
gesalt |
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Not really? I don't remember seeing anything that beats any of the existing flails, bows or repeating hand crossbow, so there has been no effective change to the power ceiling. Maybe the combination bow might be the pick for switch hitting now, but that's less power creep and more quality of life for non-abp players.

Martialmasters |

Not really? I don't remember seeing anything that beats any of the existing flails, bows or repeating hand crossbow, so there has been no effective change to the power ceiling. Maybe the combination bow might be the pick for switch hitting now, but that's less power creep and more quality of life for non-abp players.
What about the other weapon groups? I know sword has minimum of 1

Lollerabe |
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Eh not really. The maul is great, flickmace is still great even with the nerf. I don't really see many of the new items rendering old ones useless.
I agree with the wider not taller ceiling anology.
I mean some of the stuff like the insight coffee just seems like it should've been an errata for the investigator. "Fixing" it's damage with a strange consumable is kind of backwards to me.

PossibleCabbage |
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Generally advanced weapons to date have not been good enough, barring a few examples (like the flickmace).
Something like "Adding a monk bow" is arguably power creep since the added range on the gakgung is much more useful in Monastic Archer Stance than the extra deadly die, so monk archers are better. But Monastic Archer stance also calls out "bows with the monk trait" which there weren't any before this. The same goes for heavier armors that weren't made of metal and low-dex Druids.

Castilliano |
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More options must add more power, though as others have noted, it differs whether it's expanding wider or higher. If the peak stats remain the peak stats, then the power creep's going where it should, to the alternate options so they can contend in this tight math.
One might argue that have alternate options leads to alternate solutions which is a type of power creep itself, but since that's more in terms of expanding agency than overshadowing opponents, I'd say it's fine. Early adventures will remain viable, which is a great thing IMO, having seen early PF1 APs lose so much oomph as to need an overhaul before being playable for a later competitive party.

aobst128 |
I'm more disappointed in the newer traits like brace and razing. They seem very niche yet appear as if budgeted as good traits (same goes for hampering).
If razing worked against constructs, that would've been cool.
Last time I read through it, it does indeed work on constructs. Hazards too naturally if you don't have the requisite skills to disable it, might as well smack it with a razing weapon.

aobst128 |
That is just a better scimitar yeah. A better falchion too. I always felt that the scimitar should have been finesse/forceful to be a foil to the shortsword. Maybe the scimitar always sucked. The panabas seems fine though as a martial weapon. I don't see people picking it over a bastard sword in most cases.

CaffeinatedNinja |
Squiggit wrote:Can you be specific OP?To be specific, panabas is purely above the power curve for a martial weapon.
No I don't believe uncommon suddenly gives more traits.
Nah. Forceful is somewhat inconsistently used but isn't really that good.
I mean if you look at a necksplitter, it is 1d8, forceful, sweep, advanced. Basically an extra trait.
Now look at Panabras vs a bastard sword.
Bastard sword is 1d8 2h 1d12.
Panabras 1d6 2h 1d10 Sweep, Forceful
So vs a bastard sword it loses an entire weapon die, for two traits. Seems right on budget.

PossibleCabbage |
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Squiggit wrote:Can you be specific OP?To be specific, panabas is purely above the power curve for a martial weapon.
No I don't believe uncommon suddenly gives more traits.
The Wish Blade was also an uncommon martial weapon 1d6, Two-Hand D10 with two other traits (Disarm and Resonant) that predated the Panabas. It's arguable forceful and sweep are better traits, but I don't think it's obvious.

Martialmasters |

Martialmasters wrote:Squiggit wrote:Can you be specific OP?To be specific, panabas is purely above the power curve for a martial weapon.
No I don't believe uncommon suddenly gives more traits.
Nah. Forceful is somewhat inconsistently used but isn't really that good.
I mean if you look at a necksplitter, it is 1d8, forceful, sweep, advanced. Basically an extra trait.
Now look at Panabras vs a bastard sword.
Bastard sword is 1d8 2h 1d12.
Panabras 1d6 2h 1d10 Sweep, Forceful
So vs a bastard sword it loses an entire weapon die, for two traits. Seems right on budget.
Weapon die is equal to one trait
It gets an extra trait, it's on par with advanced weapons

