Scroll Creation - read FAQ and hundreds of threads already


Rules Questions


Most of what I have found deals with READING a scroll.

I am playing a Medium (6th level) and let's say I am channeling the Hierophant (cleric) spirit which provides me access to Cure Light Wounds. Your healing spells and abilities heal an additional 2 points of damage to each target.

When creating a scroll (NOT USING ONE) I am certain metamagic feat(s) can be added so let's go with EMPOWER.

When creating the CLW scroll it is "just as if the spell had been cast", "spell slot is expended", and "components disappear".

By my estimation, I should be able to add the Empower AND the +2 (+3 from Empower) from my channeled spirit.

I have not been able to find a FAQ or actual response from James Jacobs, Sean K. Reynolds (have searched 'SCROLL' on every one of their posts), or anyone else for that matter to indicate this is not the case.

There have been references to such information i.e. "Jason says you cannot do that" OR James or Sean said "feats, class features and so on that affect the level adjustment of metamagic feats do not apply when crafting wands, scrolls, potions" Not applicable to my case but you get the idea.

To sum up - WHY can I not add feats (augment summoning/spell penetration) or class abilities (+2 to all healing spells) when creating a scroll? Is there an actual ruling that I have just been unable to uncover? Anything definitive?

Sorry for the long post...


With canned spells everything has to be preset by the creator of the item.
Next important part is the Spell on your {class} spell list? That avoids UMD for the most part.

It is up to your GM to allow Metamagics to be applied to scrolls but there IS Precedence. Remember that Metamagics take the worst option. Personally there shouldn't be a problem but GMs can get nervous over these things.

There's no way to capture the cost increase for something like Augment Summoning (other than GM adjudication adding +1 to the spell level). Thus those feats fall outside of RAW. Same goes for Class abilities like adding +2 to a heal spell (GMs may just add +2 to CL).

There are feats and classes that help when dealing with Scrolls.

There's Sure Casting:D1 for overcoming SR and it stacks with Spell Penetration feats.

Rods are the RAW way to add metamagics to a casting.

Liberty's Edge

Chark the Shark wrote:


To sum up - WHY can I not add feats (augment summoning/spell penetration) or class abilities (+2 to all healing spells) when creating a scroll? Is there an actual ruling that I have just been unable to uncover? Anything definitive?

1) A scroll is a scroll, not a spell you cast. The ability works on your spells or abilities.

Plus it doesn't work with magic items.
Hieropant wrote:
Seance Boon: Your healing spells and abilities heal an additional 2 points of damage to each target. This does not affect healing conferred by magic items, nor does it add to fast healing or similar effects.

2)

Creating Scrolls - CRB, p. 552 wrote:
The act of writing triggers the prepared spell, making it unavailable for casting until the character has rested and regained spells. (That is, that spell slot is expended from the caster’s currently prepared spells, just as if it had been cast.)

When creating a scroll you don't cast the spell. You simply use up your prepared spell without casting it, so you can't add the ability, as you add it when you cast a spell.

3) What would be the cost of adding the ability to a scroll? Adding a metamagic will increase the spell level and the minimum caster level, so it has a cost. There is no indication about how you should price adding your ability, nor any information on how it is done. Without that information, you can't do it.


Diego Rossi wrote:
Chark the Shark wrote:


There is no indication about how you should price adding your ability, nor any information on how it is done. Without that information, you can't do it.

That is the best reason I have seen on the boards. Thanks


FAQ wrote:

Items as Spells: Does using a potion, scroll, staff, or wand count as "casting a spell" for purposes of feats and special abilities like Augment Summoning, Spell Focus, an evoker's ability to do extra damage with evocation spells, bloodline abilities, and so on?

No. Unless they specifically state otherwise, feats and abilities that modify spells you cast only affect actual spellcasting, not using magic items that emulate spellcasting or work like spellcasting.

Since abilities don't affect spells from magic items, even if you somehow included the ability in the scroll, it still wouldn't affect the spells cast by the scroll.


You need to be a 10th level scrollmaster wizard in order to just modify the DC and Casterlevel of a scroll as you cast from it with any of your feats (weak argument for RAI that other non-feat abilities apply), but not anything like "+2 hp healed in healing spells" at all.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Scroll Creation - read FAQ and hundreds of threads already All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions