Question about how to apply Hex Strike...


Advice


I am a little confused on how a Hex is applied via Hex Strike. After successfully hitting with an Unarmed Strike, does the Hex you choose automatically apply (via Swift Action) OR does the opponent still get the save involved againt the Hex?

Quote:


Benefit: When you gain this feat, choose one hex that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in addition to dealing your unarmed strike damage, you can use a swift action to deliver the effects of the chosen hex to that opponent. Doing so does not provoke attacks of opportunity.

So lets say I took the Slumber Hex (for example).

The "effects" of the Slumber Hex are:

Quote:


Effect: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.

This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

If Hex Strike allows me to apply the "effects" of the Hex, it appears (to me) that the Will save is part of the Hex effect, so the creature still gets the save? Which would make this feat a little weaker than I first thought...

So what's the true way this applies?


Anyone?


Yes the target would still get the save

Scarab Sages

Yes, the target still gets the save. The benefit of using hex strike is that you can apply a hex and attack in the same turn. It's allowing action economy, not allowing you to bypass saves.

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