Treasure vault sneak peaks.


Pathfinder Second Edition General Discussion

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Caught a few glimpses online. Only from the alchemical section. Skunk bombs are incredible. Anything else jump out for people that have been a bit spoiled?


skunk are not the first overpowered bomb

level 17 peshspine give stupefied 3 on hit

instead of clumsy 3 of redpitch balance by require crit

some gm may decide sicken on everyone suffer splash damage are a little too much


Lets see... I've seen stuff from artifacts, archetype artifacts, blighted boons, cursed and intelligent items, relics [and relic sets] and new crafting rules. Haven't seen anything alchemical [but I haven't really been looking for them].


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Skunk bombs of course.

The spider collar is a bit of a gamechanger, and really the entire 'fueled by alchemical consumable' stuff is just genuinely compelling from what I've seen.

Love the lozenges, especially since most of them are pretty longlasting.

Bottled Monstrosity is gud and fun. Great way to get pseudo save spells for Alchemists.

Ooze skin I heard is a good buff for wrestlers.

And we got a bit of combo with Sanguine Mutagen and Chalice implement.


Yeah I love the fueled by consumables concept. The various armors, including an armor powered by bottled lightning to support its own weight, especially called to me. I'm a sucker for powered armor of most any stripe.

I don't know how much space this kind of item is going to get devoted to it going forward, but I super love the idea. We're also getting a lot of types of alchemical items with different flavors of effect based on which variation you use, which is really cool too.


So far, I've only really seen the Nonat stream (the RPGBot article barely had anything in it), but I really like the addition of what is basically buff food. Not only is that awesome for RP, as that is what people would absolutely buy instead of only trail rations, it is also a good mechanical addition.

Some of them are even an attractive alternative to taking certain feats, like using exploration activities at full speed or the "can use stealth without concealment" type feats. There is even coffee that buffs the investigator's strategic strike damage, so now every investigator ever will be a coffee addict XD. Not how I would like that particular issue being (partially) addressed, but it is still cool.

Also, Cooperative Waffles.


damn, there is some REALLY cool stuff in there. I'm just gonna ignore the one minute thing on the flamethrower though :3


I really like the injection mod you can apply on piercing weapons. Gives strength toxicologists the ability to effectively wield 4 melee poisons at once with a piercing weapon and a spiked gauntlet.


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Can I check a vod somewhere? Didn't know there was a stream, and I can't find anything about it now.


roquepo wrote:
Can I check a vod somewhere? Didn't know there was a stream, and I can't find anything about it now.

nonat stream are on vod

https://www.youtube.com/watch?v=QzbUuN16TsE

the rest of information seems to come from some article


25speedforseaweedleshy wrote:
roquepo wrote:
Can I check a vod somewhere? Didn't know there was a stream, and I can't find anything about it now.

nonat stream are on vod

https://www.youtube.com/watch?v=QzbUuN16TsE

the rest of information seems to come from some article

Ah, a video... No wonder I haven't read anything about it before. Has anyone made a post/list of things from the video?


graystone wrote:
25speedforseaweedleshy wrote:
roquepo wrote:
Can I check a vod somewhere? Didn't know there was a stream, and I can't find anything about it now.

nonat stream are on vod

https://www.youtube.com/watch?v=QzbUuN16TsE

the rest of information seems to come from some article

Ah, a video... No wonder I haven't read anything about it before. Has anyone made a post/list of things from the video?

https://old.reddit.com/r/Pathfinder2e/comments/10ghiho/alchemists_are_about _to_be_way_better/

found the article

https://rpgbot.net/pathfinder-2e-exclusive-preview-of-treasure-vaults-game- masters-trove/


25speedforseaweedleshy wrote:
graystone wrote:
25speedforseaweedleshy wrote:
roquepo wrote:
Can I check a vod somewhere? Didn't know there was a stream, and I can't find anything about it now.

nonat stream are on vod

https://www.youtube.com/watch?v=QzbUuN16TsE

the rest of information seems to come from some article

Ah, a video... No wonder I haven't read anything about it before. Has anyone made a post/list of things from the video?

https://old.reddit.com/r/Pathfinder2e/comments/10ghiho/alchemists_are_about _to_be_way_better/

found the article

https://rpgbot.net/pathfinder-2e-exclusive-preview-of-treasure-vaults-game- masters-trove/

I'd seen the rpgbot one but the reddit one is the one I missed. Thanks!