Squiggit |
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Weapon die is equal to one trait
It gets an extra trait, it's on par with advanced weapons
Depends on the trait. Certain traits are considered higher or lower value, depending on what they do.
It's worth noting though that mathematically, it's definitely not on par with advanced weapons. As printed, the Panabas is worse than a bastard sword in the majority of circumstances, and bastard swords are martial.

aobst128 |
Martialmasters wrote:Weapon die is equal to one trait
It gets an extra trait, it's on par with advanced weapons
Depends on the trait. Certain traits are considered higher or lower value, depending on what they do.
It's worth noting though that mathematically, it's definitely not on par with advanced weapons. As printed, the Panabas is worse than a bastard sword in the majority of circumstances, and bastard swords are martial.
The comparison to the scimitar is fair. It's only the fact that forceful is a bad trade in every case except for the neck splitter and elven curved blade that the panabas is still worse than a bastard sword. Just based on number of traits and comparable weapons though, it's out of place.

CaffeinatedNinja |
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CaffeinatedNinja wrote:Martialmasters wrote:Squiggit wrote:Can you be specific OP?To be specific, panabas is purely above the power curve for a martial weapon.
No I don't believe uncommon suddenly gives more traits.
Nah. Forceful is somewhat inconsistently used but isn't really that good.
I mean if you look at a necksplitter, it is 1d8, forceful, sweep, advanced. Basically an extra trait.
Now look at Panabras vs a bastard sword.
Bastard sword is 1d8 2h 1d12.
Panabras 1d6 2h 1d10 Sweep, Forceful
So vs a bastard sword it loses an entire weapon die, for two traits. Seems right on budget.
Weapon die is equal to one trait
It gets an extra trait, it's on par with advanced weapons
Sorry, but that is completely wrong. Traits have variable value.

Squiggit |
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The comparison to the scimitar is fair. It's only the fact that forceful is a bad trade in every case except for the neck splitter and elven curved blade that the panabas is still worse than a bastard sword. Just based on number of traits and comparable weapons though, it's out of place.
I guess, but that kind of sounds more like an argument that the Scimitar and Falchion are missing a trait, given that the Panabas itself is barely on the right curve.

25speedforseaweedleshy |
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apg was the biggest pc powerup and recently dark archive give magus a significant buff
hallowed necromancer time mage and shadow caster also significantly buff caster of every spell list
problem is if treasure vault have any new archetype that give player access to a different section of alchemy item
archetype give level -3 mutagen or even all elixir without healing trait would be something very powerful

CaffeinatedNinja |
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aobst128 wrote:I guess, but that kind of sounds more like an argument that the Scimitar and Falchion are missing a trait, given that the Panabas itself is barely on the right curve.
The comparison to the scimitar is fair. It's only the fact that forceful is a bad trade in every case except for the neck splitter and elven curved blade that the panabas is still worse than a bastard sword. Just based on number of traits and comparable weapons though, it's out of place.
Yup, boost them up a bit so they aren't so bad.

aobst128 |
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aobst128 wrote:I guess, but that kind of sounds more like an argument that the Scimitar and Falchion are missing a trait, given that the Panabas itself is barely on the right curve.
The comparison to the scimitar is fair. It's only the fact that forceful is a bad trade in every case except for the neck splitter and elven curved blade that the panabas is still worse than a bastard sword. Just based on number of traits and comparable weapons though, it's out of place.
Yeah. I'd rather forceful weapons be better in general but it's a little late for that.

graystone |
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I do not believe scimitar or falcata needs additional traits
Then you'd have the same complaint against a rapier/Nunchaku/Kukri/Khakkara/Katana/Gnome Hooked Hammer/Flail/Dogslicer/Boarding Axe vs the scimitar [1d6 1 handed weapons with 3 traits vs 2 traits]. 3 traits for martial weapons began in core and continued from there.
For instance;
Gnome Hooked Hammer [Trip, Two-Hand 1d10, Uncommon, Versatile P]
Flail [Disarm, Sweep, Trip]
Katana [Deadly d8, Two-Hand 1d10, Uncommon, Versatile P]
Kukri [Agile, Finesse, Trip, Uncommon]
Nunchaku [Backswing, Disarm, Finesse, Monk, Uncommon]
Rapier [Deadly d8, Disarm, Finesse] are all core.
It was inevitable that we'd get 1d6 1 handed weapon with 3 traits that included Forceful and Sweep. Now if you're happy with scimitar hen you never have to pick up a panabas.

aobst128 |
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I still think the scimitar should have been finesse and agile.
That's just a shortsword. Finesse and forceful would have been better. We still lack a good forceful finesse weapon. That would actually be a niche it could fill because it's possible in the budget from what I could tell but it just doesn't exist.

