How can other players tell they are under an affliction?


Rules Discussion


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

If a player is under an affliction (Let's say poisoned), is there any check a player (The one that wasn’t poisoned) needs to pass to know that? Or do you just hand-wave it and say they know?


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It will greatly depend on the affliction. A poison that is removing a PC hit points every round is obvious and as such the poisoned PC should communicate it (I handwave the PC screaming they're poisoned).
But for Poisons and Diseases with an onset time, I wait until the onset time is finished to tell the good news. Before that, you'd need a Medicine check to realize the wound is ugly and may carry a disease.


SuperBidi wrote:
But for Poisons and Diseases with an onset time, I wait until the onset time is finished to tell the good news. Before that, you'd need a Medicine check to realize the wound is ugly and may carry a disease.

Yeah, that.

Though I could also see using a Recall Knowledge check on the enemy that they just fought to realize that the enemy often carries a disease. Such as getting Filth Fever from a Giant Rat. That wouldn't necessarily indicate that a character in question actually has the disease (the knowledge check wouldn't confirm that they failed their Fortitude save), but it would give the knowledge about the risk of it.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Santobon wrote:
If a player is under an affliction, is there any check a player needs to pass to know that? Or do you just hand-wave it and say they know?

Did the player cough or sneeze? If so, it's definitely COVID.


Some ailments might have more obvious signs that something is wrong with the character, even if not what. Especially with a disease that has started affecting the character, the character may become pale or have obvious skin lesions. Many diseases are described as fevers and that's not metaphorical; while fevers aren't particularly visible, the a character experiencing obvious heat/chills might give away that something is up, at least long enough to check the forehead temp.

Or yes, coughing and sneezing and other such symptoms could make it more obvious.


I describe diseases as having symptoms once acquired, even if there are no mechanical effects. The PC might not have the Sickened condition, but they can still have achy joints and feel tired and feverish after being bitten by something nasty in a dungeon.


Thebazilly wrote:
I describe diseases as having symptoms once acquired, even if there are no mechanical effects. The PC might not have the Sickened condition, but they can still have achy joints and feel tired and feverish after being bitten by something nasty in a dungeon.

Agreed on symptoms even without mechanical penalties, though in the case of diseases with an explicit onset or a stage with no effects, lack of symptoms may simply be in keeping with the fact that the disease doesn't present with symptoms until either infected has been sick a few days. In many cases IRL a disease does its best spreading before the infected knows they're sick because they can't take precautions when they don't know. It would depend jn the disease though, and definitely it makes sense for a character to start noticing aches before they officially manifest symptoms.


Sibelius Eos Owm wrote:

Some ailments might have more obvious signs that something is wrong with the character, even if not what. Especially with a disease that has started affecting the character, the character may become pale or have obvious skin lesions. Many diseases are described as fevers and that's not metaphorical; while fevers aren't particularly visible, the a character experiencing obvious heat/chills might give away that something is up, at least long enough to check the forehead temp.

Or yes, coughing and sneezing and other such symptoms could make it more obvious.

Considering you probably know the person well and if there are symptoms I would allow the PC to make a Sense Motive check (Perception) to tell if their ally is having an odd reaction.


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Perception/sense motive should allow other characters to notice if one if behaving differently due to illness, even if the character is not aware of it yet.

Medicine checks should definitely allow for it, if someone is prompted to look for it.

Knowledge checks about the creature that attacked can help to know if they normally cause disease, which might prompt your medicine person to check everyone out.

Horizon Hunters

I mistakenly thought Status let you know if someone had an affliction back in AV, when my party came across a nasty one.

AV Spoilers:
Two of the party members were cursed with Lycanthropy. They knew they were fighting a werewolf, but there's literally no real way to know someone has been cursed until they turn. I thought Status let you see Afflictions, so they just prepped that and cast it on everyone to see who was affected, but if they couldn't do that I'm not sure what I would have had them do to figure it out. Maybe go to the Druids and have them check?

Moral of the story: If an affliction isn't immediately obvious but you know the creature you fight carries it, you should let them do some sort of check to figure it out, or give them access to an NPC who can find out for them for a cost.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Cordell Kintner wrote:

I mistakenly thought Status let you know if someone had an affliction back in AV, when my party came across a nasty one.

** spoiler omitted **

Moral of the story: If an affliction isn't immediately obvious but you know the creature you fight carries it, you should let them do some sort of check to figure it out, or give them access to an NPC who can find out for them for a cost.

From what I gather in this forum.

I would rule, unless said otherwise:
For Poisons:
If the onset occurs while the other players are witnessing it. Then they know you are poisoned.

If the onset occurs later, minutes/hours, like Belladonna. Then the other players will have to make a separate check to recognize that you have been poisoned.

Diseases and Curses:
A separate check is required to recognize that you are diseased/cursed.

Reason:
I want to limit the amount of needless checks. To me, it makes sense that someone, even without medical/poisoning training could recognize “Hey, after Tim got stabbed by that blade, he’s been bleeding more and acting really woozy. I think he’s poisoned.”

Oh of course, I would have an avenue open for the players try to cure/discover an affliction if they can't figure out what it is.

Nice I'm running AV too. They are only Level 2 so I'll have to worry about that later.


Curses are magical in nature if I remember correctly? I would allow a check akin to Identify Magic if the party knew there was likely to be some kind of curse to determine if the magic had set in.

(I feel like there was an argument in a thread whether Detect Magic let you identify if a creature was cursed a while back...?)


(Wait, I think I recall now, the point of contention was whether you could cast detect magic to identify a werewolf in human form on the basis of whether the curse was still detectable even after they succumbed.)

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