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Ok, skimmed quickly:
Life Shot ammunition sounds cool: will depend on the numbers.
Skunk Bomb is NUTS! Sounds like a perpetual bomb top pick.
Radioactive, force and anti-polymorph bombs sound interesting.
Lozenge and Processed items seem like they fill a nice niche in alchemical item.
Alchemical Tools: I look forward to these for some good utility affects.
Bottled Monstrosities: with how summoning works I'm wondering how these will turn out.
Injection Reservoir: nice addition to poison builds.
Alchemical Gauntlet: Nice! If it has finesse, it's going in my permanent alchemist arsenal.
Alchemical Chart: Have to see the rules but sounds useful
Shifting Spider: Sounds like a must have for mutagenists. Also makes passing out combat mutagens MUCH more appealing as it's not eating combat actions to use.
Bomb Coagulant Alembic, Poison Concentrator, Alchemical Poisons: need to see the exact rules for these.
Alchemical Gut: sounds like a good reason for a familiar if you're using the relevant trait.
Weapon Siphon. Nice!
No Alchemical Crossbow! Boo!

Now I'm wondering if Alchemical Gauntlet can be combined with the Injection Reservoir and/or the Weapon Siphon. The possibility to do a 1d4 +1d4 [one energy] + 1d4 [a different energy] + a poison + a poison for one attack could be fun.


Damn, I was really excited for Fury Cocktail but I missed the drawback on it... -1 to AC and -2 to reflex sucks hard. Not sure if that's worth it for a melee Investigator, even with the physical resistance mitigating it a bit.

graystone wrote:
Alchemical Gauntlet: Nice! If it has finesse, it's going in my permanent alchemist arsenal.

It's just a normal gauntlet so it's agile but not finesse. Think of it more like the Alchemical Shot feat for Gunslingers where it's a good payout for having a lot of "bad" underleveled bombs. Very good option for Martial/Alchemist Archetype builds.


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Pathfinder Rulebook Subscriber

A little bummed to hear the flamethrower is Rare, especially given that it was one of the items featured in the product description about their new alchemy options.


Squiggit wrote:
A little bummed to hear the flamethrower is Rare, especially given that it was one of the items featured in the product description about their new alchemy options.

I personally wouldn't deny any alchemist trying to squeeze a little extra umph with official material (if only to see more alchemists at my table!), but yea it's a bummer that the item that rekindled my interest in alchemists could possibly be vetoed by a stingy dm. Luckily the rest of the items (and hopefully the new crafting rules) do seem to pump some juice into the class. Idk if it brings them up to the arbitrary power level in my head where the other classes are.....but they definitely sound more FUN with this stuff.


graystone wrote:
No Alchemical Crossbow! Boo!

Are you looking for something different than Alchemical Crossbow?


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Pathfinder Rulebook Subscriber
WWHsmackdown wrote:
Squiggit wrote:
A little bummed to hear the flamethrower is Rare, especially given that it was one of the items featured in the product description about their new alchemy options.
I personally wouldn't deny any alchemist trying to squeeze a little extra umph with official material (if only to see more alchemists at my table!), but yea it's a bummer that the item that rekindled my interest in alchemists could possibly be vetoed by a stingy dm. Luckily the rest of the items (and hopefully the new crafting rules) do seem to pump some juice into the class. Idk if it brings them up to the arbitrary power level in my head where the other classes are.....but they definitely sound more FUN with this stuff.

Yeah, I absolutely agree that a lot of the new options look fun and interesting regardless. Just a minor bit of feelsbad that one of the items specifically used to advertise the book that sounded like it had the potential to open up new options the most is something that many players and characters won't be able to use.

