Spell focus for abjuration spells


Rules Questions


Could someone explain how spell focus and greater spell focus work when casting abjuration magic?

Liberty's Edge

Elric200 wrote:
Could someone explain how spell focus and greater spell focus work when casting abjuration magic?

They increase the DC of the spell. What the feat does don't change, even if it is useless for most if not all spells of that School.


i had the same problem in 3.5 and getting spell focus (conjuration) which was\is a requirement for augment summoning. back then there were few if any spells in that school which allowed a save. it was such a feat tax that i waved the requirement off as a GM.

in pathfinder the school still mostly has no save or harmless save spells. very few conjuration spells with a save.
most are not in the core book, so if we play core only i again wave it from the requirement of augment summoning.


Spell Focus feat, +1 DC for saving throws against spells from selected school. Also a requirement for several other spellcaster feats.

Grtr Spell Focus feat cumulative +1 to Spell Focus.

For Abjuration specialists it doesn't help with Caster Level checks, does not boost the target's save/checks against other effects(like Prot from Evil, Theft Ward, etc), and many abjuration school spells do not have saves.

People prefer Spell Penetration and Grtr Spell Penetration for a +4 total... In general I prefer Sure Casting:D1 which add +5 CL for overcoming spell resistance for next spell/round.

You can look at people's ideas at the Class Guides at ZG. In the end it is better to play a Diviner, Conjurer, or Evoker. Enchanters and Illusionists rely on GMs avoiding highly conservative decisions.


Elric200 wrote:
Could someone explain how spell focus and greater spell focus work when casting abjuration magic?

Spell Focus and Greater Spell Focus don't really do a whole lot for Abjuration magic because Abjuration is primarily defensive and protective magic. But, there are a couple of spells out there that require saves because they "offensively protect" via banishing, trapping/warding, or attacking enemies' ability to cast spells, like Spellcrash, Banishing Blade, Dismissal, Spellsteal, Guards and Wards, Teleport Trap, Banishment, etc.

Generally speaking tho, taking Spell Focus and Greater Spell Focus in Abjuration is a waste. But if you're going for a very specific build that features a lot of Wards, Spellstealing, and Banishing, then it would be worth it to make your Save DC's tougher to beat. Even if you take the Abjuration School because you want your playstyle to be a little more defensive in nature, I'd still say you're better off putting SF/GSF in Evocation, Enchantment, or Transmutation, or whatever school of spells you plan on casting offensively the most.

If you're wanting to be really good at casting Dispel Magic, Spell Focus and Greater Spell Focus wouldn't help this because Dispel Magic isn't based off your Save DC, but rather it's based off Caster Level. You'd want to go for Dispel Focus and Greater Dispel Focus and getting items for boosting your Caster Level.


There's also the best battle cleric spell in existence in that school: (Greater) Stunning Barrier which does force a save every time someone hits you or they are stunned. Admittedly as its only a 3rd level spell it's not going to have the highest save, but even forcing a check against a nat 1 multiple times in a round for stun can be tide swinging in a battle.

Liberty's Edge

AwesomenessDog wrote:
There's also the best battle cleric spell in existence in that school: (Greater) Stunning Barrier which does force a save every time someone hits you or they are stunned. Admittedly as its only a 3rd level spell it's not going to have the highest save, but even forcing a check against a nat 1 multiple times in a round for stun can be tide swinging in a battle.

Dispel evil and its variants, Forbiddance, Glyph of Warding, Cloak of Chaos, and its variants, to cite a few.

Clerics have several spells where Spell focus helps, even if we limit ourselves to the CRB.


Maybe, but I don't see PCs using Forbiddance and Glyph of Warding as offensive spells given their material costs, casting time, and just the fact that they're more trap (as in will hurt you for being in their area) spells. The Cloak of Chaos/(Un)Holy Aura/Shield of Law/Counterbalancing Aura spells are essentially just the ultra late game versions of Stunning Barrier, except instead of stunning, you get a different benefit based on your alignment (but also only against the appropriate alignment enemies).

Liberty's Edge

AwesomenessDog wrote:
Maybe, but I don't see PCs using Forbiddance and Glyph of Warding as offensive spells given their material costs, casting time, and just the fact that they're more trap (as in will hurt you for being in their area) spells. The Cloak of Chaos/(Un)Holy Aura/Shield of Law/Counterbalancing Aura spells are essentially just the ultra late game versions of Stunning Barrier, except instead of stunning, you get a different benefit based on your alignment (but also only against the appropriate alignment enemies).

PCs generally don't use those spells, but they are commonly encountered by PCs, so the possibility to increase the DCs is relevant.

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