Has anyone tinkered with the kingdom rules? Or have a set of house rules? They're a bit too crunchy for my group as written.
If I have to rewrite I'm thinking of ditching the kingdom stats and skills and using PC skills instead. Only Wis, Int and Cha skills are used.
I'll eliminate unrest and use 3 ruins - corresponding to the three relevant stats: Wis(corruption), Int(decay) and Cha(strife).
I'll ditch the various kinds of actions and lump everything into the standard 3 actions/turn. The new kingdom turn would be: Upkeep -> Actions -> Events.
I'll remove the xp system and have the kingdom level up based on size alone (capped at the PC level).