Alkenstar City population in Impossible Lands - What are the correct numbers?


Pathfinder Second Edition General Discussion


Was looking through the setting book my GM gave me, and it claimed that dwarves make up 93% of Alkenstar City's population.

That can't be right since I'm sure, according to the Outlaws of Alkenstar Player's Guide, that it's majority human. Does anyone have the correct setting statistics for Alkenstar City?


Isn't Alkenstar the name of both the country and the capital city?

The ratio of the population may also change whether you are talking about who you see when walking around the city generally, or if counting both the city population and Dongun Hold.


Alkenstar is city-state

Quote:
The Grand Duchy had a primarily human population, with most inhabitants belonging to the Keleshite or Garundi ethnic groups. The nation's proximity to (and encompassing of) the dwarven settlement of Dongun Hold brings a relatively large dwarf population into the mix, though most of these inhabitants reside exclusively in the Sky Citadel itself. Aside from the dwarven spoken in Dongun Hold, most citizens speak either Osiriani, Kelish or both. Commonly worshiped deities include Torag, Erastil, Abadar, and Irori.

Probably the high dwarven population you saw is in Dongun Hold or the Sky Citadel.

The World Guide says that the current population of Alkenstar is about 53,600 inhabitants.


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Lost Omens - Impossible Lands does in fact say that Alkenstar City (specifically the city) has a population that's 93% dwarves and 4% humans. It's most likely a mistake and should be 93% humans and 4% dwarves.


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Still a question since Guns & Gears didn't clarify much on this front.

The specific discrepancy:

Wardens of the Reborn Forge pg. 56, population for the city of Alkenstar: 53,600 (85% humans, 7% dwarves, 3% halflings, 5% other)

Impossible Lands pg. 72, population for the city of Alkenstar: 53,600 (93% dwarves, 4% humans, 3% other)

Every prominent figure listed in the Impossible Lands settlement statblock is human or half-human. So is almost every bold-faced name in the article's content; the only dwarf mentioned by name in it is Dongun Hold's king, and only as part of Alkenstar's founding.

There are more gnomes (2), gnolls, fleshwarps, naiads, and "unique self-aware clockwork amalgams" (1) mentioned by name as being in Alkenstar City than dwarves (0) in the Alkenstar article of Impossible Lands. All three dwarves mentioned by name as being in Alkenstar are in Guns & Gears; two are described as being from Dongun Hold and one lives and works outside Alkenstar.

Impossible Lands pg. 76 makes it clear that humans have been the majority from the start: "Contemporary Alkenstar society displays many influences from the customs and values of the Garundi Ustradi clans who founded the city-state together with Ancil Alkenstar. While Alkenstar’s ethnic composition has changed over the years due to the aggressive courtship of migrant laborers and the affluent from all across Golarion, both everyday life and general philosophical ideals remain rooted in Garundi concepts of hierarchy and value. ... Gnomes wishing to study the Mana Wastes’ outbursts of magic and the city’s unusual clockworks as well as dwarves visiting Dongun Hold can often be found in the city."

It feels like a copy-paste typo or something, since Dongun Hold's demographics in Impossible Lands are 95% dwarves, 3% humans, 2% other. If Alkenstar really is 93% dwarven at 53,600 population, it has at least 8,000 more dwarves than Highhelm (and a larger dwarven population by proportion too), and about 12 times more dwarves than Dongun Hold.


I think a dev has said it's an error - check the Lost Omens errata thread?


keftiu wrote:
I think a dev has said it's an error - check the Lost Omens errata thread?

It was asked there in November 2022 with no official answer.

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