How can a demon punish someone for selling there soul, and then betraying them


Pathfinder First Edition General Discussion


So i'm planning on playing a character that used to be a demon worshiper who sold their soul. Are there anything a demon can do with my soul to mess with me before i die.

Mostly looking for things he can that requires my soul specifically.


They can compel you to comply.

More than likely they'd wait till compelling would have the biggest impact, then drag you over the edge. I suppose they'd need an intermediary to keep an eye on you so they knew when either your resistance had weakened or you were in a position to take a powerful action in their favor.


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I don't know, but I have toyed with the idea of having a spellcaster take the Damnation feats then become a Lich... just shows up one day to hand the demon/devil its phylactery...

"I promised you my soul when I died, so [umm] here it is."


Most of the time evil outsiders play the long game. Once you have sold your soul they have basically won, all they have to do is to wait for you to die, and they claim your soul. Unless you manage to redeem yourself, they win in the end.


Even if you manage to redeem yourself, as long as they are entitled to your soul they will get it as soon as the matter is officially settled in the boneyard.


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Temperans wrote:
Even if you manage to redeem yourself, as long as they are entitled to your soul they will get it as soon as the matter is officially settled in the boneyard.

Yep.

Pharasma is going to hand your soul to the guy with the receipt.

Whatever deity you may have made attonement with can take it up with Pharasma... and she will tell them to GTFO of her Boneyard. That soul is where it belongs.


it looks like this is just a character background story and won't have any mechanical/rules effect in the game. It is more about how the character is played/implemented at the table.

Your GM may work it in as a plot element or not(the usual case). He's the guy you need to talk to... we're just a peanut gallery of ideas & rules...

To have some game impact you could take a figment familiar stylized as a little devil.


There are, or should be, mechanical effects in the game... changing alignment, alone, comes with a one week penalty to "attack rolls, saving throws, and checks because of guilt, regrets, or bad luck associated with abandoning his previous ethics"... I would imagine this is the very minimum required to betray your oath with an evil outsider. And the Atonement spell is only "a means of reversing the worst of an indiscretion, not for gaining a safe buffer within an alignment zone on the track"... the spell will also likely cost you an additional 2500gp because your transgression was intentional.

And, just look at the Damnation feats. MF'er wants the freaking soul it was promised. These clowns aren't joking around... they are not to be trifled with.

1 feat requires a CL check from anyone trying to return you to life.
2 feats makes it so Breath of Life and Raise Dead straight up don't work on you anymore.
3 feats means Resurrection no longer works, as well.
4 feats and you can no longer be returned from death by anything short of Miracle or Wish.

If you look at the corruption linked by ErichAD, it can turn your character into an NPC no longer under your control... I would say that is probably thee worst possible mechanical effect, but I appreciate that it is something to be taken seriously. Few things are scarier than permenantly losing control of your character. It's way worse than having your character die.


Oh my, hello there!

He are some fun little things which I tend to do when some jerk reneges on a deal! This is from the realm of strict narratives.

--Hire a hit squad. Seriously, we are Demons, not Devils! And the prices to get some bounty hunters from Alyushinyrra to hunt that character are pretty reasonable, the demonic ones typically treat excursions to the prime material as a business trip with a lot of fun on the side, as such it is reasonably cheap.

--Politely inform the allys of the character in question precisely what is going on. Pledge to not interfere in their affairs if they do not interfere in mine.

--Politily sick the next lawful-nasty inquisition on the pact breaker. For example by depositing some information in their hands. He would have to prove to them that he broke the pact, pretend that he didnt break the pact if actually contacted by the inquisition via sending.

--Invite myself over to the pact breakers loved ones. Initially just for tea.

--Sell the deed to the mortals soul to the equivalent of "debt collection".

--Inform Nocticula that we may have a 16-9-B in the making if the pact breaker is a summoner or a 9th level arcane caster. Seriously my boss gets this stuff soooo often. Far more then Mephistopheles, Shamira or the Mad prophet who could hand out similar if weaker boons. Sometimes its annoying to be popular!
(16-9-B is Abyssal code for "some fool tries to make a Simulacrum of Nocticula" lets say that exceedingly few fools ever do so twice).


Liliyashanina, what exactly is the soul equivalent of "debt collection"? Sounds like a department filled with [or ran by] Dreamthief Hags and Night Hags.

Alex2227, as a PC in a party of murderhobo "heroes", the evil outsider with the receipt for your soul will likely send assassins/hitmen rather than risking their own neck. Or even just hire some mouths to spread rumors of your party's "reputation" so none of you are welcome anywhere you go.

No matter what, though, any loved ones you are not immediately guarding are being eaten as we speak. Every single person that you hold dear will die. Your bloodline will cease to exist, and all your offspring will be butchered. Misfortune and tragedy will befall everyone that helps you.

Have a good day. Pleasure doing business with you.


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Pull a Constantine and sell your soul to the three biggest nasties in [insert nasty outer plane of your choice] and make them fight over your soul.


@Vodooist Monk:
Debt collection naturally depends on the plane the soul is supposed to be going. Hags are indeed rather involved in the Abyssal side, I personally dislike them, but seriously, someone betraying a Succubus and then getting hagged instead is a certain poetic justice!
I have a friend who specializes in bounty hunting as well, let me put it like that, the bounty hunter class is surprisingly strong in general, and gets a lot more potent when you have a number of secondary natural attacks. On the Fae/Oni side, I am aware of some Jorugumos who are occassionally moonlighting for us, or for Callistria. Have I mentioned the one thing that is dumber then defrauding a Demon? Defrauding Callistria!


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My understanding is that when one sells their soul, the soul in question is still under the stewardship of the original owner until they shed their mortal coil. I'm sure sometimes they send people to 'Help the soul along' because they have a sudden need for the soul to be collected.

This leaves protagonists lots of room to try to wiggle out of it, but not so much the owner-on-paper of the soul. They typically just have to wait around. Of course the possessor of the soul will try to wiggle out of their obligation.

However, it terms of making it a recurring point, the soul's owner could sell it to another outsider and the character is constantly being informed that his soul's ownership was transferred to Plagus the Unclean for a box of kittens. A month later, they are notified it was traded to Ghar The Soundly for a cup of tea. It could be collected into a Soul Debt Security and packaged with 1000 other middling value souls until the great Soul Debt Crash of 4723.

A demon could have decided that because they own the character's soul, now they are married and constantly shows up to nag/offer support/pick a married life trope.

This got a bit far afield of your original prompt. Sorry.

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