Homebrew race: Chost bull minotaur


Homebrew and House Rules


"Rarest of all are albino minotaurs, referred to as Ghost Bulls, who are greatly feared by their kin. These starkwhite beasts are possess pretty hight Charisma scores. They favor the sorcerer class instead of barbarian and possess certain divination spell-like abilities as well."

Minotaur, Ghost Bull subrace (30 RP)
Type:
Monstrous Humanoid (3 RP)
Size Quality:
Large (7 RP)
Base Speed Quality:
Normal Speed (0 RP)
Ability Score Modifier Quality:
Advanced (4 RP) +2 STR, +2 DEX, +2 CON, -2 INT, +4 CHA
Language Quality:
Standard (0 RP)
Offense Racial Traits:
Natural Attack (1 RP)
Powerful Charge (2 RP)
Reach (1 RP)
Defense Racial Traits:
Natural Armor (2 RP)
Special:
Natural cunning (Ex) [homebrew] (6 RP)
Magical Racial Traits:
Spell-Like Ability, Lesser (1 RP)
Spell-Like Ability, Greater (3 RP)

Ghost Bull Racial Traits
+4 STR, +2 CON, -2 INT +4 CHA (size category counted)
Monstrous Humanoid
Large (tall)
Normal Speed (30ft)
Darkvision (60ft)
Natural attack (Gore 1d8 P, 2d8 P then charge)
Natural armor (+1)
Spell-Like Abilities:
augury 1/day,
divination 1/day
Languages:
Common and Giant. For hight intelligence chooze: Sylvan, Undercommon, Terran, Draconic, Orc, Gnoll, Goblin.
Special:
Natural Cunning (Ex) Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells and prevents them from ever becoming lost. Further, they are never caught flat-footed.
[homebrew] More of that, a natural cunning counts as uncanny dodge class ability for stacking thith uncany dodge gained by class levels. (Example: on 2-nd barbarian class level chost bull minotaur gain improved uncanny dodge instead of uncanny dodge). If minotaur posseses both uncanny dodge and improved uncanny dodge (5 level barbarian, for example) then he gains +4 AC againist critical confirmation rolls.

FCB:
Figher: Add +1 to the fighter's CMD when resisting a bull rush or dirty trick.
Barbarian: Add +1 to the barbarian's total number of rage rounds per day.
Oracle: Add one spell known from the wizard’s divination school spell list. This spell must be at least 1 level below the highest-level spell the oracle can cast. That spell is treated as 1 level higher unless it is also on the oracle spell list.
Paladin: Add +1/3 on critical hit confirmation rolls made while using smite evil (maximum bonus of +5). This bonus does not stack with Critical Focus.
Sorcerer: Add +1 spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast, and must have the acid or earth descriptor.

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