Azrhi |
Good day - I'm looking for some input here. Pipefox is a bit unique in that it gives you a choice when you first gain the familiar, it has the Skilled ability with two abilities you can pick.
Now I understand that specific familiar abilities are permanent, non-swappable with other familiar abilities - but, can the choices made within this ability me changed? Perhaps on daily preparation?
Please advise, and thank you.
graystone |
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Now I understand that specific familiar abilities are permanent, non-swappable with other familiar abilities - but, can the choices made within this ability me changed? Perhaps on daily preparation?
Only if you murder your familiar and go through the process of gaining a new Pipefox familiar with different Skilled skills.
graystone |
I don't think it is quite that unambiguous. But I would also have the skills chosen when you gain the familiar and not changeable each day.
Somewhere on the site, Mark said that abilities that require a choice, like Cantrip Connection, are set once picked.
graystone wrote:Only if you murder your familiar and go through the process of gaining a new Pipefox familiar with different Skilled skills.Murder?! I prefer the term euthanize, or having your familiar scout the afterlife. :)
Would you prefer instead I say 'take a bath in this cookpot' while I light this campfire? ;-)
Lucerious |
If it is the same familiar spirit just taking different forms and selected abilities with the caveat of having to exit the mortal coil every time, I believe that familiar has full right to be a bit peeved with their master.
On a more serious note, I think it is a bit odd to have a standard familiar be able to change out abilities daily while a specific one needs…”rebooting”.
Farien |
breithauptclan wrote:I don't think it is quite that unambiguous. But I would also have the skills chosen when you gain the familiar and not changeable each day.Somewhere on the site, Mark said that abilities that require a choice, like Cantrip Connection, are set once picked.
Too bad he didn't put it in the FAQ where we could find it again, huh.
So does that also apply to Resistance and Fast Movement? Because that is a serious amount of power difference if it does.
Cantrip Connection - for spontaneous casters - says that the choice of cantrip is fixed and can only be changed with retraining. The others don't.
graystone |
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Too bad he didn't put it in the FAQ where we could find it again, huh.
I say that about a LOT of answers we get in various blogs, video and other places other than here. At least it was actually on their own site for this one.
So does that also apply to Resistance and Fast Movement? Because that is a serious amount of power difference if it does.
As far as I understand it, that's right.
I just don’t think familiars are sufficiently powerful that this limitation is necessary.
Well, there are quite a few things in PF2 I think they've been overcautious about. For instance, I don't think anything would get out of control if you could pick a new cantrip with Cantrip Connection every day.
Luke Styer |
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Well, there are quite a few things in PF2 I think they've been overcautious about. For instance, I don't think anything would get out of control if you could pick a new cantrip with Cantrip Connection every day.
Agreed. And I get why they started from that over-cautious position, but the 2E super-conservative clarification / errata policy is a problem.