The Orcs of Kara'Kar


Homebrew and House Rules


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This is a sequel to my Phaeselis campaign setting. It focuses on the orcs. Instead of doing orcs from Orcs of Golarion, it converts the orcs from the World of Warcraft RPG. It's found here, so I thought I might put it up here for consideration. I'm running a campaign using it, and so far the group likes it. I am also currently writing an adventure for it.

Dark Archive

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In pathfinder Rage has rounds of use per day, unlike 3.5 which just had daily uses.
Pathfinder Rage (Ex):
Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier.
vs
3.5 Rage (Ex)
A barbarian can fly into a rage a certain number of times per day.

You might wanna change the Battle Rage ability a bit.

I'd just give them a blanket Weapon familiarity, to work like Pf's half orc, so

Weapon Familiarity: Orcs are proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.

Wolf Rider is a little weak. It could be +2s instead of +1s and apply to the Ride skill., something like "+2 to handle animal and ride checks related to Wolves and other canine, and +2 intimidate"

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