Learning the system with a druid


Advice


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Its me again! I took a little break from my character building to home brew a whole class. I like to take things slow lmao.

Anyway, I picked it back up and made a druid which I think will be my last one for a little while cause none of the other classes are really inspiring me atm.

With this one I wanted to go in the direction of a controller/blaster hybrid, which is sort of how I envision the "god wizard" play style, translating to pf2. Since it seems like not specialising in it, per say, but still being able to do AoE damage is stronger in this system than it was in Pf1, where it was really only worth doing if you went all in on it.

Name: Juicy Red Walker
Ancestry: Leshy (Fruit)
Background: Nomad
Class: Leaf Druid
Languages: Sylvan, Common
Stats:
Cha: 12 (18)
Int: 8 (10)
Wis: 18 (22)
Con: 14 (20)
Str: 10 (12)
Dex: 16 (20)
Ability boots:

5) Wis, Con, Dex, Cha
10) Wis, Con, Dex, Cha,
15) Wis, Con, Dex, Cha
20) Wis, Con, Int, Str

All the skills decisions I think are probably pretty straightforward, I envisioned them as a sneaky diplomat with a good knowledge of nature.

skill stuff:

Skills:
Perception
Lore (B)
Survival (B)
Nature
Acrobatics
Stealth
Diplomacy (O)

Skill increases:
Nature (Lv3)
Diplomacy (Lv5)
Acrobatics (Lv7)
Nature (Lv9)
Acrobatics (Lv11)
Diplomacy (Lv13)
Nature (Lv15)
Acrobatics (Lv17)
Diplomacy (Lv19)

Skill Feats:

1: Assurance (survival) B)
2: Bon Mot
4: Acrobatic Performer
6: No Cause for Alarm
8: Glad Hand
10: Consult the spirits
12: Aerobatics Mastery
14: Kip Up
16: Consult the spirits
18: Assured Identification
20: Legendary Negotiations

other feats:

With these choices I was mostly just trying to give myself useful options, I went leaf into stone for healing and some fun blasts. I know storm is probably better than stone but stone still seemed extremely good to me and I preferred it for flavour reasons.

General Feats:
1) Shield Block
3) Incredible Initiative
7) Canny Acumen (Fortitude)
11) Toughness
15) Untrained Improvisation
19) A home in every port

Ancestry Feats:
5: Harmlessly Cute
9: Lucky Keepsake
13: Solar Rejuvenation
17: Regrowth

Druid Feats:
1: Leshy Familiar
2: Order Explorer (Stone)
4: Enhanced Familiar
6: Advance Elemental Spell (Stone Lance)
8: Fay Caller
10: Harden Flesh
12: Primal Focus
14: Sow Spell
16: Impaling Briars
18: Primal Wellspring
20: Hierophant Power

spells:

I know you can switch em out each day, but lets be real, most of the time we have our go too spells. So I went through the list and picked ones that looked mostly useful, and fitting to the character. You'll notice an absence of fire spells, thats not by accident.

Focus Spells: Good Berry, Stone spear, Impaling Briars
Spells: (+ Illusory Disguise, Illusory Object, Illusory Scene, Veil)
Cantrips: Scatter Scree, Ray of frost, Dancing Light, Detect Magic, Guidance
1) Charm, Pummelling rubble, Heal (probably at every level), Fear
2) Acid Arrow, Dispel Magic, Entangle, Heat Metal, Obscuring Mist
3) Aqueous Orb, Blindness, Crashing Wave, Haste, Lightning Bolt, Slow, Stinking Cloud, Wall of thorns
4) Air Walk, Coral Eruption, Freedom of movement, Murderous vine, Petal Storm, Stone skin (probably keep upcasting this one)
5) Cone of cold, Healing well, Impaling spikes, Lightning storm, Wall of stone
6) Baleful Polymorph, Chain Lightning, Tangling Creepers
7) Eclipse Burst, Mask of terror, regenerate
8) Earthquake, Polar Ray, Punishing winds, Whirlwind
9) Storm of Vengeance (honestly felt a bit underwhelmed)
10) Indestructibility, Nature Incarnate, Revival

[spoiler=familiar stuff]

After level 4 I'll be picking 4 powers a day, I figured probably from this selection below. Honestly the whole familiar rule set seemed fairly underwhelming to me, its a nice ribbon though.

Familiar (mini me)
Go to familiar Abilities:
Speech
Spellcasting
Familiar Focus
Share Senses
Tremor Sense
Spell battery

Silver Crusade

Let me ask one obvious question. Why did you pick druid for this character as opposed to a nature sorcerer? The extra spells (and the spontaneous nature) makes the sorcerer a better blaster (especially when combined with some of the feats like dangerous sorcerer).

I'm not saying its a bad choice, mind. But the answer is important to evaluating the character.

As an aside, I'd personally tend to go with Storm Druid over Stone Druid. I like the ability to fly at level 8 and the level 1 focus spell is probably amongst the best focus spells in the game.


I’m building these characters at least in part, to learn the system and familiarise myself with how classes work.

I’d already built a sorcerer (and 2 other charisma based classes) when I chose to work on this one. So picking sorc would be self defeating.

I was aware conventional wisdom suggested storm, but when I had a closer look it seemed like it was a case of “storm is the best of some very good options” rather than “storm is the only valid choice” so I thought I’d branch out.

Since everyone and their mum already seems to know how great storm is. Also I liked the idea of a leshy that was fascinated with stones, seeing them as creations of the earth, almost like cousins to plants.

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