Vlaka ... Ace Pilot?


Advice

Liberty's Edge

I was really digging the idea of a blind Vlaka pilot that uses aircraft screens to get over the 60ft limitation when it came to space combat. However as I kept looking for ways to make this work, I realized that blind meant he could not even look at a screen in front of him. So then I thought of just making him deaf. Which I thought I could make work, but the more I started looking into this I realized. How do Vlakas communicate if deaf?

They could know 10 languages, but one, I'd be curious to know how they speak it if they have not heard it. Two, when communicating with the group how does that work?

Is it possible to add able to read lips into the Vlaka's race description. If not it seems to me my character is going to be stuck with a datapad in his hands or going to have to find a telepathic communicator.

Those of you who have played Vlakas, how do you overcome these challenges?


My groups blind vlaka mechanic had their ship use nanite displays that made textured displays that could be parsed by the blind.

Liberty's Edge

"If you don't like how I fly, get off the sidewalk!"

Liberty's Edge

Yeah, at the end I could not find a way to make it work. I think I will go with one of the few Vlaka that has both senses and got chosen to be one of the pilots sent to explore the galaxy in hopes to finding a new home.


Yure wrote:
Yeah, at the end I could not find a way to make it work. I think I will go with one of the few Vlaka that has both senses and got chosen to be one of the pilots sent to explore the galaxy in hopes to finding a new home.

You can blindfold bats and they fly just fine. you're not hearing the ship 45 furlongs thattaway you're hearing the display sensors translating the distance for you and the surround sound speakers are only 6 feet away

Liberty's Edge

Yeah, I know. But I was trying to find a way to interface with the ship with some sort of computer or headgear that pings sonar stuff but I could not find anything.


3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The game sort of handwaves that without mention; it just assumes that species have interfaces that work for them.

Second Seekers (Jadnura)

Pathfinder Starfinder Society Subscriber

Seconding what others have said - you could just hand-wave your starship having whatever made up UI or interface your species requires to perceive, well enough to do whatever job on the ship.
If you want something a bit more, you could add a consciousness uplink drive or perhaps a dendritic interface (or similar) to explain it?
(I feel there was a Starship Component released recently that was similar to this idea too, letting you plug in to a ship...I can't find it now, but IIRC it let the user spend RP to boost the bonus an ICM provides? Anyways, point is, direct neural interfaces to starships are definitely A Thing already.)

Liberty's Edge

1 person marked this as a favorite.

Thanks for the help all. I think I'm going to do it. Going to go with my blind Vlaka ace Pilot.

As far as reasoning besides what y'all have given I'll add this to the list for Rules as Written.

"Precise Senses
Source Starfinder Core Rulebook pg. 260
Precise senses allow a creature to perceive the world in nuanced detail. For many creatures, the only precise sense they have is vision. Most other precise senses are collectively referred to as “blindsight,” indicating that they are precise like vision but creatures can use them without needing to see."


1 person marked this as a favorite.
Kishmo wrote:

Seconding what others have said - you could just hand-wave your starship having whatever made up UI or interface your species requires to perceive, well enough to do whatever job on the ship.

If you want something a bit more, you could add a consciousness uplink drive or perhaps a dendritic interface (or similar) to explain it?
(I feel there was a Starship Component released recently that was similar to this idea too, letting you plug in to a ship...I can't find it now, but IIRC it let the user spend RP to boost the bonus an ICM provides? Anyways, point is, direct neural interfaces to starships are definitely A Thing already.)

Latest AP has the new augmentation.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

It is worth mentioning that sign languages are part of the core rules in Starfinder.

CRB wrote:

Many worlds have a shared planetary language, most races speak a racial tongue, and all of the prevalent languages of the Pact Worlds have both signed versions and written versions (including both visual and tactile writing).

...
A character can learn the signed or tactile version of a language she knows, either as a bonus language or by putting a rank in the Culture skill (see page 139). A character who begins play blind automatically knows the tactile versions of any languages she knows; a character who begins play deaf automatically knows the signed versions.

So by beginning play deaf, you automatically know the signed versions of your languages. To communicate with party members, they just need to spend a bonus language or culture rank to pick up the same signed language.

You could also pick up a Mk 1 Mindlink Circlet for 1600cr and use its granted telepathy to communicate.

Community / Forums / Starfinder / Advice / Vlaka ... Ace Pilot? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice