which it's necessary a combat feat (specially the 1 whit the unarmed strike since feral combat training allowed you used in your natural attack)


Or, or, if you like a weapon using Nature Fang, might I show you something in a Forrester Archetype of Hunter? It would go wonderfully with your complexion.

Edit: it is also available as an amazing ala carte dip.


I think I'll stick with the druid. The hunter archetype looks fun, but I don't think it'll level my animal companion, since that archetype doesn't get one, and it would dely the druid spells.


Heather 540 wrote:
I think I'll stick with the druid. The hunter archetype looks fun, but I don't think it'll level my animal companion, since that archetype doesn't get one, and it would dely the druid spells.

You could have only 2 animal companion if you wish 1 lvl 5 and the other lvl 1 whit the boon companion feat if up to you how many you wanted, i usually go for a wolf as my primary companion, 2 for the Mount and 2 for a bird for explore

Is up to the player how many a.c. he wants

In addition you don't only use druid spell but also rangers spell the bad is that only up to lvl 6 but all you pet could gain your teamwork feat


The Forrester Hunter doesn't get an animal companion. So the levels wouldn't stack like they normally would. And the companion I get from the druid levels wouldn't share my teamwork feats since that's a Hunter feature that would be traded away. And while a couple of Hunter levels would get me some Hunter spells, it would slow down the progression of the druid spells.

For a different character, I wouldn't mind doing a Forrester. But I want a pet with this one and the drawbacks outweigh the benefits for a dip here.


The hunter dip level does give up one level of companion advancement and druid spell progression. The biggies it gains are all martial weapons and the permanent animal focus, switchable with a swift action (and for one minute a day a second focus). The addition of one level worth of spontaneous casting is nice, but after a few levels the value will fade.
So really it comes down to whether or not the lost level of spell and companion progression is worth the weapon profs and animal focus buffs, and as the character gets to higher levels the value of the dip decreases.


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I think I'll pass on Forrester. Now for the next question - do I use a scimitar or a scythe?

A scimitar is one-handed so I can use a shield. But a scythe has better damage. And I've never done a scythe before while I have two characters that use a scim.

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