Pixel Popper wrote:
graystone wrote:
No Alchemical Crossbow! Boo!
Are you looking for something different than Alchemical Crossbow?

I think they were hoping it would be reprinted and standardized in the book, like apparently some other alchemical options were.


The Energy Mutagen was reprinted and lost the uncommon tag, though I think that's because it serves as a stealth errata to fix the damage exploit. The crossbow is clearly considered fine by the devs given that they printed two new items that do the same thing, and therefore would not have the same need, though if rarity tags matter to you then I can see why you'd be disappointed.


energy mutagen are always amazing

now all alchemist need is a similar stable way to target fort and will save


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Pathfinder Lost Omens, Rulebook Subscriber

I'm going kind of nuts over that Soothing Tonic as a perpetual infusion, especially the level 5 and 10 versions which give 30 HP and 50 HP of total healing respectively usable every 10 minutes per person. Even as an advanced alchemy preparation for Chirurgeons just four infused reagents gets you 12 of whatever highest level you can make for free to divy up among the party. Combine with Numbing Tonic which gives a decent chunk of THP every round for a minute and that's a significant reduction in incoming damage.


Arachnofiend wrote:
It's just a normal gauntlet so it's agile but not finesse. Think of it more like the Alchemical Shot feat for Gunslingers where it's a good payout for having a lot of "bad" underleveled bombs. Very good option for Martial/Alchemist Archetype builds.

Meh... *tosses over shoulder* So it's for niche builds more than an actual alchemists... :P Using it with Perpetual Infusions was the draw to me... Maybe a strength Toxicologist, but that's the opposite of how I'd normally build one... Maybe go crazy and make a strength bomber: ignore the throwing feats, tank dex, take Sentinel [for heavy armor] and maybe Dual-Weapon Warrior for 2 Alchemical Gauntlets. *grumble*

Squiggit wrote:
I think they were hoping it would be reprinted and standardized in the book, like apparently some other alchemical options were.

*nods* Yep, was kind of hoping it'd get a reprint and a drop to a common option: as an uncommon item from an adventure path, I never when or if I'll see one in use.


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I'm excited for alchemical Investigators to get all these new toys - and healing bullets for the Gunslinger is a lot of fun!

The radiation bomb is perfect for Androids, too.

EDIT: I was also expecting an Alchemical Crossbow reprint here. It's fine that it's not (it's on AoN), but a standalone Adventure is a strange place to source a weapon one imagines many Alchemists would want to have.


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graystone wrote:

Ok, skimmed quickly:

Life Shot ammunition sounds cool: will depend on the numbers.
Skunk Bomb is NUTS! Sounds like a perpetual bomb top pick.
Radioactive, force and anti-polymorph bombs sound interesting.
Lozenge and Processed items seem like they fill a nice niche in alchemical item.
Alchemical Tools: I look forward to these for some good utility affects.
Bottled Monstrosities: with how summoning works I'm wondering how these will turn out.
Injection Reservoir: nice addition to poison builds.
Alchemical Gauntlet: Nice! If it has finesse, it's going in my permanent alchemist arsenal.
Alchemical Chart: Have to see the rules but sounds useful
Shifting Spider: Sounds like a must have for mutagenists. Also makes passing out combat mutagens MUCH more appealing as it's not eating combat actions to use.
Bomb Coagulant Alembic, Poison Concentrator, Alchemical Poisons: need to see the exact rules for these.
Alchemical Gut: sounds like a good reason for a familiar if you're using the relevant trait.
Weapon Siphon. Nice!
No Alchemical Crossbow! Boo!

Now I'm wondering if Alchemical Gauntlet can be combined with the Injection Reservoir and/or the Weapon Siphon. The possibility to do a 1d4 +1d4 [one energy] + 1d4 [a different energy] + a poison + a poison for one attack could be fun.

