
EltonJ |
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Well, if someone can have a vampires campaign set in the Wild West, I can do Werewolves in the Wild West. Since I have a few games already running, I wanted to gauge interest in playing a horror game set in the Wild West (1840 A.D. - 1900 A.D.).
You will be playing loupe-garou, beings of savagery and violence. I'm the storyteller, and this is a game of horror fantasy. You will be playing one of twelve tribes of Werewolves, taking a certain auspice of the moon. A Werewolf is a reflection of the Wyld. And each tribe has it's own goals and expectations. The setting is called the Savage West for a reason.
The Setting: Southern Utah, around 1849-1850, somewhere near Capital Reef, National Park. You are at a ranch where cattle are being raised for food and other things. Most of the apes (humans) are Mormon (LDS), but you don't have to be. Werewolf tribes can be any of them, although to stay true to the setting (Utah) -- most Utah pioneer Werewolves are Children of Gaia, Fianna, and Get of Fenris. Although it's not impossible to expect an Iron Rider or two (Glasswalker).
The Game System: Werewolf: the Wild West. It's based on Werewolf: The Apocalypse Revised (I have both). One of the original game designers was Mark Rein*Hagen, so you know you're in for a treat.
This is a campaign of horror, but also set in the Wild West. Try and watch a few classic movies on the Wild West and read some books to get an idea of your character. The book has a few suggestions on what you can watch and read.
Incidentally, I also have Classic Deadlands and the three dime novels that put Werewolf: the Wild West rpg along side the Deadlands RPG. Worth mentioning, and while the Werewolf game is serious, I don't think the original Deadlands took itself seriously enough.
If there is enough interest, I can go for full time recruitment.