
Janos1 |
Hello all,
To preface, We are getting ready to start our 1st PF2E game soon and I was going to make a Kobold type and was considering going into Snares a little bit (via their Ancestry stuff) with the desire to learn some stuff now and then maybe later putting into play through more specialized builds.
I have read all kinds of guides and posts and watched videos on Crafting and Snares and such, but I can not find an answer to my question, so I'm Sorry to possibly be asking a simple question, but I have searched and searched and I can not find the answer that explains away my confusion, so I thought I would just ask.
My question is, how do I determine my "Crafting DC" in regards to the section on snares that covers them being found and disarmed? I know how to roll (or use the Assurance Feat) to determine if I can craft something based on the item's creation DC (do I actually have to still do a Craft Check to set a snare?). However, it is that section that states "using the creator's Crafting DC as the snare's Stealth DC" and the portion for disarming it that is where I am really getting stumped, as I do not understand how to determine my Crafting DC to use against their Perception or Thieving Skills.
I have read the rules multiple times, but I think I am just seriously missing something obvious and simple, so I figured after trying to wrap my head around it that I would come here and just ask "How do I determine my Crafting DC in regards to things like this?".
Anyways, I hope I was able to be clear about what has me confused and as always, I hope to get this clarified by those of you who are better off in the know how. Thank you.

Janos1 |
Your DC is always the thing +10. So your crafting DC is your crafting skill plus ten.
Ahhh ok, I think I understand. It follows the same as Assurance would insofar as how At 1st level with Trained it would be 13 (10+lvl 1 +2 for trained), 3rd level with Expert it would be 17 10+lvl 3 +4 for Expert), etc, etc, yes? If so then it is not that hard to remember, thank you.

![]() |
2 people marked this as a favorite. |
Not quite. Assurance discounts your relevant stat, while DCs include it. Crafting DC is equal to 10+ your total crafting modifier including stats, in this case intelligence. If you would make crafting checks at +8, your crafting DC is 18. If you would make them at +12, the DC would be 22, etc.
Your DC for anything is 10+ your modifier. This is true for all abilities including perception, fortitude, spells etc.. It might be easier to envision if you think of it as replacing opposed roles, and they just assume the defender or passive party always rolls a ten.

Janos1 |
Not quite. Assurance discounts your relevant stat, while DCs include it. Crafting DC is equal to 10+ your total crafting modifier including stats, in this case intelligence. If you would make crafting checks at +8, your crafting DC is 18. If you would make them at +12, the DC would be 22, etc.
Your DC for anything is 10+ your modifier. This is true for all abilities including perception, fortitude, spells etc.. It might be easier to envision if you think of it as replacing opposed roles, and they just assume the defender or passive party always rolls a ten.
Thank you for adding to more information. To be sure I understand, this would mean 10 + Int Mod + My Level + Prof in Skill (and +Item if I have a tool with a bonus)? Not sure are any other bonuses that would apply like Circumstances or such, but if so then they would factor in as well, yes?
Again, thank you for taking the time to assist me... My Future Kobold Barbarian and his couple of traps of DOOM certainly do appreciate it,

breithauptclan |

Generally 10+ all bonuses. Item bonus always count, circumstance would generally count (DM discretion), and status bonus.
It really is as simple as just treating it as a 10 on a die roll.
Exactly. If you are familiar with the 'take-10' rules from previous editions, this is where it went.
Comparing to Assurance, since it was brought up earlier. Assurance only adds your proficiency. Not any ability score bonus, not circumstance bonus or status bonus, and not any penalties either.
So if your crafting bonus is +8: because of a +4 INT and +2 trained and +2 level...
Crafting DC is 18. 10 +8
Assurance(crafting) result is 14. 10 +2(trained) +2(level)

Claxon |

Yeah the whole skill/ability DC was wrapped into defenders essentially taking 10 on a check and getting rid of opposed roles.
So if the enemy is trying to sneak past you (using hide action) it would be versus your Perception DC.
However, on your turn if you Seek to find the enemy, you will roll your perception vs their Stealth DC.

breithauptclan |

A few other edge case curiosities:
You can convert a DC value back to a bonus value by subtracting 10.
You can technically do this conversion for Attack Bonus and Armor Class (which is a fancy name for Armor DC) as well. I haven't heard of a use for Attack DC though. And the only use for Armor Bonus that I have heard of is for a homebrew troop enemy that has a physical ranged volley attack. It could be treated like an area attack and the targets would use their Armor Bonus as though it was a saving throw. No published enemies do that though.
This converting back and forth between Bonus and DC doesn't always work for NPC enemies. Sometimes they will have explicitly listed values for the two related values. Most commonly they will have a listed Spell Attack Bonus and a slightly different than expected listed Spell Save DC. But if they don't have both values listed and you need the other one for some reason, then it is safe to just calculate it with +/-10.