Bottle monstrosity is more like incarnation spells, think more like final fantasy summons than normal summons


Gobhaggo wrote:
Bottle monstrosity is more like incarnation spells, think more like final fantasy summons than normal summons

I'll have to see them and look at the numbers.


graystone wrote:
Gobhaggo wrote:
Bottle monstrosity is more like incarnation spells, think more like final fantasy summons than normal summons
I'll have to see them and look at the numbers.

they are in the video, he reads through them all


RaptorJesues wrote:
graystone wrote:
Gobhaggo wrote:
Bottle monstrosity is more like incarnation spells, think more like final fantasy summons than normal summons
I'll have to see them and look at the numbers.
they are in the video, he reads through them all

Ok... Is it written anywhere, because I'm not watching the video. I have zero interest in listening someone read them. It's why I specifically asked before if anyone had transcribed the video to a post before. If they aren't written down anywhere, then "I'll have to see them and look at the numbers" later.


graystone wrote:
RaptorJesues wrote:
graystone wrote:
Gobhaggo wrote:
Bottle monstrosity is more like incarnation spells, think more like final fantasy summons than normal summons
I'll have to see them and look at the numbers.
they are in the video, he reads through them all
Ok... Is it written anywhere, because I'm not watching the video. I have zero interest in listening someone read them. It's why I specifically asked before if anyone had transcribed the video to a post before. If they aren't written down anywhere, then "I'll have to see them and look at the numbers" later.

Why not just mute the video, pause and read the text? It should all be visible on screen.


https://youtu.be/QzbUuN16TsE?t=5844

'Ere they are


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Gobhaggo wrote:

https://youtu.be/QzbUuN16TsE?t=5844

'Ere they are

Thanks. I forced myself to look at a little bit of it.

On the Bottle monstrosity, I see what you mean by "final fantasy summons". The snippet I saw does look interesting but I'm curious to see how they are crafted, what category they fall under [for instance, can a investigator with Alchemical Sciences learn them] and check to see if the DC's are competitive for like leveled items. It moved my from concerned to cautiously optimistic.

Karmagator wrote:
Why not just mute the video, pause and read the text? It should all be visible on screen.

I did but it's infuriatingly SLOW doing so as he slowly reads and goes off on tangents while I've read the text in a second... Had to keep clicking forward in an attempt o keep things going. All in all, it's quite annoying and why I hate video spoilers like this. Less talky, more sauce! :P


graystone wrote:
Gobhaggo wrote:

https://youtu.be/QzbUuN16TsE?t=5844

'Ere they are

Thanks. I forced myself to look at a little bit of it.

On the Bottle monstrosity, I see what you mean by "final fantasy summons". The snippet I saw does look interesting but I'm curious to see how they are crafted, what category they fall under [for instance, can a investigator with Alchemical Sciences learn them] and check to see if the DC's are competitive for like leveled items. It moved my from concerned to cautiously optimistic.

Karmagator wrote:
Why not just mute the video, pause and read the text? It should all be visible on screen.
I did but it's infuriatingly SLOW doing so as he slowly reads and goes off on tangents while I've read the text in a second... Had to keep clicking forward in an attempt o keep things going. All in all, it's quite annoying and why I hate video spoilers like this. Less talky, more sauce! :P

Fair enough ^^


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I find it interesting that considering powerful alchemy, perpetual skunk bombs have more value than your reagent skunk bombs. The boost to the DC is a lot better than an extra D4.


I really dislike the Skunk Bombs. They are definitely more powerful than the other choices (but that's not the issue). The problem is that you need to use Quick Alchemy to get a decent DC. And it's really useful to limit the splash as you really don't want to hit your allies. So it's excellent for Bombers but not really good for the other Research Fields as it's hard to use properly for them.

It's the first time an Alchemical Item is mostly useful to only one Research Field. And on top of it it's maybe the best Bomb. That's why I really don't like them.


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SuperBidi wrote:

I really dislike the Skunk Bombs. They are definitely more powerful than the other choices (but that's not the issue). The problem is that you need to use Quick Alchemy to get a decent DC. And it's really useful to limit the splash as you really don't want to hit your allies. So it's excellent for Bombers but not really good for the other Research Fields as it's hard to use properly for them.

It's the first time an Alchemical Item is mostly useful to only one Research Field. And on top of it it's maybe the best Bomb. That's why I really don't like them.

