Taja the Barbarian |
What are the differences of “awareness“ between smoke and fog?
By default, fog blocks all vision beyond 5 feet (basically providing Total Concealment), while Smoke merely provides concealment (note that specific 'smoke' or 'fog' effects might have different rules, but these are the general rules for these effects).
Source
Starfinder Core Rulebook pg. 400
Starfinder Core Rulebook pg. 398 Whether in the form of a low-lying cloud or a mist rising from the ground, fog obscures all sight beyond 5 feet, including darkvision. Creatures 5 feet away have concealment (20% miss chance).Source
Starfinder Core Rulebook pg. 253 Originating from sources such as dense smoke and battlefield position, concealment obscures precise senses and imposes a miss chance on attacks. When you have concealment, it’s harder for enemies to see you clearly. This might be due to your position on the battlefield, or it might be due to another effect that makes it more difficult for enemies to perceive and hit you with an attack.Source
To determine whether you have concealment from a creature’s ranged attack, choose a corner of the enemy’s square. If any line from this corner to any corner of your square passes through a square that provides concealment or the border of such a square, you have concealment. Also use these rules when a creature makes a melee attack against a target that isn’t adjacent to it.
When a creature is making a melee attack against an adjacent target, the target has concealment if its space is entirely within an effect that grants concealment.
Additionally, some effects provide concealment against all attacks, regardless of whether any intervening concealment exists.
Source
Concealment Miss Chance
Concealment gives the target of a successful attack a chance that the attacker actually missed. This is called a miss chance. Normally, the miss chance for concealment is 20%. Make the attack normally; if the attacking creature would hit, the target must roll a 20 or lower on a d% roll (see page 513) to avoid being struck. Multiple concealment conditions do not stack.
Varying Degrees Of Concealment
Certain situations can provide more or less of a miss chance than typical concealment. In this case, it is up to the GM to determine a character’s degree of concealment.
Total Concealment
If a creature has line of effect to you but not line of sight (see page 271), you have total concealment. An enemy can’t attack you when you have total concealment, though it can attack into a square it thinks you occupy. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of 20%).
Ignoring Concealment
Concealment might be ineffective. Dim light or darkness doesn’t provide concealment against creatures with darkvision. Creatures with low-light vision can see in dim light as if it were normal light.Concealment (total or otherwise) does not guarantee a lack of awareness, but it does generally allow you to make a Stealth check to Hide (with a huge bonus from Total Concealment).
Starfinder Core Rulebook pg. 147
Invisibility and Hiding
Source Starfinder Core Rulebook pg. 148
If you are invisible or benefit from total concealment, you gain a +40 bonus to your Stealth check as long as you remain immobile. You are considered immobile if it is your turn and you have not yet moved or if you have not moved since the start of your last turn. If you are invisible but not immobile, you instead gain a +20 bonus to your Stealth check. Typically, a creature cannot attack you if you are invisible or have total concealment unless the creature pinpoints you with a successful Perception check. (Invisible creatures can still be heard, smelled, and felt, and might do something to make themselves known to those who succeed at Perception checks; see Invisible on page 264 in Chapter 8.) Even then, the attacking creature has a 50% miss chance against the pinpointed creature.
Attacking from Hiding
Source Starfinder Core Rulebook pg. 148
If you are successfully hiding from a creature, that creature is considered flat-footed for the purpose of your first attack from hiding. If you remain invisible after your first attack, that creature is considered flat-footed against your attacks until it succeeds at a Perception check to locate you or until you become visible.
It should be noted that there are a lot of creatures in Starfinder with non-visual senses that would not be hindered by either smoke or fog