
TheMonkeyFish |

Sorry for asking a potentially dumb question, but I was wondering if there had been any translations created yet for the Spirit Totem Skald build from PF1e?
Used to love this build with the Magical Warrior Archetype, giving the whole team a +1 enchantment to one of their weapons AND giving them little spirits to surround them to gain extra attacks for melee characters and giving 20% miss chance to ranged and non-adjacent melee attacks for ranged characters.
Honestly, just the idea of a wisp-fiddler has peaked my interest but I don't think I've seen anything in Pathfinder 2e to help replicate that.
I apologize again for asking a potentially dumb question, just having a tough time translating some of my favorite characters from 1e into 2e.

Temperans |
Sorry for asking a potentially dumb question, but I was wondering if there had been any translations created yet for the Spirit Totem Skald build from PF1e?
Used to love this build with the Magical Warrior Archetype, giving the whole team a +1 enchantment to one of their weapons AND giving them little spirits to surround them to gain extra attacks for melee characters and giving 20% miss chance to ranged and non-adjacent melee attacks for ranged characters.
Honestly, just the idea of a wisp-fiddler has peaked my interest but I don't think I've seen anything in Pathfinder 2e to help replicate that.
.I apologize again for asking a potentially dumb question, just having a tough time translating some of my favorite characters from 1e into 2e.
Nope and you likely wont see anything like that.
For one there is no way any class would give an on mass +1 Potency rune when not even the Magus can do so. At best you'll get Inspire Courage.
For another, there is no way a class would grant an on mass extra attack outside of Haste.
For a third, pretty sure giving blanket mischance is not a thing outside of cloud spells and similar. Usually a DC5 flat check, or something to that effect.
Your best bet is a Bard/Barbarian multiclass, spending considerable amount of actions. Expect it to come online by around level 10.

shroudb |
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a warrior muse bard archetyping into marshal is the closest you can get i think.
instead of +1 item you give +1 status with inspire, which is comparable, as a warrior muse you can spend an action to initialy allow someone to get a free stride, and later on a free strike.
as a marshal you can get something similar for the whole group (once per fight, they get a stride in one round but lose an action the next round), and at later levels (14) it is basically 1 free attack/stride per fight for the whole group.

Claxon |
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I'm going to suggest something that mechanically wont get you anywhere near what you're asking for, but in PF2 there's nothing that will get you near what you're asking for. It's just a difference between editions that are incredibly mechanically different.
I'm going to suggest a spirit instinct barbarian with the marshall dedication is going to be thematically close, but mechanically very different.

breithauptclan |
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I'm going to suggest a spirit instinct barbarian with the marshall dedication is going to be thematically close, but mechanically very different.
Hah. Beat me to it by a few minutes. That is my recommendation as well. It captures a lot of the flavor of the character itself, and a good portion of the mechanics.
It doesn't give the same party-wide buffs, but that is because those types of party-wide buffs aren't possible in PF2.

TheMonkeyFish |

Claxon wrote:I'm going to suggest something that mechanically wont get you anywhere near what you're asking for, but in PF2 there's nothing that will get you near what you're asking for. It's just a difference between editions that are incredibly mechanically different.
I'm going to suggest a spirit instinct barbarian with the marshall dedication is going to be thematically close, but mechanically very different.
Hah. Beat me to it by a few minutes. That is my recommendation as well. It captures a lot of the flavor of the character itself, and a good portion of the mechanics.
It doesn't give the same party-wide buffs, but that is because those types of party-wide buffs aren't possible in PF2.
Haha, sorry for the misunderstanding regarding my original post. Me describing the mechanics from PF1e was me just reminiscing on what it could do rather than what I am looking to do in PF2e.
I suppose this is asking for a lot, but mechanically would it be possible to share the Spirits Instinct with my allies, as I tend to not be the one attacking while I played the fiddle in the background?
A lot of the Bard feats lack Concentration, so perhaps a Bard with the Barbarian Archetype and the Instinct Feat at level 6 would fit the flavor?
(EDIT) Ah... Looks like it's a level 20 Barbarian Feat to share instincts with another ally. But Shared Rage looks promising. It's not what I was hoping for, but better than nothing. XD

Mathmuse |

I read the title of this thread and thought that I would have more to say next week. I am working to port a PF1 strix skald with spirit totem to my current PF2 campaign. She is a teammate of the PF1 sylph bloodrager that I ported to the same campaign back in January. I invented a Skald Muse and some feats to let a PF2 bard act much like a PF1 skald. And I am going to test it this Friday, March 24, on an enemy NPC.
However, Spell Warrior archetype for skald is quite different, "While his song does not inspire rage, he can use the power of his music to enchant the weapons of his allies and counter the spells of his foes." My Skald Muse is about raging. Thus, we need another muse for a Spell Warrior. Since one Muse is already named Warrior Muse, let me call this Weapon Muse to avoid confusion.
A rough sketch for Weapon Muse would be:
Weapon Muse
Homebrew
Your muse is the beauty of fine-crafted weapons, the shine of polished metal and the feel of a carved handle in your hand. If your muse a creature, it will be a blacksmith who forges weapons, such as an azer; if a deity, it might be Torag. As a bard with a weapon muse, you wield your weapon in battle alongside your allies. You gain the Magnify Weapon feat and add Thicket of Knives to your spell repertoire.
Magnify Weapons Feat 1
Bard
Prerequisites maestro muse
Your song resonates with your weapons. You learn the Magnify Weapons focus spell. Increase the number of Focus Points in your focus pool by 1.
Magnify Weapons Focus 1
Uncommon, Bard, Composition, Transmutation
Cast [One Action] verbal
Area 60-foot emanation
Duration 1 minute
You and your allies feel your song through your weapons. All weapons wielded by you and all allies in the area gain a +1 item bonus to attack rolls. If the wielded weapon has a potency rune on it; instead, the item bonus from the rune increases by 1.
Heightened (3rd) Same as 1st-level, and you may also temporarily add one of the following runes to the weapons enhanced by this ability: corrosive, disrupting, flaming, frost, ghost touch, returning, shock, or thundering. These temporary runes do not count against the maximum number of runes on the weapon. If the rune is not appropriate for the weapon, then it has no effect.
Heightened (5th) Same as 3rd-level, and add to the list impactful, anarchic, axiomatic, holy, and unholy.
Heightened (7th) Same as 5th-level, and the runes with a greater form assume the greater form.
Then throw in a few Weapon Muse feats, such as a feat that lets Magnify Weapons magnify unarmed strikes, too.
This does not grant Spirt Totems, but multiclassing via Barbarian Dedication Feat and selecting Instinct Ability archetype feat 6 can give access to Spirit Instinct. Alas, 12th-level barbarian feat Spirit's Wrath is out of reach of a barbarian multiclass without a houserule.