I mean, bombs in general are more useful on a bomber. Same goes for the other specialty items for the other fields. Any dex alchemist is still gonna be carrying around skunk bombs I think. I agree it's probably overtuned though. Overshadows every other bomb by a long shot unless you're hitting a specific weakness.

Dark Archive

So I'll preface with 'i'm not an expert on the alchemist' but wouldn't any other research field be able to pick up the skunk bomb off of the L8 perpetual breadth feat? Doesn't that make it sort of more fun to pick a non-bomber and grab that knowing you always have a worthwhile debuff bomb to throw even if you've handed out all your stuff for others?

I guess what I'm not appreciating is that even if you run an alchemist with a Shifting Spider filled with quicksilver so you always have the item bonus at max, isn't the alchemist still way behind the 'to hit curve' with a bomb. Like 4 levels behind at L9 and then never hitting master or legendary?

Doesn't feel like the errata/treasure vault cured the most unsatisfactory part of the alchemist (missing a bunch with bombs).

Feels like to me I could be a Chirurgeon for the free INT/CRAFT on medicine. Then burn my L8 feat to get stink bombs as a perpetual infusion and otherwise use my quick alchemy infusions to prepare the new ghost ampoule so I never throw any real damage just debuff bombs.


Red Griffyn wrote:

So I'll preface with 'i'm not an expert on the alchemist' but wouldn't any other research field be able to pick up the skunk bomb off of the L8 perpetual breadth feat? Doesn't that make it sort of more fun to pick a non-bomber and grab that knowing you always have a worthwhile debuff bomb to throw even if you've handed out all your stuff for others?

I guess what I'm not appreciating is that even if you run an alchemist with a Shifting Spider filled with quicksilver so you always have the item bonus at max, isn't the alchemist still way behind the 'to hit curve' with a bomb. Like 4 levels behind at L9 and then never hitting master or legendary?

Doesn't feel like the errata/treasure vault cured the most unsatisfactory part of the alchemist (missing a bunch with bombs).

Skunk bomb is so good that you definitely want to avoid hitting your allies with it so bomber still fills the niche of precision bombing.

Dark Archive

aobst128 wrote:
Red Griffyn wrote:

So I'll preface with 'i'm not an expert on the alchemist' but wouldn't any other research field be able to pick up the skunk bomb off of the L8 perpetual breadth feat? Doesn't that make it sort of more fun to pick a non-bomber and grab that knowing you always have a worthwhile debuff bomb to throw even if you've handed out all your stuff for others?

I guess what I'm not appreciating is that even if you run an alchemist with a Shifting Spider filled with quicksilver so you always have the item bonus at max, isn't the alchemist still way behind the 'to hit curve' with a bomb. Like 4 levels behind at L9 and then never hitting master or legendary?

Doesn't feel like the errata/treasure vault cured the most unsatisfactory part of the alchemist (missing a bunch with bombs).

Skunk bomb is so good that you definitely want to avoid hitting your allies with it so bomber still fills the niche of precision bombing.

Maybe I'm missing the precision bombing aspect. Is there a feat like selective channeling that lets you avoid splashing x number of allies?

NVM - I see it in the bomber research field. I mean a one square bomb makes it far weaker IMO than splashing this nasty save effect out to many enemies.


The thing about the skunk bomb that's kind of baffling is the effects of the splash damage. No other level 1 bomb has added effects for the splash damage as far as I'm aware. The effects on a hit alone would justify the small damage die but the area debuff potential puts this bomb in a very weird position. Especially since you can spam them. I guess poison resistance and immunity is fairly common. It's still odd.


Red Griffyn wrote:
aobst128 wrote:
Red Griffyn wrote:

So I'll preface with 'i'm not an expert on the alchemist' but wouldn't any other research field be able to pick up the skunk bomb off of the L8 perpetual breadth feat? Doesn't that make it sort of more fun to pick a non-bomber and grab that knowing you always have a worthwhile debuff bomb to throw even if you've handed out all your stuff for others?

