
breithauptclan |
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I would expect some eyebrows raised at the idea of allowing temporary replicated runes from the Thrower's Bandolier to be used as the source for further temporary replication via Doubling Rings.
But I see nothing that actually prevents that.
However, I am not entirely sure what the purpose of this is. Once you throw either of the weapons the Doubling Rings stop working - and they stop working before the Strike lands.

breithauptclan |
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So I can throw with the main hand when I need range and twin strike when I am in melee range. Also so I can save on buying a returning rune by just having twenty light hammers strapped to my chest
Considering that the point of the Thrower's Bandolier is to avoid having to use a Returning rune, and that a Returning rune on your primary hand weapon with the Doubling Rings would also make this weapon design work...
I'd probably allow it.

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The answer is no. That's like trying to replicate runes off Handwraps onto a weapon. The runes are on the Bandolier, and are being replicated onto the weapon temporarily. You can't further replicate that to other weapons.
Assuming you could, as soon as you let go of either of the weapons, the other would lose connection to the doubling rings, thus ruining the effect.

breithauptclan |
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The answer is no. That's like trying to replicate runes off Handwraps onto a weapon.
How so? What is similar and what is different between the two scenarios?
The runes are on the Bandolier, and are being replicated onto the weapon temporarily. You can't further replicate that to other weapons.
And what rules, specifically, say that this is not allowed?
Assuming you could, as soon as you let go of either of the weapons, the other would lose connection to the doubling rings, thus ruining the effect.
The OP addressed this.
Only the last weapon drawn from the bandolier - the one that actually has the bandolier's replicated runes - is the one being thrown. It would keep its replicated runes.
The other weapon would be the off-hand weapon and it would indeed lose its rune effects once the primary-hand weapon was thrown. Until another weapon was drawn from the bandolier.

Baarogue |
Yeah, my kneejerk response is to say no too but I can't find any rules that support that claim. Then I thought to compare the costs, because that's another measure of power that frequently gets left out of discussions of what's "fair" or "balanced"
Returning rune: 55gp
Thrower's Bandolier: 60gp
Doubling Rings: 50gp
So... the Thrower's Bandolier adds 5gp in cost to this build for the "savings" of not buying the Returning rune, and I guess the freedom to buy a different property rune? Meh, I'd allow it

breithauptclan |
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The other balance consideration is: what could you do instead if this wasn't allowed?
Without allowing the replication of replicated runes, siegfriedliner could just use the Returning rune and other runes on his one primary weapon and use Doubling Rings.
At that point, the secondary weapon would have replicated runes when using Twin Takedown or other melee attacks, and the primary weapon could be thrown and keep its runes.
The difference is actually that the Returning rune doesn't require an action in order to be wielded again and re-activate the Doubling Rings and the replicated runes on the secondary weapon.
So an action sequence of Thrown Strike, Twin Takedown would work just fine.
By including the Thrower's Bandolier, getting the primary weapon back in hand again requires drawing another weapon. The action sequence would have to instead be Thrown Strike, Draw Weapon, Twin Takedown.
So allowing the Thrower's Bandolier means that you can save the cost of the Returning rune by spending another action drawing a new weapon. And that is essentially the point and purpose of the Thrower's Bandolier.