Arcane Forbiddance: A Wizard's version of the Cleric Spell


Homebrew and House Rules


Hey gang, I created this idea for Forbiddance based on the Cleric Spell. It costs less, but it has no damage effect. Interested in thoughts:

Arcane Forbiddance

School abjuration; Level wizard/sorcerer 6
CASTING
Casting Time 6 hours
Components V, S, M (magic materials worth 500 gp, plus 500 gp per 60-foot cube)
EFFECT
Range medium (100 ft. + 10 ft./level)
Area 60-ft. cube/level (S)
Duration permanent
Saving Throw none Spell Resistance Yes

DESCRIPTION
Arcane Forbiddance is the creation of wizards seeking to have a non-divine variant of the divine spell, forbiddance. Because of its arcane nature this spell does not deal damage based on alignment. Arcane Forbiddance seals an area against all planar travel into or out of the area. This includes all teleportation spells (such as dimension door and teleport), plane shifting, astral travel, ethereal travel, and all summoning spells. Such effects simply fail automatically.

Because wizards are often summoning, conjuring, and teleporting themselves, the abjuration can include tuned tokens, in which case, holders of a token can use their magic or abilities normally. Each Token costs 1,000 in materials and must be attuned with a 6th level caster slot similar to charging a staff. This takes the place for the day of charging a staff, so only one such token can be created in a day.

Dispel magic does not dispel a dimensional seal effect unless the dispeller’s level is at least as high as your caster level.

In addition, Arcane Forbiddance duplicates the effect of Mage's Private Sanctum with regards to Divination (scrying) spells across the Seal, but has no effect upon use of said magic within it. As with Mage's Private Sanctum, it does not stop sending or message spells, nor does it stop mutual telepathy, such as telepathic bond. These effects do not include blocking visions or sounds from penetrating; this is reserved for Divination (scrying). "


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I like it. I would consider a different name for the spell though, as to truly differentiate it from the Cleric Spell. Maybe something like: Interdiction, Prohibition, or Disallowance. And 6 hours seems like a really long cast time. I would drop that to 1 minute or 10 minutes.

I would also include some verbiage about allowing the caster's allies to use a password when they enter the area, or by uttering the password at the time of casting a teleport spell that would allow them to teleport inside/outside of the spell's effect.


Ryze Kuja wrote:

I like it. I would consider a different name for the spell though, as to truly differentiate it from the Cleric Spell. Maybe something like: Interdiction, Prohibition, or Disallowance. And 6 hours seems like a really long cast time. I would drop that to 1 minute or 10 minutes.

I would also include some verbiage about allowing the caster's allies to use a password when they enter the area, or by uttering the password at the time of casting a teleport spell that would allow them to teleport inside/outside of the spell's effect.

Like the name ideas.

Casting time is to simulate placement of materials etc, but not a bad idea.

The token is used instead of then password.


Forbiddance:A6
AoE: quite large at $1500 + up to $1500*CL {expensive}
Dur: permanent(!)
Efct: prevents planar travel, 0, 6d6dmg(likely), 12d6dmg with Will for dmg/2.
Tokens/command passes cost up to $1000*(CL+1) based on AoE.

so the spell is a bit overpowered as is.

converting it to a "new" spell at
AoE: quite large at $500 + up to $500*CL
Dur: permanent(!)
Efct: prevents planar travel.
Tokens passes cost $1000.

The comparators are;
Consecrate:K2
Aversion:E3
Dimensional Anchor:A4
Hallow:K5
Repulsion:A6
Dimensional Lock:A8

like Consecrate I think Forbiddance should require a permanent alter of your deity along with a physical demarcation of the AoE (like a fence). Duration should shift to 1 yr at best as I don't care for permanent effects.

For the arcane version CL days is more in line with existing spells (Dimensional Lock).
I think it makes sense to have an audible alarm when the AoE is broached by a creature without a token/pass or not of a general Type (like humanoid). The bell and striker are part of the foci/non-expended components.

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