I guess what I'm not appreciating is that even if you run an alchemist with a Shifting Spider filled with quicksilver so you always have the item bonus at max, isn't the alchemist still way behind the 'to hit curve' with a bomb. Like 4 levels behind at L9 and then never hitting master or legendary?

Doesn't feel like the errata/treasure vault cured the most unsatisfactory part of the alchemist (missing a bunch with bombs).

Skunk bomb is so good that you definitely want to avoid hitting your allies with it so bomber still fills the niche of precision bombing.

Maybe I'm missing the precision bombing aspect. Is there a feat like selective channeling that lets you avoid splashing x number of allies?

NVM - I see it in the bomber research field. I mean a one square bomb makes it far weaker IMO than splashing this nasty save effect out to many enemies.

Right. Depends on how many enemies you would have in splash range. Against bosses, it's invaluable. If you choose to splash a few enemies and an ally, you better hope they have a good fortitude. Sickening your own allies is probably not worth it.


Red Griffyn wrote:
NVM - I see it in the bomber research field. I mean a one square bomb makes it far weaker IMO than splashing this nasty save effect out to many enemies.

Against bosses, Slow is incredible. But bosses are alone and surrounded by your teammates.

Also, before level 10 and higher splash radius, you'll rarely have many enemies in the splash. And it always feel bad to have an ally Sickened because of you.

Dark Archive

The other thing to keep in mind that this has a 14-27% (average 20%) across levels 1-20 that you HIT and they fail or worse (assuming average on level AC and mid save). Since anyone only in the splash basically gets an incapacitation effect and the alchemist DC is bad (like worse than casters that people complain about) then you'll only get a fail effect if a splash monster rolls a 1.

So the most likely occurrence is that chances are you throw this bomb and make a few things sickened 1. The more creatures the better your chance is that you'll get one of them to fail or worse. Like its good to have a sort of reliable -1 debuff, but but I don't think its going to make or break the game/alchemist. The bard can dirge of doom for 1 action a round, whereas the alchemist is using two.

Its going to look a lot like a caster blaster who looks cool when you're against CR-1/-2 monsters, but against the real threats and TPK issues mini-boss/boss you're gonna be grateful if you even get that -1 condition.

Feels like a much needed 'useful action/cantrip' that the alchemist was missing because low level perpetual bombs don't scale in damage very well.


My sprite sniper is in love.

Elemental shot seems to make Alchemical Shot a lot less attractive, since it doesn't have that "misfire on miss" issue and can still inflict persistent to target a weakness. Edit: As well as some other special bullets that also convert attack damage to an element. Like, I can't see a justification for that misfire chance if you can just use items for it?

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

I wish they made mutagen alchemist viable.


25speedforseaweedleshy wrote:


https://old.reddit.com/r/Pathfinder2e/comments/10ghiho/alchemists_are_about _to_be_way_better/

Link to reddit


Dubious Scholar wrote:

My sprite sniper is in love.

Elemental shot seems to make Alchemical Shot a lot less attractive, since it doesn't have that "misfire on miss" issue and can still inflict persistent to target a weakness. Edit: As well as some other special bullets that also convert attack damage to an element. Like, I can't see a justification for that misfire chance if you can just use items for it?

I never saw why guns needs misfires anyways though do note that they still need to be bought and activated for 1 action.

Not that Alch shot is any better with that in mind.


Gobhaggo wrote:
Dubious Scholar wrote:

My sprite sniper is in love.

Elemental shot seems to make Alchemical Shot a lot less attractive, since it doesn't have that "misfire on miss" issue and can still inflict persistent to target a weakness. Edit: As well as some other special bullets that also convert attack damage to an element. Like, I can't see a justification for that misfire chance if you can just use items for it?

I never saw why guns needs misfires anyways though do note that they still need to be bought and activated for 1 action.

Not that Alch shot is any better with that in mind.

The bullets are actually better because alch shot is not compatabilible with Quickened, while activate, then shoot, lets you use the extra action to do the strike.

