Kashrishi


Rules Discussion


I was flipping through AoN looking at the new Ancestries available, and the Kashrishi immediately caught my attention for the bunch of unusual features they have.
But then, I looked at some of their Ancestry feats and I realized we have a brand new competitive Ancestry!

I've found 2 absolutely incredible feats:
- The Horn (with a capital H): 1d8 Finesse unarmed attack. A staple for Strength-based Swashbucklers and Investigators, even Ruffians and Flowing Wave/Shadow Grasp/etc... Monks love it. This is the strongest unarmed attack in the game outside class abilities, and the only one you can use without entering a Stance or Rage. Massive!
- Empathic Calm: The ability to cast Calm Emotions as an Innate spell... heightened up to your level!!! First time I find an auto heightening Innate spell (but I may have missed one). And Calm Emotions is definitely a strong spell.

And then a few good ones:
- Community Knowledge is a +2 status bonus to a skill check every hour at the cost of a reaction.
- Crystal Luminescence is an enormous light. Nothing incredible per se but still super nice.
- Emotional Partition gives is Resolve but only against Emotion effects. It's still quite nice if your class is bad at will saves.

Overall, the Ancestry is not out of bounds, especially because it's a Constitution+Free boost one. But it's the first time since CRB that I find a mechanically attractive Ancestry.
Continue with that, Paizo. All Ancestries should be that strong, most of them deserve more love.

Edit: I've looked at the other Ancestries, and they are not as strong as the Kashrishis. The only nice thing I've found is the Vanara Battle Clarity which is equivalent to Deny Advantage, but it's a level 13 feat so it starts to be high level. The Vishkanya Poison support is nice but can't be easily used before level 9 and Swift Application which means delaying Moderate Poison Application up to level 13. So it's again a high level ability.


Yeah. The funny psychic rhino people have some potent tricks. I did a double take when I saw they were small size too. The d8 finesse unarmed attack alone is advanced territory but then they add all those optional traits for a 5th level ancestry feat.


Nagaji have some nice feats/abilities:

Hooded Nagaji heritage gets an unarmed ranged attack with persistent damage on a crit and can add dazzled with a feat.

Envenom Strike lets you poison your weapon, your fangs or an ally within 30'.

Serpentcoil Slam makes a melee strike to knock down a flying creature and they can't fly for 1 rnd [1 turn on crit].

Disruptive Stare is a reaction that can disrupt or penalize hit/save DC and uses class DC or spell DC.

Vishkanya, other than poison stuff, Restoring Blood allows 3d6 healing 1/1 min [5d6 at 1+].


Pathfinder Roleplaying Game Superscriber
graystone wrote:

Nagaji have some nice feats/abilities:

Hooded Nagaji heritage gets an unarmed ranged attack with persistent damage on a crit and can add dazzled with a feat.

Envenom Strike lets you poison your weapon, your fangs or an ally within 30'.

Serpentcoil Slam makes a melee strike to knock down a flying creature and they can't fly for 1 rnd [1 turn on crit].

Disruptive Stare is a reaction that can disrupt or penalize hit/save DC and uses class DC or spell DC.

Vishkanya, other than poison stuff, Restoring Blood allows 3d6 healing 1/1 min [5d6 at 1+].

Nagaji have a feat to force opponents to waste an action on moving towards you. Sacred Nagaji Heritage get a +2 to Reflex saves vs Trip at level 1 and have 10 HP so they seem like a solid pick for Champions.

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