Building a Elf Druid in Pathfinder


Advice


I am new to pathfinder 2e and have a lot of questions. I started off in DND 5e I enjoyed the creating a Circle of the Moon druid and trying to create the same thing in Pathfinder 2e.
I like the idea of the animal companion which would be a wolf.

I have been watching a lot of youtube videos, looking at a lot of reddit forums and using Archives of Nethys as a reference. I also haven't seen many character sheets or videos where someone has played a druid character. A lot of this seems confusing to me. Any help you can give me to make my character better would be appreciated.

The heritage I took is Woodland Elf.

Where should I put my ability points?
Elf Ability Boost: Dexterity, Intelligence and One free boost
Elf Ability Flaw: Constitution
Druid Key Ability and boost: Wisdom
4 free ability boosts

Should I be boosting in Strength, Constitution and Wisdom for the Wild Shape order? Does this look ok?
14 STR 12 DEX, 12 CON, 14 WIS 10 CHA.
This is using the Hermit Background. I took the elf Ability flaw and boosted the constitution by using the Hermit background and added one of my 4 free ability boost to it.

Is Hermit background ok or would animal whisperer or scout be a better choice?

Which order should I take first?
I am not sure whether to take animal order first for the animal companion feat or whether to take Wild order first. Then 2nd level take Order Explorer to grab the other.

Thanks for taking your time to help me.


One thing that might help is that, as of the latest errata, you can take two free boosts with a character instead of what their ancestry gives them.

So your elf could, instead of +Dex -Con +Int +Free, get something like +Str +Wis, which would be more immediately helpful if your intention is to be a melee druid.


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Ok this one I did a long time ago.

Dual Animal Wild Build
An elven wild druid with a full animal companion. Can just get there.
Background Farmhand
Start with STR 14, DEX 12, CON 12, INT 12 WIS 18 CHA 10

STR is 14 so you can take Form Control eventually if you want it. You may need to swap a few feats with retraining along the way.

Ancestry
1) Ancient Elf for Fighter
5) Elven Instincts
9) Ancestral Longevity
13) Expert Longevity
17) Elf Step

General Feats
Toughness plus some of Incredible Initiative, Feather Step, True Perception, Prescient Planner

Skills
Nature, Athletics, Acrobatics, Medicine
Skill Feats
Continual Recovery
Kip Up
Train Animal
Foil Senses
Influence Nature

Class
Order of the Wild
1) Animal Companion free with order, better as you get the Heal Animal Spell doing it this way around
2) Order Explorer for Wild Shape,
4) Mature Animal Companion
6) Opportunist (you have a lot of reach)
8) Soaring Shape
10) Incredible Companion
12) Dragon Shape
14) Specialized Companion
16) Monstrosity Shape
18) Specialized Companion
20) True Shapeshifter


Moon druid is the wild shape spec so that's easy enough.

First, don't use the default elf stat array. Penalty to a save stat is a non-starter and int isn't something you want to waste an ancestry boost slot on. Use the alternative free/free array for +dex/+wis

Next, consider ancient elf. As a wild shape and animal companion druid you'll be spending plenty of feats on progressing them, so take free ones where you can get them.

Hermit is fine. Do +con/+wis. Elf's innately superior speed will cover the penalty of wearing hide armor until you can switch to leather at level 5.

For the rest of your stats, the wild shape +2 status bonus will never actually apply to you outside of a single level because you must exceed the battle form's attack bonus and you never will even with max strength. Instead, put your boosts into dex/con/wis/other. This will maximize your saves, unshifted AC, hp, initiative and spell DC as well as any dex or wisdom skills.

Your end stat array should look something like: 10/14/14/10/18/12. You should boost dex/con/wis/other at every opportunity.

The order of your orders doesn't particularly matter.


Btw Gortle, ancient elf doesn't work for fighter unless you start with 14str.


gesalt wrote:
Btw Gortle, ancient elf doesn't work for fighter unless you start with 14str.

I'll fix that. It is messy as an Elf with traditional ability scores


Gortle wrote:
gesalt wrote:
Btw Gortle, ancient elf doesn't work for fighter unless you start with 14str.
I'll fix that. It is messy as an Elf with traditional ability scores

Dex 12 doesn't work either...


then you have to lose the con....


Pathfinder Rulebook Subscriber

The thing to be aware of is that a wild shape druid replaces their attack bonus when they shape shift, so they don't need strength beyond prerequisites. But you can't fully shape shift until level 3. So you need to decide if you're going to be boosting strength or waiting until level 3 to mix it up in melee.

I think optimally you want to just focus on spells and/or animal companions until you can proper shift.


graytimberwolf wrote:

I am new to pathfinder 2e and have a lot of questions. I started off in DND 5e I enjoyed the creating a Circle of the Moon druid and trying to create the same thing in Pathfinder 2e.

I like the idea of the animal companion which would be a wolf.

Which order should I take first?
I am not sure whether to take animal order first for the animal companion feat or whether to take Wild order first. Then 2nd level take Order Explorer to grab the other.

Druid can be built in a lot of different ways, but any particular character build can only be good at a couple of them at most.

Spellcasting
Shapeshifting
Animal Companion
Weapons

Pick two.

By default, Druid gets spellcasting. As long as you put ability into Wisdom. A 14 WIS is probably not going to be satisfying. Best to get that to at least 16 if not 18.

Shapeshifting and Animal Companion take specific Order choices.

Shapeshifting will conflict with spellcasting and animal companion. Because you typically can't cast spells or speak (to give commands to the companion) while shifted.

And weapons are going to become less effective at middle to high levels. Not ineffective - but you will lag behind actual weapon using classes fairly quickly. And it will become noticeable.


STR:10 DEX:14 CON:14 INT:10 WIS:18 CHA:12

I decided to switch to the Scout for Background.

SKills
Intimidation 4 [Wild Order]
Forest Lore 3 [Scout Background]
Nature 7 [Druid Class]
Stealth 5 [Druid-pick 2]
Survival 7 [Scout Background]

I have one skill left to be trained in I am not sure what to place it on. I have been looking at Gortle's Guide To Druids.


graytimberwolf wrote:

STR:10 DEX:14 CON:14 INT:10 WIS:18 CHA:12

I decided to switch to the Scout for Background.

SKills
Intimidation 4 [Wild Order]
Forest Lore 3 [Scout Background]
Nature 7 [Druid Class]
Stealth 5 [Druid-pick 2]
Survival 7 [Scout Background]

I have one skill left to be trained in I am not sure what to place it on. I have been looking at Gortle's Guide To Druids.

If your group doesn't already have a medicine bot, you'll probably be the one to take it given your high wis. Otherwise, just take whatever isn't already covered by the party.

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