You can also technically stack it with alch shot, through a "activate ammo->alch shot" turn that requires you to start the turn loaded

Conversely; special ammo doesn't apply property runes so ymmv on that one


Alchemic_Genius wrote:
Conversely; special ammo doesn't apply property runes so ymmv on that one

Only magic ammunition does that, alchemical ammo (which this is) still applies property runes.


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Some thoughts:

1) Thankfully, while Life Shot comes into play earlier, at least a Chirurgeon throwing a Healing Bomb is competitive.

2) Skunk Bombs are great, but if you're not a Bomber you're going to want the Directional Bombs Feat to keep it off your allies.

3) I want the Lodestone Bomb so, so much. Force has been the only damage type I couldn't do... now, that is over. Yay!

4) Boulder Seed is hilarious, and I want it.

5) Don't really care for Blightburn Bomb. For one thing, if the target closes with my allies, suddenly the Bomb is damaging *them*.

6) Fury Cocktail is an interesting option for a Melee Weapon Alchemist, but I'm not thrilled with the scaling.

7) Galvanic Chew is interesting. Might be worth a Batch of Reagents to QA one and get a higher DC.

8) Insight Coffee is fantastic and I love it.

9) I sincerely hope that PFS introduces a Boon that lets me take Journeybread. I want it.

10) Owlbear Eggs are Frightening, obviously.

11) Missive Mints are needed for the Golarian Mission Impossible series. "Mr. Hunt? A mint while you watch the play?"

12) Wits Swashbucklers will be wanting Golden Sprite Apples by the bushel.

13) Camouflage Dye. My Quicksilver-using Master Stealth Bomber wants this now please.

14) Implosion Dust is hilarious. Yes, I want to shrink Oozes.

15) Choker-Arm Mutagen is different. Been talking about it on Discord... might be good for Spellcasters. Reach on Touch spells? Reach for Battle Medicine? That sort of thing.

16) Nice to have a non-broken common Energy Mutagen.

17) Numbing & Soothing Tonics will both be part of my Mutagenist's Formula Book as soon as I can.

18) Theatrical Mutagen is hilarious, and the Drawback isn't as harsh in Combat as Cognitive Mutagen. I foresee a market with Inventors for this one, and maybe some Swashbucklers.

19) Not sure if the Alchemical Chart is worth occupying a hand. Interesting option though.

20) The Flamethrower is an interesting quasi-Focus ability. Not sure it's good enough to be Rare though.

21) Bomb Coagulent Alembic is an interesting option. Gain Persistent, lose Splash. I can see this being popular with folks who want to use Skunk Bombs and aren't Bombers.

22) Collar of the Shifting Spider will definitely encourage more Mutagen use by non-Alchemists.

23) The Dread Helm is fun, but I'm already getting an Item Bonus to Intimidation from Feral Mutagen. I don't think the Mental Damage Aura is all that great... low damage, and easy to hit your Allies.

24) I like all the armors. Not sure how practical they are, but man, they look fun.


25speedforseaweedleshy wrote:
roquepo wrote:
Can I check a vod somewhere? Didn't know there was a stream, and I can't find anything about it now.

nonat stream are on vod

https://www.youtube.com/watch?v=QzbUuN16TsE

the rest of information seems to come from some article

Thanks a lot!

Btw, just built a FA Alchemical Sciences investigator going all-in on alchemy with Gunslinger dedication (And grabbing Wizard dedication early on for EA and the evocation focus spell) and looks super solid and fun to play with some of the new items.

Insight Coffee gives Investigator a much needed buff damage-wise. not much, but you can have it going on for most encounters with no action cost (or ensure it lands on an encounter every single time by expending an action), which is pretty nice.

Having a gun and bombs let's you capitalise on good rolls very consistently with Devise a stratagem. Also, some of the good new bomb looks nuts when you have a decent accuracy and a damage booster. Like, you roll badly? You use EA or the Focus Spell (and a dex based arrow strike). You roll decently but not high enough to crit? You either use a Bomb or shoot an arrow. You roll something that could crit? Bomb or Gun.

Might be better picking Alchemist dedication as well, but I worry it would be a bit backloaded and leave to be desired early on (would be hard to fit Wizard dedication).

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