Kind of what the title says.
Does something like Leather Armor (4 hardness, 8/16 BT/HP), which has a reasonable chance of being broken by one Corrosive Rune crit, have the same hardness/BT/HP if it's +3 (and/or has other runes)?
Ditto weapons -- it looks like a +3 Major Striking Longsword would still have 5 hardness, 10 BT, and 20 HP and thus get instantly broken upon hitting a Balor once (Flame Aura does 20.5 average fire damage to a weapon striking the Balor).
Am I missing some relevant rules here? It seems like even a High Grade Cold Iron sword (10 hardness, 20 BT/40 HP) would still break after two hits.
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Runes do not increase hardness and HP. This is why effects that damage them directly are so rare. (And this is definitely why 1E's Sunder combat maneuver can't exist in 2E).
As an advice answer, more than a rules one, I would point out the Resist Energy spell. Unlike most things that give a character resistance to an energy type, it also applies the resistance to all of their gear.
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I recall there being a mention of higher grade steel and wood being used for higher capacity runes, but I believe it was a very passing mention, and I don't think it came with any stats.
I suspect you are talking about the Crafting with Precious Materials rules.
I sort of wonder what the thought process was with the Balor.
Did the writer who made the Balor know how significant damaging gear was in PF2? It's such a weirdly powerful ability in the right context that almost hard counters martial melee weapon users (while doing nothing to ranged ones or casters, unarmed combatants are hurt by it, but that's usually less significant than losing a weapon), yet also seems like mostly a footnote in the monster's writeup rather than a centerpiece of its design like a wrecker demon or rust monster.
Perpdepog wrote:I recall there being a mention of higher grade steel and wood being used for higher capacity runes, but I believe it was a very passing mention, and I don't think it came with any stats.I suspect you are talking about the Crafting with Precious Materials rules.
I was thinking of exactly that, yeah. It still low-key bugs me that there is mention of higher-grade common materials, but then no statistics for said common materials.Then again the one thing that's always irked me since launch was how materials are handled so that's not surprising.