Rebirth potion and automaton


Rules Discussion


Hello, is it possible to use a rebirth potion to obtain the automaton ancestry with a piece of an automaton in the potion ?

Thanks for your future answer.


The item looks like a GM Prop for allowing retraining a character's ancestry - which normally can't be retrained.

I have to assume that the character's player and the GM are already on the same page regarding which ancestry the character is changing to. As such, I don't see any balance reason to forbid Automaton or poppet or whatever else as one of the options.

Now, how that makes narrative sense is an exercise in creative writing...


It should also be noted that the item does specify that a bit of a humanoid is what makes up the target ancestry and heritage for the potion, and automatons do not have the Humanoid trait, so if you were looking at RAW I don't believe you could use a rebirth potion to transform into an automaton.

Like briethauptclan said though, if this item is in the campaign then there is already some back and forth between a player and GM viz ancestry swapping, so it's not like it'd be a difficult thing to bring up.


Is it a shape of an humanoid ?


Transferring one’s consciousness into a machine has been done in tons of stories. I don’t see any issue with it.


Perpdepog wrote:
It should also be noted that the item does specify that a bit of a humanoid is what makes up the target ancestry and heritage for the potion, and automatons do not have the Humanoid trait,

I hadn't noticed that. Though I agree with the assessment that the use of Humanoid trait isn't what should be relied on to allow or prevent using the potion or what ancestries it allows.

What I do find a bit odd is that Automaton and Conrasu would be prevented by the Humanoid trait, but Poppet would not.

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