PossibleCabbage |
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I understand the legacy game reasons the scimitar should be a dex weapon, but PF2 tends to put more emphasis on the actual mechanics of historical weapons and if the scimitar were agile and/or finesse then most one-handed swords should be agile and/or finesse.
Like the reason scimitars (and cavalry sabres) were curved was not "to make them lighter or easier to wield" but to focus the point of impact (like an axe) and to ensure that the blade slid out of the target on a slash as these were cavalry weapons.
I would leave the Scimitar where it is and give it Jousting if we're going to add a trait.

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I understand the legacy game reasons the scimitar should be a dex weapon, but PF2 tends to put more emphasis on the actual mechanics of historical weapons and if the scimitar were agile and/or finesse then most one-handed swords should be agile and/or finesse.
Like the reason scimitars (and cavalry sabres) were curved was not "to make them lighter or easier to wield" but to focus the point of impact (like an axe) and to ensure that the blade slid out of the target on a slash as these were cavalry weapons.
I would leave the Scimitar where it is and give it Jousting if we're going to add a trait.
Jousting on a scimitar, now that's quite an interesting twist.

Lollerabe |
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Lollerabe wrote:Last time I read through it, it does indeed work on constructs. Hazards too naturally if you don't have the requisite skills to disable it, might as well smack it with a razing weapon.I'm more disappointed in the newer traits like brace and razing. They seem very niche yet appear as if budgeted as good traits (same goes for hampering).
If razing worked against constructs, that would've been cool.
Only vs objects unfortunately. So against an animated armor, yes. Vs any construct without the object tag ? Nope.

Amaya/Polaris |

Most of the Razing weapons seemed good in general with that trait as a relatively minor but neat bonus.
As for the channel topic, sure, it seems so, to some weaker and more niche things. That's not a problem, though. We've yet to see the whole book but I very much doubt it'll be a problematic one, except in the sense that there'll be so much cool stuff in it it'll be hard to use it all (and a fair bit of the cool stuff won't scale well or will miss something small) ¯\_('v')_/¯

The-Magic-Sword |

Only the good kind: lots of support for play styles that needed it, ranging from alchemists, throwers, some of the new gun and crossbow options, another finesse polearm.
Meanwhile the 'worst' offender in terms of normal power creep is that the fatal d12 falcata is a better d8 strength option than the versatile longsword, and the Nodachi is very nearly a straight upgrade on the Naginata... but they're both locked behind a feat tax anyway, so it bears questioning if they exceed a class feat's worth of power increase.

Martialmasters |

Not so minor anymore if that new magic ammo that slows even on a crit success with an indefinite duration until target Escapes is any indication.
I just saw that and I don't savor telling my gunslinger player no on it when they get to finding out about it.
I get it takes an extra action, I still think it's too powerful

Dubious Scholar |
Actually, the glaive isn't so bad as a forceful weapon. You trade a damage die but gain deadly and forceful which is a little more fair.
Getting both works. Too many weapons trade a damage die for just deadly, but deadly on its own isn't worth a die. Like, the math just doesn't work, especially since deadly doesn't add a die on striking rune (and only normal striking, for some reason - I never understood this). You could make a wakizashi deadly d12 and it would still be worse than a short sword from 4-11 in all cases... (and without running exact numbers, I think the expected damage stays lower at pretty much every level unless you're punching down enough to have a really high crit rate)

egindar |
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Not so minor anymore if that new magic ammo that slows even on a crit success with an indefinite duration until target Escapes is any indication.
The ammo that changes damage to bludgeoning and knocks prone on hit and stunned 1 and prone on crit (well, measured against Ref DC) also seems pretty strong. Add to that a bow user can poach Fake Out and put a gauntlet bow on their free hand to use it at-will, and I'd say archer fighter is doing very well with this release.