Moonlit Knight--Druid / Vigilante Hybrid class


Homebrew and House Rules


I merged the Vigilante class with a Third-Party Druid archetype called the Lunar Guardian (Ascension Games--Path of Shadows). This is a class for misfits, guardians of nature, and those that like to fight in the dark. Use darkness to your advantage for once!

Alignment: Any.

Hit Die: d8.

Class skills: Acrobatics, Climb, Craft, Escape Artist, Handle Animal, Heal, Knowledge (Geo & Nature), Perception, Ride, Sense Motive, Slight of Hand, Spellcraft, Stealth, Survival, Swim.

Weapon and Armor Proficiency: As Druid.

Skill Ranks Per Level: 4 + Int modifier.

BAB and Saves: As Druid.

Spells: As Lunar Guardian's Nature Bond (character should choose Domain option). Also has Spontaneous Casting Feature and Orisons.

Character chooses Stalker or Avenger as Vigilante Specialization without the bonuses from that class feature.

Other Features/ Abilities: Light Blindness, Nature Sense, Druid Bonus Languages, Wild Empathy, Night Sight, Trackless Step, Resist Darkness, Wild Shape replaced by Vigilante Talent (at 4th level and every 2 levels thereafter), Disease Immunity, Eyes of the Moon, Timeless Body.

Thoughts?


I just can’t help but expect it to be able to throw roses as weapons

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